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Messages - Duora Super Gyro

Pages: 1 ... 6 7 [8] 9 10 ... 92
106
Anything Goes / Re: General Offtopic Discussion
« on: January 15, 2014, 12:21:46 AM »

107
Anything Goes / Re: What is your avatar from/of?
« on: January 14, 2014, 11:31:52 PM »
I drew myself a new avatar, and now that I'm looking at it, I think its a little off...

108
Anything Goes / Re: General Offtopic Discussion
« on: January 14, 2014, 11:31:16 PM »
Quote from: "Number86"
Quote from: "Ceridran"
Every time in League of Legends an enemy is punching my teammate's face in, I arrive as soon as my teammate dies.
This happens in nearly any co-op game I play. If it's RTS, my ally/allies will invariably have had most of their important stuff destroyed by rampaging/cheating AI just as my units get there, which is pretty much a death sentence anyway.

This happens in literally every co-op game ever for me, even games like Super Mario 3D World

109
Anything Goes / Re: Anyone's art thread
« on: January 13, 2014, 05:43:25 PM »
Quote from: "Kapus"
They're both displaying fine for me.
okay good, the skitty one kept messing up for me some reason, though it seems to have stopped for some reason...

110
Anything Goes / Re: General Offtopic Discussion
« on: January 13, 2014, 04:28:30 PM »
Quote from: "SneakySnake"
Hello everyone <.<

Hi, and welcome to cutstuff :3

111
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: January 13, 2014, 03:03:36 PM »
All the pics below are still WIP so things in the pics might be changed later, depends.

Generator Room...need to get a new name for the stage...
(click to show/hide)

Burning Field...or Waste field...something like that...dont know why I have so much trouble nameing this stuff...
New stage I made, its pretty open...
(click to show/hide)

And last, I redid icicle palace once again, I completely ripped off the outside section and redid the interior. theres is also much smaller outside sections here and there so yeah.
(click to show/hide)

112
Anything Goes / Re: General Offtopic Discussion
« on: January 13, 2014, 02:44:05 PM »
Quote from: "ice"
As for the appeal, its everybody working toward one goal, just like invasion hence why teamgames are better than every man for themselves games. Nobody wants to feel like others are saying "HA! IM BETTER THAN YOU IN EVERY WAY NOOB HUEHUEHUEHUE!!!1!!11!!11ellevin!!!" they prefer an environment that makes you say the rare line of "good work everybody you all did great". The every man for himself gameplay actually made a develop flat out hatred to certain members of the community.

Honestly, the team games are why I have been here so long, The first thing I ever played on this game was Roboenza, and I loved fighting off zombies with other people, other modes like CTF and Classes TLMS just made me love the game more. As for the rare line, I say that quite often.

113
Anything Goes / Re: Anyone's art thread
« on: January 13, 2014, 12:38:34 PM »
Welp, you definitely draw people better than I do, I can barely draw legs normally...which I kind of just somewhat got yesterday.

Anyways, a picture I made yesterday:
(click to show/hide)

and another
(click to show/hide)

Edit: is the picture on the top messing up for anyone else? because it is for me...

114
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: January 10, 2014, 01:23:44 PM »
Alright, thanks a lot Mess, it helped a lot :3

115
Anything Goes / Re: Anyone's art thread
« on: January 09, 2014, 07:49:04 PM »
Double post because I made another thing  :mrgreen:
(click to show/hide)

116
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: January 09, 2014, 01:12:10 PM »
Okay, I'm trying to figure out something related to the music that plays on the levels outside of the map scripts, I know I can set the music in the MAPINFO, so I don't do that in DoomBuilder anymore, I was looking at the Scripts for the core maps and noticed that the boss music for the maps aren't in the map scripts either, does it have something to do with the Par in the MAPINFO, and can I make my own Par for my maps?

117
Anything Goes / Re: General Offtopic Discussion
« on: January 09, 2014, 12:39:46 PM »
Happy birthday Beed :3

On an unrelated note, ten days before my three year anniversary, doesn't feel like I've been here that long but it does feel like I've been here for some time

118
Anything Goes / Re: Anyone's art thread
« on: January 09, 2014, 12:37:40 PM »
Quote from: "Ceridran"
Are you doing webcomic things?

Because webcomic things would be really cool.

Yes actually, I'm in a RP group on deviant art

119
Anything Goes / Re: Anyone's art thread
« on: January 08, 2014, 11:13:22 PM »
I made a thing

(click to show/hide)

120
Projects & Creative / Re: Class based modification (v7a)
« on: January 05, 2014, 02:38:11 PM »
Quote from: "Stardust"
Quote from: "Bikdark"
Also, Tenguman, while fun most of the time, can be very frustrating to play. The combination of having to land your alt, not having a visible projectile on your melee, and having a restriction on your flight angle makes for a very difficult time dunking people. Doesn't help that the only thing he has over Gravityman is the ability to actually lift people up. More work, same result.


Yeaaaa sure, but Gravity Man isn't as fun to play as Tengu Man. Gravity's ALT is AoE, so no aiming skills are involved.
Also Tengu Man has a melee projectile, it's about 150% of Saxton Hale's fist's range, and you can actually see it, but it quickly disappears. His melee projectile is actually a reversed green tornado (like his Tornado Hold, but reversed), that quickly travels forward before the Kawaisha... the wind ball is thrown.

Still on Tengu Man, question. I saw that for some reasons, the gravity code when you use Tengu Smash isn't the same used from Megaman's Gravity Hold. It uses a bunch of scripts that just made my brain melt, I just gave up reading the code.
I just want to know if in a nutshell, the higher the opponent is when he's smashed, the more damage he'll get ?

I have to agree with bik, I never knew there was a melee projectile, I got dunked often as Gyroman so I knew you could do it, but the melee projectile was completely unnoticeable for me and I thought I was suppose to hit people with the wind ball for a while, and his flight angle made things very difficult for me, I could never actually get my opponents once I got them in the air, I eventually gave up on dunking and just used the wind ball.

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