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Messages - Duora Super Gyro

Pages: 1 2 [3] 4 5 ... 92
31
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: January 11, 2016, 11:05:30 PM »
Quote from: "fortegigasgospel"
This expansion is using new stuff from the ground up btw Duora, so the original stuff from the game doesn't need to be secured.
Since I'm here I do have one simple request from this, mind making sure nothing clashes with the original DOS expansion? Simply cause it exists, already and if anyone DOES end up using it it would be awkard to have them causing issues with each other.
Though I do have another idea regarding that which I'll be working on at a later date.

I'm aware that it's going to use new stuff, but I wanted to at least have an idea as to what kind of level Volt Man has so I could begin working on a possible layout, assuming the levels theme and stuff aren't changed and he keeps that weird power plant thing.

Quote from: "NES Boy"
Here's VGMaps's Mega Man DOS maps. Perhaps that would suffice for a bit.

Thanks :3

32
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: January 11, 2016, 02:16:42 PM »
I have a question about the maps, I noticed Volt Man's map was still open, and was wondering if I could attempt that, but, assuming I actually get the part, I don't actually know anything about Megaman Dos or Volt Man. Where could I find references for Volt Man's Map as far as textures and gimmicks if there are any?

33
Quote from: "LlamaHombre"
spooker

(click to show/hide)

I thought about doing the ghost house a couple days ago.
Map looks pretty nice, can't wait to see the finished product :3

34
Anything Goes / Re: General Offtopic Discussion
« on: November 13, 2015, 12:18:25 PM »
So my computer went down a few months back, and I couldn't do anything megaman related for the longest time. But we have a computer now so I'm back :3
Did I miss anything aside from the megaman 9 stuff?

35
I appreciate the feedback, and I'm happy to know the part of my map that I put the most effort into was liked(which would be the textures and look of the map). I have to admit wasn't too happy with some sections of the map, especially the long pink bridge, and I was unsure as to the weapons and their placements. But considering about 4 - 5 weeks went into creating and running back to edit the textures, and some other problems, I kind of knew the layout and weapons would suffer. -_-'

But again, its nice to know my time working with the textures wasn't a waste.

36
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: May 10, 2015, 05:52:31 PM »
Quote from: "SmashTheEchidna"
whoa Whoa WHOA AAAAAAAAAA
That stage is really bright and hard on the eyes.

Wait hold the phone
Is that Peach's Birthday Cake from Mario Party???

Actually its meant to resemble Sweet Sweet Canyon from mario kart 8, can anyone else think of colors less irritating to the eyes, This is actually way better than the original color scheme I had for the level.

37
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: May 10, 2015, 03:01:14 PM »
(click to show/hide)

38
Events / Re: [Custom Compo] I.N.S.P.I.R.E. Map Competition
« on: April 06, 2015, 08:33:53 PM »
+I'll Join

I could use something to get me back into mapping -w-

39
Anything Goes / Re: Anyone's art thread
« on: February 04, 2015, 03:28:33 PM »
(click to show/hide)

40
Okay so, I have a small story from this one time when I was playing All Out War last year.

I was messing around just doing stupid stuff, the server was small at the time, our base had its defenses and stuff, so it seemed like an okay time to do nothing. Often when I'm messing around, I'll talk about the other teams base, asking if I can check it out and stuff, and if I manage to sneak in, I'll talk about how cool it looks and about their defenses if they have any. This went on for a while. It started to get harder to get in the enemy base though as the server started to grow, and I eventually abandoned sneaking altogether, and did what I called peace charges, which was me just running past everything in a lame attempt to get in their base. It wasn't going well. After about 20 failed attempts, I finally managed to slip pass this guy named An Hero who was really after me, a Gaurdian, and like 8 other people, found a random teleport to hop through, escaped several turrets and the obelisk, and managed to get on the side of one of the buildings, without being noticed, until I started screaming about the peace charge being a success. Eventually someone named JoaoJoaoJoao had found me, and instead of killing me on sight, built defenses around me so I could live in their base for a bit. I sat their for quite a while, and the game even went into sudden death with nobody knowing I was there. I eventually left the base and got killed, but we ended up winning the match by 1 life.

41
General Gaming Discussion / Re: Five nights at Freddies
« on: January 27, 2015, 03:46:24 PM »
Quote from: "Medley"
Isn't this the third game in like, 6-8 months?

I play the games simple for the story and stuff, and assuming this one answers questions I have, I'm perfectly fine with the game coming out in that little time, plus it ain't that big of a game or complicated or anything, shouldn't take too long to make a few. Then the game is probably gonna be around 10 dollars, so its not gonna have a bunch of stuff.

43
Anything Goes / Re: General Offtopic Discussion
« on: January 26, 2015, 06:36:18 PM »
Happy birthday :3

44
Anything Goes / Re: General Offtopic Discussion
« on: January 25, 2015, 02:24:35 PM »
Quote from: "ChaosUnlimited"
Is there some secret war against the Illumi-Nutty going on this thread?

<.<
(click to show/hide)

45
Anything Goes / Re: General Offtopic Discussion
« on: January 22, 2015, 12:03:53 PM »
Congrats Max on 20001 posts on page 2001...
I FREAKING MISSED IT! DARN IT!!!

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