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Messages - arkman

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76
Projects & Creative / Re: MM enemy classes
« on: April 06, 2011, 12:01:06 AM »
Whoo he likes it! :cool:

I wasn't sure if you would enjoy it or just outright reject it.

Could you possibly post screenshots? It is beyond my capabilities.

77
W.I.P Forum / Re: MM1 original stage mode (Fine tuned monsters)
« on: April 05, 2011, 08:22:56 PM »
Is it possible to set up the invinicibility frames as a powerup of some kind? as it is they can strech way to long depending on the robot master's actions.
 :|

78
Mega Man Discussion / Re: Toughest Robot Master in Each Game?
« on: April 05, 2011, 02:23:42 AM »
Quote from: "Korby"
Fire Man is incredibly easy. Let him shoot first, jump over, fire.

you actually don't need to dodge.  :lol:

if you just keep shooting, invincibility frames will let you win.

79
Mega Man Discussion / Re: Toughest Robot Master in Each Game?
« on: April 05, 2011, 12:24:42 AM »
probably because elecman is the best combination of randomness and damage. Gutsman does little damage and is predictable, Iceman has an easy pattern though he does a lot of damage. Fireman is borderline undogable but just keep shooting him, bombman can be hard to dodge but he doesn't hit that hard.

Elecman has a 3 hit kill, is fairly fast, and might just screw you over by jumping unexpectedly.
granted with weaknesses the hardest one is gutsman because he can actually dodge hyperbomb  :lol:

80
MM8BDM Discussion / Re: [Closed] Konami Code - Contra Server
« on: April 04, 2011, 11:01:09 PM »
well, I don't think you should give up yet. I got a bunch of people to join an instagib server one day just by leaving it open when I was working on something else. And these forum announcements garuntee that someone will join.

most of the time a server stays empty because people want to play NOW and don't feel like waiting, but If they think people might join soon they will join quicker.

What is the worst that could happen from just hosting and waiting?

81
I'll give this a whirl.

Name: a Distraction or arkman.
robotmaster: HeatMan
times available: weekends. Late.
Can I host? : usually.

82
MM8BDM Discussion / Re: MM8bdm Player Profiles
« on: April 04, 2011, 09:45:00 PM »
I apparently never posted here.

In Game Name: arkman, dead mouse, a distraction
Favorite game mode: ctf, ctf-classes, instagib,
Favorite weapon:infect weapon,
prefered skin:oh boy... Snakeman or Dustman, I guess.
Favorite stage: Woodman's Revenge or Melting Metal.
Greatest Rival: rivals? I suck so my rival is teh wallz
Reputation: LOOK A DISTRACTION
anything else?: nope, I am boring.

 :cool:

83
MM8BDM Discussion / Re: [Closed] Konami Code - Contra Server
« on: April 04, 2011, 09:35:46 PM »
You hosted it on a monday... of course there are less people.

I would have joined, but i didn't even get on my computer till an hour or so ago.

84
Projects & Creative / Re: MM enemy classes
« on: April 04, 2011, 09:19:24 PM »
I read it, And i am just finishing tweaks on a super annoying telly class if you want it.

It is more of a joke class than anything else, but it is fun to crash into people.  :lol:

85
Projects & Creative / Re: X Pack V1B RELEASED (see 1st post)
« on: April 03, 2011, 03:55:16 PM »
8thing.

ha can't inb4 me now  :lol:

86
Who here would like to have centaur man's veiwheight raised so that it actually looks like your shooting out of your buster?

Oh, and if your making quint YD can you also make
This Guy?

also if someone makes the sprites I will do Compass Man.

87
General Gaming Discussion / Re: Bosses that Creep you out
« on: April 03, 2011, 03:36:08 PM »
Okay someone is going to laugh at me for this. but the final boss of wario land 3
the
(click to show/hide)

I can't find a picture.

I was shaking when i first faced this guy. :p

88
Mega Man Discussion / Re: Toughest Robot Master in Each Game?
« on: April 03, 2011, 03:25:10 PM »
Quote from: "Myroc"
Drill isn't hard. His bombs can be a bit annoying to dodge, but otherwise he's a cakewalk.

yeah, For some reason all robot masters are much easier when you stop considering their projectiles.  :p

I would have said bright man, but even if he hit's you every time he freezes time, the rest of his attacks are too easy to dodge.

and once you take E-tanks into account none of the robotmasters are difficult.

89
Mega Man Discussion / Re: Megaman Universe Canceled...........
« on: April 03, 2011, 02:46:20 PM »
Is that a screenshot... From the cancelled GBA collection!

I hope that is a mock up otherwise i would never forgive myself for not hunting excesivly for it.

90
I contribute to the subject at hand!

EXPLOITS:
Hyper Bomb ceiling glitch. fire a Large hyper bomb into the cieling and it will immediatly detonate. killing quite easily.

BALANCE:
Crashman seems slightly OP, It might just be my suckage.
SUGGESTION:
Woodman should get his old leaf rain back, and it should fire automatically while he uses the shield. then it would stop when he fired the sheild. the sheild projectile itself could be stronger.
GLITCH:
most classes can still sneak a jet upgrade. the jet weapon should be added to the appropriate remove scripts. oddly there is no problem with power.
Item 1 is taken away one unit at a time. while you DO have the ability to fire a Item 1 quickly, it doesn't really affect anything. still it is kinda weird, just raise the take script from 1 to 3.

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