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Messages - Duora Super Gyro

Pages: 1 2 3 [4] 5 6 ... 92
46
Anything Goes / Re: General Offtopic Discussion
« on: January 21, 2015, 07:21:17 PM »
so close to page 2000

47
Anything Goes / Re: General Offtopic Discussion
« on: January 20, 2015, 01:23:50 PM »
Some of you guys and a few people from Tumblr and deviantArt are the closes things I have to friends.

Even though I do have siblings, I have very different interests from them so we really don't do much together. And because of things I've been through with my family, I find it much easier to just keep myself hidden from everybody, nobody really knows me at this point.

48
Anything Goes / Re: General Offtopic Discussion
« on: January 19, 2015, 01:47:55 PM »
Well... Today marks my fourth year at cutstuff... Let this be another good year of mapping :3

49
Events / Re: [a cute compo] FINISH THAT MAP 2: RETURN OF JAFAR
« on: January 18, 2015, 07:16:41 PM »
So should I just rank the maps kind of like how Dr. Freeman listed them?

Edit: Also, what about my own map, I mean, considering I'm trying to win, I could just stick it at the top, is that okay?

50
Anything Goes / Re: General Offtopic Discussion
« on: January 01, 2015, 06:20:22 AM »
20 minutes into the new year spent playing against smash bros For Glory noobs. And they all got wrecked >:3

51
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: January 01, 2015, 04:33:34 AM »
Quote from: "LlamaHombre"
FTM 2 Map Completed.

(click to show/hide)

Bruh... That looks amazing :0
Can I use those textures some time in the future, I was thinking of doing a map based on cave story a while back, but had trouble finding textures.

52
Anything Goes / Re: General Offtopic Discussion
« on: January 01, 2015, 04:29:34 AM »
Its only 11:30 where I am...

53
Events / Re: [a cute compo] FINISH THAT MAP 2: RETURN OF JAFAR
« on: December 23, 2014, 12:28:24 PM »
I shall participate now that I have decent skill in mapping.

54
W.I.P Forum / Re: The Idea(s) Topic
« on: December 07, 2014, 01:35:27 AM »
Quote from: "Stardust"
If I were a dev I'd make Jewel Satellite a shield giving total invulnerability to attacks (it wouldn't prevent death from quick beams or death pits, that's Skull Barrier's feature). Like Skull Barrier, it would consume ammo as long as it's used, but unlike Skull Barrier, each hit taken (each hit nullified by the shield) would reduce the shieldcaster's ammo.
That would be fairly different and requires a different strategy to take down : assuming the best way to defeat the user using Jewel Satellite is to force it to drain the ammo down to 0, you should rather play with fastfiring (Needle/Aqua's weapons) and ripping weapons (Yamato/Metal) as they damage quickly (fastfiring weps) or multihit (rippers) the victim. Hard Knuckles and the other concentrated, powerful attacks wouldn't be effective.
For the thrown shield, a simple solid ~20 damage-like big projectile could be good. If it's turned into a ripper then a 10-damage like, still with a large hitbox. Last option could be a weak shield, but that nullifies every projectile it contacts with.
In a nutshell I'd see this shield as a pure defensive shield.

Assuming I read this correctly, what your saying is that it would give invincibility like skull barrier and use up ammo the same way as well, but can be shot at opponents, and if the barrier is hit by an attack, the ammo will decrease more depending on the weapon, with ripper weapons doing more.

55
Anything Goes / Re: Anyone's art thread
« on: December 04, 2014, 05:37:12 PM »
I should post here more considering I do draw every now and then.

(click to show/hide)

56
W.I.P Forum / Re: mario 8 bit deathmatch
« on: December 03, 2014, 05:21:08 PM »
Hey, I was wondering if I could do a couple of maps for this. I was thinking of doing a couple of smb3 maps, one being the airships, and the other being based on Bowser's Castle. If it's okay, do you know anyplace I could get the textures?

57
Anything Goes / Re: General Offtopic Discussion
« on: December 03, 2014, 04:14:58 PM »
Welp... time to check the WIP thread to see if theres any expansions I can do some mapping for.

58
Anything Goes / Re: General Offtopic Discussion
« on: November 26, 2014, 01:18:46 AM »
I'm at my cousins house for the next three to four days, which means I'm able to play online. Finally.

59
Anything Goes / Re: General Offtopic Discussion
« on: November 22, 2014, 12:30:21 PM »
3 years, it will be 4 on January 19th...hard to believe I've been here so long... And my maps are just becoming playable...

60
Anything Goes / Re: General Offtopic Discussion
« on: November 20, 2014, 04:43:17 PM »
I'm just gonna go ahead and ask, could someone please give me feedback on the DRSG Pack? I wanted some opinions on it as I don't know how the pack is, but I feel like this one might actually be playable, but I don't know how I did as far as layouts, weapon placements, health and capsules and all that stuff. I have more ideas for maps, but I don't want to start making a bunch of new ones if the current ones are still suffering or anything. Also, are there any skype groups or anything for us to talk about our map packs or anything?

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