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Quote from: "Ceridran"Every time in League of Legends an enemy is punching my teammate's face in, I arrive as soon as my teammate dies.This happens in nearly any co-op game I play. If it's RTS, my ally/allies will invariably have had most of their important stuff destroyed by rampaging/cheating AI just as my units get there, which is pretty much a death sentence anyway.
They're both displaying fine for me.okay good, the skitty one kept messing up for me some reason, though it seems to have stopped for some reason...
Hello everyone <.<
As for the appeal, its everybody working toward one goal, just like invasion hence why teamgames are better than every man for themselves games. Nobody wants to feel like others are saying "HA! IM BETTER THAN YOU IN EVERY WAY NOOB HUEHUEHUEHUE!!!1!!11!!11ellevin!!!" they prefer an environment that makes you say the rare line of "good work everybody you all did great". The every man for himself gameplay actually made a develop flat out hatred to certain members of the community.
Are you doing webcomic things?
Because webcomic things would be really cool.
Quote from: "Bikdark"Also, Tenguman, while fun most of the time, can be very frustrating to play. The combination of having to land your alt, not having a visible projectile on your melee, and having a restriction on your flight angle makes for a very difficult time dunking people. Doesn't help that the only thing he has over Gravityman is the ability to actually lift people up. More work, same result.
Yeaaaa sure, but Gravity Man isn't as fun to play as Tengu Man. Gravity's ALT is AoE, so no aiming skills are involved.
Also Tengu Man has a melee projectile, it's about 150% of Saxton Hale's fist's range, and you can actually see it, but it quickly disappears. His melee projectile is actually a reversed green tornado (like his Tornado Hold, but reversed), that quickly travels forward before the Kawaisha... the wind ball is thrown.
Still on Tengu Man, question. I saw that for some reasons, the gravity code when you use Tengu Smash isn't the same used from Megaman's Gravity Hold. It uses a bunch of scripts that just made my brain melt, I just gave up reading the code.
I just want to know if in a nutshell, the higher the opponent is when he's smashed, the more damage he'll get ?