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Messages - Knux

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3242
The Ghoul's Forest / Re: Bragging Thread
« on: November 26, 2009, 05:14:36 AM »
This just in: my Jitterskull had a nice Thanksgiving day in White's FFA server. We we're in GVH01 and I got first place (35 frags), and the second place got 13 frags. Also, I got:

Dinner For Two (like 5 times)
The Reaper (3 times)
Llama! (2)
Excellent! (5)
Outstanding (forgot)

Eh... all I had to do was open wide! :P

3243
Anything Goes / Re: Pokemon D/P/Pt: So I heard you liek catching 'em all?
« on: November 23, 2009, 04:34:49 AM »
(click to show/hide)

Still, not everyone can find an original GB these days, so uhh... yeah. >_>

3244
The Ghoul's Forest / Re: GVHv2b6 before Cold Demise - Anything else?
« on: November 19, 2009, 06:14:14 PM »
I find it annoying that you get ambushed as a Ghostbuster and get killed before you can even activate your traps. In a nutshell, the delay for activating traps is daunting in certain situations, and it would be better if they we're activated immediately. </twocents>

3245
Cutstuff Discussion and Feedback / Re: Rules?
« on: November 15, 2009, 11:37:39 PM »
That's still no excuse to make others look like they can't learn from their mistakes. It's okay to make examples, but being right or not, no one really has the right to judge other people.

3246
Cutstuff Discussion and Feedback / Re: Rules?
« on: November 15, 2009, 09:29:51 PM »
Useless posting
If you want an example of useless posting that just look at just about every post pucy100 has made. Think before posting. Try to avoid stating the obvious, just make a point and explain.


Respect

Yeah, that sure looks respectful alright. No, not really.

I seriously think Pucy is an exception because he's trying to better his english, so don't criticize what you're not helping with.

3247
Anything Goes / Re: A bit of humor videos
« on: November 15, 2009, 05:28:15 PM »

3248
The Ghoul's Forest / Re: Coming out of the Shadows! AND Played Gf3.
« on: November 14, 2009, 04:52:03 AM »
It's alright dude. We all have our bad days. You need anger management. We understand.  ;)

3249
Anything Goes / Re: A bit of humor videos
« on: November 13, 2009, 05:22:52 AM »
I have something to say to this topic:

(click to show/hide)

Also, this: http://www.youtube.com/watch?v=I5Irc61wprM

3250
The Ghoul's Forest / Re: Which Jitternerf would you like to see?
« on: November 11, 2009, 08:18:24 PM »
Maybe upon fragging someone he gets an earlier ability to move? Either that or for all i care he can do a harmless lunging attack in order to still get around and escape, but cause no harm (at most push things back :P).

This. Also, he will be able to move after a kill. The only thing he won't be able to do for (insert time here) is killing a human, until he finishes chomping. BTW, I wonder if Cutman would voice Jitter's chomping...  :p

3251
You shouldn't need to spend more than 2 hours on such a small forum anyway! :p

Thing is, I leave a Tab open on Firefox for this site, one for Youtube, one for GameFAQs, etc., and I find it more than a bit annoying when I come back to the tab to refresh and see if there are any new posts and find out I got logged out for no apparent reason.

You think it's a site setting? Try checking it out. This site feels like it has similarities to an Invisionfree one, so that option could be around somewhere on the Admin Control Panel. I know because I have one. But I haven't seen it in YEARS!

3252
The Ghoul's Forest / Re: Which Jitternerf would you like to see?
« on: November 11, 2009, 07:52:07 PM »
Sorry but he has to be nerfed because a massive array of jitterskulls is always win for the ghouls. This is not the case if everyone picks cyborgs so I need to make it a bit more fair for humans.

Well, if that's the case, I'd stick with option 5 but it depends on what the cool down time will be. 3 seconds sounds fine by me, but that's just my 2 cents. In fact, option 5 will make players play it smarter and not chomp randomly. Just make it that you can still spam the chomp as usual, but that the cool down occurs only after a frag, like you said. No OHKOs, leave those to the Creeper, and it's fine.  :)

3253
The Ghoul's Forest / Re: Which Jitternerf would you like to see?
« on: November 11, 2009, 05:36:48 PM »
1. Change radius damage to projectile damage. This means no more pushing humans around but you have to be more accurate with his bites, and the damage would be more consistent. This solution would make it so you have to be precise with your charges or the attack will miss, but a direct hit will kill a human instantly.

Nah, because Creeper can already OHKO stuff and is good at what he does. I personally think the Jitterskull's game is about surprising humans by charging out of nowhere, and missing can be deadly and finding another good cover in battle will become harder with humans chasing you. Therefore, he does need those varied damage hitboxes grouped within reasonable range of it's mouth.

2. Reduce the radius damage even more. Same idea, you just have to be more precise. Would still knock humans about though but not as much, making it as dangerous as the above.

No, because of the same reason as above. If this would be to be done, he'd need more HP for added survivability, which would be unbalanced.

3. Reduce charge rate. After a charge you have to wait 1.5 seconds before charging again. This would at least give humans a chance to escape, and jitterskull could still dodge while waiting for the next charge.

Read the above answer. Alternatively, you could do this and allow Jitterskull to recover HP in small quantities per kill, but again, it would be unbalanced since he's already hard to hit.

4. Reduce his HP. He can dodge like a bitch so why not? They would just have to be more careful

No. Just no. Jitterskull is known for it's durability and I'd like to keep knowing that I can use it for dodging and attacking with the only attack he has: the charge chomp.

5. When you kill a human Jitterskull muches up his guts for a moment and cannot charge until he's finished munching. This is exactly the same as 3 but the cool down only happens when you make a kill. Can still move while munching human gore.

Not a bad idea... but then Jitterskull would be predictable because players would know they have to hide for a moment before attacking again, and in the more open maps where humans have a lot of running space (Dark Station), they'd group and wait for a Jitterskull to pop out knowing they can kill it easily if it tries to attack with it's only attack.

In short, leave Jitter alone. Pleeassee...

He's going through Ice and Thunder arrows, he's a GHOUL!  :cry:

Anyone who has a problem with Jitter you deal with me.</crocker>  :p

3254
It happens all the time I come to the forums. A few hours (approximately 2), I am logged on here, and then I refresh. I take a look at the upper left corner of the screen to find out that I was logged out for some reason. What's going on?  :?

3255
The Ghoul's Forest / Re: Coming out of the Shadows! AND Played Gf3.
« on: November 10, 2009, 07:31:44 PM »
I chuckled. You cannot grasp the true form of the Stalagmyigas!  :lol:

BTW, since we are into GF3 runs, here's mine too: http://www.youtube.com/watch?v=k0-jh8qQVos

All you need to know is in the video description.

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