I looked up the term "weapons" on this part of the forum, but it yielded 53 pages of results so asdfghjkl. So, what's this about? Basically, to take existing weapons and give them new functions. For example, change Thunder Beam to fire a continuous stream of electricity instead of three projectiles.
Here's my take on Megaman 3 weapons:
- Hard Knuckle: It doesn't detach. Instead, you fire to lunge forward with a fist. Anything that gets hit takes damage and is knocked away. The "dash" this does can barely be called one because of how slow it is (nearly running speed), and it's better suited for getting close opposition off of you. It has good reach for a close range weapon.
- Spark Shock: Fire to leave a spark ball in place which shoots smaller sparks for a moment before disappearing. Getting hit by the big spark will stun as always, and the smaller sparks do small damage and have hitstun.
- Shadow Blade: It won't boomerang back to you. Instead, it turns invisible as it travels. If it hits an enemy while completely invisible, it will do more damage.
- Search Snake: Slower rate of fire, slower projectile and more ammo consumption. Can still climb walls. If the Search Snake senses a player nearby, it will lunge towards him/her at great speed and deal good damage. Great for finishing off opponents that crawl in holes. Note that it won't lunge at a player inmediately after touching the ground. It needs to travel for a bit before this can happen.
- Top Spin: Firing once makes the player spin 360 in place (in the ground). It still does that "ripping" damage. Charge up and fire to spin for a longer amount of time. You can move while spinning this way, like the Tornado ability in Kirby's Dream Course.
- Magnet Missile: Hold down fire to get a magnet out which attracts opponents. This consumes energy. Release fire to let the Magnet Missile fly at very high speeds, but less homing capability and less damage than normal Magnet Missile. It's better used to annoy/confuse opponents, and get nearly sure shots. It gets more ammo, too.
- Needle Cannon: Fire at the ground or walls to create non-damaging platforms from the needles. Otherwise, this is the same. (Yeah, I didn't think much of this one.)
- Gemini Laser: When it touches a wall, it splits into two smaller lasers that bounce two times. Same ammo, probably slower rate of fire.
- Rush Marine:
Go die.So, go ahead and humor yourselves.