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Messages - arkman

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61
Fortunately I never enjoyed buster only runs  :p  
x3 in general was a tad disapointing. yes you could play as zero... during the easy part of a stage... yes it had tons of ride armours... that only could be used to get one secret. and of course there was the super secret capsule... that didn't give anything interesting!

using a gs to always play as zero was kinda fun though.

ON Topic:
Tsuki, could i suggest flipping the charge times for Burning Big Bang and Plasma Rifle? also giving these weapons that "dangerous weapon" flag that keeps them from firing on respawn.

and of course

SUGGESTION:
Bob-Bomb launcher.
Fire a Bob-Bomb in a low lob. when the Bob-Bomb stops bouncing it will balk around for a second or two and then explode. also explodes on contact.

62
Anything Goes / Re: How old is this community?
« on: April 10, 2011, 05:16:22 PM »
now 2 people have picked <8
 :p

63
Help & Editing / Re: Having wad downloading issues;
« on: April 10, 2011, 05:10:41 PM »
erm... all you have to do is add the .pk3 if you somehow got all the files seperated put them into 1 folder. ZIP it. then rename it pk3.

64
yeah I know... all the weapons in X3 were a tad disapointing.

I actually beat sigma using minimum charge because using the doubleshot made me fall off the wall.  :p

65
Mega Man Discussion / Re: What would YOUR Database CD read?
« on: April 10, 2011, 03:14:00 AM »
Sweet i like this.

arkman: A creative robot master that suffers from a faulty memory unit. Some emotional data is corrupted, causing him to laugh at less than funny situations and always be worried about offending people.

"Can I try this?"
Good Point: Honest
Bad Point: History
Likes: Tinkering
Dislikes: waiting with nothing to do.

66
Do you think you could do MMX3 styled double buster shot?

67
General Gaming Discussion / Re: CutStuffMon
« on: April 09, 2011, 09:24:27 PM »
Quote from: "Omnizoa"
hmmm....who would be the fossil pokemon? ....you gotta have them fossil pokemon... :mrgreen:

Pick a member of importance that hasn't posted in forever.
*looks at member list*

 :( so many names...

I would be like dunsparce in S/G. Very weak when you find it, and takes some time to get.
Collected for pokedex reasons only. :p

68
Quote from: "JaxOf7"
Pardon me for interupting this new class discussion, but something overlooked needs to get fixed.
Top man is only frail to the mm3 weapons. A lot of the classes actually have pretty incomple armor/frailty.
So I give you: work. Yeah, I haven't actually worked with Skulltag before

First of all, let's modify all the weapons that need damagefactors in one place instead of scattered throughout the boss weapon code. It's more organized:
(click to show/hide)

Now for the doozy, the complete list of damage factors incorporating V1d types, class types, and the ones I just defined up there:
(click to show/hide)
And there you go, armor with a simple find+replace (or for those strange mm6 classes, all the damagefactors are lined up for them). Though do keep in mind: some of the class weapons lack damage types, I didn't bother with triple blade, and I haven't tested this at all.

BIIIG quote, but it says everything that needs to be done... and does it! :mrgreen:
it got buried under many posts. :geek:

69
Help & Editing / Re: Links For Wads
« on: April 08, 2011, 02:10:35 AM »
Many of the patches are connected to the wiki

http://mm8bdm.wikia.com/wiki/Modification

Each of the game modes should have a link back to it's appropriate forum.

But what mods are you looking for?
Since you really did try searching, it is okay to ask.
 :)

70
also don't forget that the only warning for rainflush is a tiny little rocket.

HyperHyper Bomb takes some time to detonate. only really threatening around corners and when no one is paying attention.

71
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: April 07, 2011, 09:46:33 PM »
Quote from: "Michael712"
Is there also a way to make invisible wall that you cannot

That is what he wants to know.

and I don't think that is possible, as that would basically be a floor over another floor which is the bane of doom stages.

Try looking at Bridges, there is another tutorial for that either in this forum or in another forum for the same purpose.

72
Projects & Creative / Re: MM enemy classes
« on: April 07, 2011, 07:50:47 PM »
The telly attack doesn't technically instagib, it is just that you don't relize you have hit your opponent until he is dead. and when you get a good rush on your foe, it is kinda like topspin. (Lots of hit's really fast)

unlike topspin you absolutely have to be touching for the hit to register.

and obviously i want to be a tester.  :p

73
The WWW board / Re: Random Videos
« on: April 06, 2011, 11:19:16 PM »
sorta bumb, but topics like this never really die


74
The WWW board / Re: Video game theories
« on: April 06, 2011, 09:26:55 PM »
I like the missingno theory near the end. better than any other explanation.
Nintendo/Gamefreak/someone would have to show a maskless cubone eventually. :lol:

75
W.I.P Forum / Re: Pokemon stadium
« on: April 06, 2011, 12:09:10 AM »
Pre battle are should be an ambugiously titled mega town, or "insert music themed name" and the battle area should be accesed by a portal attached to a door on the "Gym" building.

I don't know what you want for this project other than sprites.
If you need help with stuff feel free to ask.
even though I am already having a dickens of a time with cutter.
Perhaps posting moar screenies and/or a vid would spark intrest.

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