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Messages - Duora Super Gyro

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76
General Gaming Discussion / Re: Pokemon Discussion thread!
« on: September 19, 2014, 07:03:58 PM »
Quote from: "Rozark Kyouko"
Quote from: "Duora Super Gyro"
Quote from: "Bikdark"
Yeah, because we need more useless baby pokemon.

EXACTLY! They may be useless, but those things are really freaking adorable, and evolve into pretty decent Pokemon. Kangaskaun could really use that.

He was being sarcastic.

I know he was, but I still want a pre-evolution, and if its a baby, atleast its super cute and I can enjoy drawing it.
Edit: and petting it and playing with it in pokemon amie :3

77
Projects & Creative / Re: DRSG Master Pack v1.1 (Official Release) May 04
« on: September 19, 2014, 05:11:00 PM »
Quote from: "Stardust"
Hi Duora could you --if you didn't do it already-- change the water system like in DRSGDM07 (the Beach/Mountain map I think) so they use the standard water (low gravity) instead of the Doom Water (slowing down)??
This would make crossing the water portions smoother ; and as a matter of fact your maps wouldn't have the Hotel pool issue T_T if you didn't know about this one, the HOTEL map was banned from B.E because you could shoot certain things (Dr Wily's "forgive me" corpse, his lightning balls as well, Woody's leaves, Plantman's seeds, Heatman's fire blasts or Oil Man's oïl blobs, etc.) in the water and they wouldn't disappear until the pool would refill, causing stocking and as such, some lags.
DRSGDM07 has been removed. The map just wasn't that good, I might use some stuff from it at a later date though. As for the water, The only map to feature swim-able water now is Chill Hill, and the water there is fixed with the low gravity It was a pain getting that to work, but I did it.

78
General Gaming Discussion / Re: Pokemon Discussion thread!
« on: September 19, 2014, 11:53:46 AM »
Quote from: "Bikdark"
Quote from: "Duora Super Gyro"
Kangaskaun still not having a pre-evolution.
Yeah, because we need more useless baby pokemon.

EXACTLY! They may be useless, but those things are really freaking adorable, and evolve into pretty decent Pokemon. Kangaskaun could really use that.

79
Projects & Creative / Re: DRSG Master Pack v1.1 (Official Release) May 04
« on: September 18, 2014, 11:47:19 PM »
Quote from: "Lego"
Those new maps look nice and all, but I would like to know if you're fixing some of the issues I consistently see in your pack...
For a second, I thought you were going to ask about oversized maps that could be split into 2-3 smaller maps. Which I actually did for a couple...

specifically you should seriously consider fixing all your textures by defining them like you would in core. This should fix all the issues you have with textures and mixing bittages. I have defined all the textures in the pack, with the textures being in the map wads like in the core.

Also make sure no errors show up in the console with just the pack loaded to make sure all the custom actors and textures all show up as intended. This will make your map pack appear more polished and cleaner when it is finally released.
I'll try, never been too good with coding, but I only have like 4 or 5 actors this time around, so it shouldn't be too difficult to figure out.

Also you should seriously change all the music to be handled through mapinfo instead of straight scripts...typing "changemus *" in the console should change the song to the default song of the map, not nothing.
I plan to do this and already have for some of the maps.

What really gets me on this particular comment is how inconsistent you had it in your pack...some maps had default music others didn't and this was completely random...you don't need to have your boss music script force the stage music back upon map start...it also increases map loading time a little bit and could potentially cause memory crashes. [Running scripts with immediate effects can do this, especially when bots are involved...but that isn't as important.]Wasn't aware of the possible crashes, or the extended loading time. I am aware that some maps have default music and some don't though. I probably grabbed some coding from the core maps, while using some I attempted to write myself or something. But I'll try to make sure I'm more consistent this time around.

80
General Gaming Discussion / Re: Pokemon Discussion thread!
« on: September 18, 2014, 11:23:16 PM »
Can't say what the worst pokemon is, but there are quite a few that bug me, like Luvdisc and Alomamola or whatever that thing is called and Kangaskaun still not having a pre-evolution.

81
Anything Goes / Re: General Offtopic Discussion
« on: September 18, 2014, 06:43:21 PM »
...I don't know how to respond to that...I just want some kind of feedback... I mean... sorry ._.

Anyway, I think a demo is suppose to be coming out tomorrow for Smash Bros, but with very limited characters and stages. But Megaman and Pikachu are included, so I'm fine with that.

82
Anything Goes / Re: General Offtopic Discussion
« on: September 18, 2014, 05:03:30 PM »
I've gone and spoiled like 80-90% of the game already... I just want to play it already.
still awaiting the comment on my map screenshots. I posted them in two topics and nothing.

83
Anything Goes / Re: What is your avatar from/of?
« on: September 18, 2014, 03:29:28 PM »
Someone on Tumblr made mines for me. Its my fursona :3

84
Anything Goes / Re: General Offtopic Discussion
« on: September 18, 2014, 01:54:10 PM »
I don't know these people. I disappeared for like 6 months and now I keep seeing people I haven't seen before or don't remember...and as for the "nobody wants to talk about the drsg pack" thing, atleast its not just met...I've been using more periods ever since I joined tumblr...

I want the smash bros demo already...

85
Anything Goes / Re: General Offtopic Discussion
« on: September 18, 2014, 12:25:33 AM »
So apparently, whenever I decide to post anything in the screenshots thread, it dies off for the entire day, and this is the fourth time this has happened the last four times I've posted anything. and it bugs me because I really want some kind of feedback on my pics.

86
Anything Goes / Re: General Offtopic Discussion
« on: September 17, 2014, 01:53:28 PM »
I've have nothing better to do than sit here waiting for people to comment on my pictures...

87
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: September 17, 2014, 11:52:07 AM »
First Batch featuring Dark Matter, Septic Tank, Shiver Peak.
(click to show/hide)

Second Batch featuring Jungle Trouble, Grid City (New), Hidden Lands (New)
(click to show/hide)

Final Batch featuring Cliff Side, Great Canyon, Underground.
(click to show/hide)

Also posted in the DRSG thread...for reasons...

88
Projects & Creative / Re: DRSG Master Pack v1.1 (Official Release) May 04
« on: September 17, 2014, 11:49:52 AM »
First Batch featuring Dark Matter, Septic Tank, Shiver Peak.
(click to show/hide)

Second Batch featuring Jungle Trouble, Grid City (New), Hidden Lands (New)
(click to show/hide)

Final Batch featuring Cliff Side, Great Canyon, Underground.
(click to show/hide)

89
Projects & Creative / Re: DRSG Master Pack v1.1 (Official Release) May 04
« on: September 15, 2014, 07:32:28 PM »
So just a little progress report or something. I now have 20 layouts complete for the maps, I have 1, maybe 2 more maps I'm working on, and one of them is Jungle Trouble, so there isn't too much work to do for that one aside from textures. I still have to place the things for most of them, and a little script work, but that's basically it. I'll post some screen shots sometime this week, depends on how my internet is, its been going really slow lately.

90
General Gaming Discussion / Re: Five nights at Freddies
« on: September 14, 2014, 11:17:45 PM »
The game is quite scary... at first, but becomes less scary after a while, and being on tumblr, I see it a lot, though playing the game is very different from seeing it. I managed to play the demo, and it was definitely scarier than just watching it, but still not like, crazy scary or anything. I almost beat night 2, I had 1% power left well into 5am when Foxy burst through the door.

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