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Messages - Knux

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121
Quote from: "Rozark Kyouko"
You could probably backlog to HalloweenV2 and update the weapon skins from there, along with adding a few new ones.
However, halloweenV3 was the last one so it would be preferable that whomever wanted to re-skin weapons looked at that instead. Hell, it only makes sense.

122
Custom weapons aren't allowed because of compatibility issues. But if you want to re-skin existing weapons ala Hyper Bomb pumpkins, go right ahead!

123
Here's one more preview before I finish the map today.
(click to show/hide)

124
Fair enough, good luck in solving your predicament.

125
Mega Man Discussion / Re: Rockman FC 7 (MegaMan 7) North America title
« on: October 21, 2015, 03:31:20 PM »
He isn't linking correctly. On Imgur, one has to go into their uploaded images, select and copy/paste the direct link. Then on here, place that link, between [ IMG ][ /IMG ] tags without the spaces.

126
Here's a sneak peek at what I've been working on in the past two days.
(click to show/hide)

127
I don't hate the current MM7SLA, but I do feel that it's more like a rocky mountain than a jungle in appearance. Though if I had to point out some stuff, it would be the following:
(click to show/hide)
The reason people probably dislike this map is because of the incredible amount of jumping it demands on every area.

128
Projects & Creative / Re: Class based modification (v8b)
« on: October 17, 2015, 09:19:31 PM »
I suggest for Punk's cannonball to have horizontal aiming freedom like it does now, but for half the time while it is charging. As it is, it's quite possible to screw people over at the last second, which is made further annoying by the fact that he's invincible during the charge. As for his single throw Screw Crushers, make them a bit little slower and/or gravity affected, as they rival Skull Sniper in effectiveness. This is without mentioning Punk's ability to use vanilla Screw Crusher, which while fine on its own, coupled with a sniper and extreme mobility becomes a mild annoyance because of creating an area of denial - near perfect to set up sniping.

129
As stated, send all skins via PM to Blaze Yeager. All maps should be submitted via PM to myself.

130
Projects & Creative / [MINI EXPANSION] Mega Man 8-bit Halloween - 2015
« on: October 17, 2015, 07:52:53 PM »
-------------------------------------------Yes, Rockie! They all F L O A T!-------------------------------------------

Hello there, Cutstuff users! It is time for all of your birthdays!
Huh, what do you mean it's not that time?
Aww, cheer up buckos, because it's time to be spoopy! Welcome to your grav-- err...
The 8BDM 2015 Halloween Expansion!
...Yes, that! Nothing suspicious here! *hides shovel* <_< >_>



Download halloween V4 right here!
Get the new halloween skins pack here!

What kinds of things are you able to contribute!? Glad you asked! Here's the deal:

- Skins: you can submit a spooky edit of your favorite Megaman robot master, a skin of a Megaman enemy that can be considered spooky, or something completely original if you wish, just as long as it adheres to the halloween theme! Good examples of this are Dracu-Roll, Mini-Skull Walker and Doomguy, which are currently available in last year's skin pack.

- Maps: you have complete creative freedom... almost! This means you can use custom textures and music, just as long as it fits with the theme. Non 8-bit music is fine as long as it doesn't thread into the territory of loud and annoying - just ask over a PM before using them. Maps with non 8-bit textures will not be accepted, but thankfully, Nemz kindly wrote an awesome tutorial to convert 16-bit textures into 8-bit, so there's that too! Otherwise, spam Shade Man textures, place some spooky music and that should be good enough as well!

Q & A
Q: October 30 is a scarily low time frame! How will I finish on time?
A: Fear not! The deadline will be on November 8, due to the expansion starting a tad late this year. That means you'll all have roughly 3 weeks and one day to submit your stuff! No reason to enjoy the expansion on just one day anyway, right?

Q: I'm having trouble with what I want to do! Can I get some help on my skin/map?
A: Of course! Blaze Yeager is the QC on skins for this expansion, so all skins should be sent his way. For map troubles, ask around on this thread! There's always people ready to help you.

Q: Is there a limit to how much I can contribute?
A: Nope! You can submit as much content as you desire. Just be aware that we reserve the right to deny low-quality submissions, so if you suspect your work isn't up to snuff, you might want to consider making only one good skin or map rather than two not so good ones. Don't bite off more than you can chew! Unless you're a zombie or something.

Q: What about last year's Halloween? Will the stuff from that rise from the grave?
A: Yes, indeed! All of the content from last year will be on this expansion as well.

Q: Can I team up with someone to make a skin/map?
A: Absolutely! Just remember though that only the person who submits the final work will receive the medal.

Q: If I submitted something last year, can I update it?
A: You're welcome to do so! Updates are such a nice thing.

Accepted applicants will receive the MM8BDM Extender Medal!
Approved by Ivory.

That's about it! If you have further questions, ask away in this thread!

Green means accepted, Orange means in progress and Red means unfinished/not submitted/#wallofshame.

Maps:
(click to show/hide)
Skins:
(click to show/hide)

131
Anything Goes / Re: General Offtopic Discussion
« on: October 16, 2015, 05:48:30 PM »
Happy B-Day, Lego! That's 20 Energy Fists up in the air.  :ugeek:

132
Closed / Re: [Suggestion] Visual for Ice Block Generators in MMBCOL
« on: October 16, 2015, 05:46:01 PM »
They could spawn the Bubble Man spray objects when producing ice blocks, then make them despawn. I'm not sure if that would be seen from afar, though, so it would really help if they wobbled as Llama stated.

133
Anything Goes / Re: General Offtopic Discussion
« on: October 15, 2015, 04:52:20 AM »
Happy B-Day, Bass44!

134
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: October 14, 2015, 06:44:21 AM »
Do the weather changes actually do something (you don't need to specify what, if yes), or are they purely aesthetic? Either way, it looks pretty cool.

135
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: October 12, 2015, 12:40:50 AM »
After making my announcement on KNDM13, I realized I did say "sunrise"...
(click to show/hide)

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