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Messages - Knux

Pages: 1 [2] 3 4 ... 219
16
Projects & Creative / Re: [Map Pack] KNDM - KNDM01 v2 Teaser
« on: May 29, 2016, 10:47:49 PM »
Here's a quick little update about KNDM02. The first screenshot is a change which Shade Guy suggested a long time ago, with a twist.
(click to show/hide)
I'm also working on other details for this map, such as removing the troublesome 3D floors from the skybox (just going to design textures with the tileset) and replacing the music.

17
Rejected / Re: [Suggestion] Intrusive Stair Ceilings in MM5DAR
« on: May 28, 2016, 09:12:17 PM »
Quote from: "Lego"
They could potentially serve as a retroactive design choice for the map as they help to reduce the player's pace slightly and bring more to the table as to the choice of fight or flight.
In retrospect, I agree with this. We have this huge opening in the middle which is already a lot better for escaping anyway, and going through the sides being slower makes sense as the flow of the structure would feel a bit monotonous otherwise.

I honestly don't remember why the logic behind my suggestion was any good, soooo... just reject?

18
Anything Goes / Re: About yourself?
« on: May 25, 2016, 06:10:42 PM »
It's been like... three years? I can't be bothered to look.
(click to show/hide)

19
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: May 23, 2016, 05:13:23 PM »
160:Sector_Set3dFloor (tag, type, flags, alpha, hi-tag/line ID)

The fact that this line exists tells me that there might just be a way. Heck, here's the link to where I found it.

http://zdoom.org/wiki/Sector_Set3dFloor

20
MM8BDM Discussion / stay rekt thunder
« on: May 23, 2016, 02:08:20 AM »
Hey, those rocks do seem to look a lot better. At the very least, they're more visually tolerable. Nice work.

By the way, is the darker ocean in the distance a thing now? That looks pretty cool as well.

21
Projects & Creative / Re: [Map Pack] KNDM - v2a Progress Update!
« on: May 20, 2016, 04:19:03 AM »
I've been pretty quiet lately, though that's due to being busy with a lot of IRL stuff and other projects I'm working on. Even so, I figured I should give y'all a teaser of what's going on with KNDM01's remake, so here it is.
(click to show/hide)

22
Closed / Re: Changing Team Colors: Two More Teams?!
« on: May 09, 2016, 04:01:56 AM »
Games with 4 teams are rarely played, so I don't see why having 6 teams would be a good idea.

23
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: May 09, 2016, 04:00:14 AM »
While I like what I'm seeing, the coloring in the outside area of Dive kinda burns my eyes. I blame the white in the square floor tiles, mostly.

24
Would probably stare back for a while before continuing along my way with a straight face.

25
Forum Games / Re: Rate the avatar of the user above you
« on: May 01, 2016, 07:35:09 PM »
8/10

Although it's crude art, it ain't all over the place and it's funny.

26
Anything Goes / Re: Geno's Art Place (EVEN MORE RF CDs)
« on: April 30, 2016, 03:54:22 AM »
All of them are pretty good sprites, Geno. They're quite visually pleasing to look at, and I wish I was half as good.

27
Personally, I think this was the most fun game of Mafia I've played so far, even if I did end up dying first. I suspected OM from like day 2, but there wasn't much I could've done from the grave other than roll around.  :ugeek:

GGs, I hope this style of mafia is done again sometime with some tweaks it needs.

Just kidding, it's perfect.

Quit your whining.

Git Gud :^)

28
Anything Goes / Re: Geno's Art Place (EVEN MORE RF CDs)
« on: April 28, 2016, 01:58:26 AM »
Commando Man looks incredible! Mind if I use it as my new avatar?

29
Rejected / [Suggestion] CTF Weapon Behavior
« on: April 27, 2016, 07:03:48 PM »
Quote from: "Knux"
I was thinking that if at least the AoE weapons functioned in such a way that a whole team can't spam them, they wouldn't be such a big problem. For example, if the weapon token disappeared upon being picked up in CTF just like Skull Barrier does in DM/Duel, respawning at a later time. Although even then, their usefulness would have to be measured by their placement on maps and how much they wreak havoc in general across the layout.
I would also comment on Skull Barrier, but that's getting changed come v5. That said, it would be great if we could start a discussion about CTF weapon changes here.

30
Events / insane, says the guy with the insane waifu/class
« on: April 26, 2016, 09:33:11 PM »
Just keep in mind that Danger Wrap now detonates on floors in CTF.

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