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Messages - Knux

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3181
General Gaming Discussion / Re: Pokemon Black and White!
« on: July 21, 2011, 09:15:36 PM »
I don't think I ever posted my in-game team here, so I will in case I didn't.

Samurott
Simisear
Musharna
Conkeldurr
Krookodile
Ferrothorn

My starter is at level 89, and the rest is at 87-88. I listed them in the order I got each when they were in their first form.

3182
That looks interesting! It reminds me a lot of void.wad because of the checkered floor. I like where that's going.  :D

3183
I meant more so the looping...

I'm good at using Audacity now, so I can do it for you. Just PM me what music you want looped.

Also, I've begun my CSCM map. The only rock in my foot is that the music may not be 8-bit enough. but if Fireball Deathmatch got away with it...

3184
6. MM6TOMX is huge. I though we all told Kunx not to make such a massive map.

All, as in, yourself. Because the only other person I heard was Ice, who made a useful review. Oh, and it used to be a LOT bigger to the point that it was unplayable from FPS lag. I could understand that, so I cut it down until it was. Complaints about it being "huge" is not a real problem unless a LOT of people come saying that, so we'll see.

I could understand tryin' to make a map that is not small like MM6TOM, but for a good big map, look at MM4PHA, MM5STA, MM6MRX.

I found it was better to look at the original MM6TOM and make some nods to it in the remix while bringing new things. I don't look at any other maps unless I'm re-mixing one to keep things interesting, not redundant.

And anyway, I'm not making any changes now until I get more replies.

3185
Anything Goes / Re: What is your avatar from/of?
« on: July 06, 2011, 11:56:28 PM »
Changed my avatar to Tomahawk Man: Powered Up. It's fanart I saw on a youtube video, edited, and turned into an icon.  :D

3186
I have decided that Fort Knux is too symmetrical and is better suited for a CTF map, so I want to withdraw it from this project. I'll do something else for CSCM sometime. Sorry Mess.  :|

3187
I already cut down TOMX. I'll read Ice's post carefully later and edit this post with my thoughts, and the download link. It's 5am and I need my sleep.  :p

EDIT: Here goes:

Ice, I truly appreciate your review. If there's something I find encouraging, it's detailed opinions and constructive criticism. When I started to build the first sector, I had in mind: "I won't make another huge map again", but after that, one thing led to another, and suddenly I was stuck with a map that couldn't be played even with 7 bots and me offline! I believe that the biggest problem the map had was the size of it, and so, I kept deleting places I felt were "unneeded icing on the cake", until I could play with 15 bots and myself and no FPS lag happening.

As for the red sand texture, it was never used in the original map, so I wanted to make use of it somehow. I pictured deeper sand a darker color, and since there was no brown sand, that would have to do!  :lol:

...Well, here is the second version. Any comments are always welcome.

http://www.mediafire.com/?3xj1111v3xim671

3188
I have no idea about MegamanMafia, since I never played it nor do I plan to. Still, I can do with cutting the area with the red sand pits and maybe more, as long as it means avoiding making a 3rd map, because to be honest I am growing sick of it.

3189
If its not big, that doesn't automatically make it cramped in cluttered.

Yes, that's obvious. Read my post more carefully.

There IS a balance.. somewhere.

I just can't seem to find it... D:

3190
Quote
That MM6TOMX looks huge! Ivory huge potentially. No offense to Ivory, but that's how I describe maps that are THAT big. I can see that the map is designed for vanilla Death Matches, but consider other modes while makin' the map.

You know, I think it may be too big as well, and I expected people to say no less. That said, I always have all game modes in mind whenever I want to make a map. It's just that I can't bring myself to make a cramped map, though I think I went overboard. And, just so you can give better criticism, I'm making it available for you and anyone else who wants to test it out and point out other problems as well.

http://www.mediafire.com/?yl510hlqi26jdy6

Knock yourselves out...

3191
I just took a glance at my version:

(click to show/hide)

So if it works for Orange, what else could be going on?

...

Oh yeah, I just hit preview. Only NOW it works. -___________________- Don't know why my browser just trolled me, but you may close this.

3192
Must be my Firefox is outdated enough that it doesn't work, then. I don't get it, though. It suddenly didn't work anymore after it always did without trouble, so I just had to ask. Did you update something on the site, Mike?

In any case, I may have to upgrade Firefox.

3193
Quote
Despite what it looks like, they're not all Kaizo hacks..

True enough. TSRPR was a memorable SMW hack which I had much fun playing through. It's one of the most popular too, and for good reason.  :D

3194
I just tried to preview this post too, and the preview did not show up anywhere. Wonder what's up with that?

3195
Here are some pics of my second try at making TOMX:

(click to show/hide)

The other map I made will be renamed to Fort Knux and will have various changes made to it. On a side note, it would be great if Messatsu made a list of the maps that aren't taken yet in the opening post, for reference.

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