1. Change radius damage to projectile damage. This means no more pushing humans around but you have to be more accurate with his bites, and the damage would be more consistent. This solution would make it so you have to be precise with your charges or the attack will miss, but a direct hit will kill a human instantly.Nah, because Creeper can already OHKO stuff and is good at what he does. I personally think the Jitterskull's game is about surprising humans by charging out of nowhere, and missing can be deadly and finding another good cover in battle will become harder with humans chasing you. Therefore, he does need those varied damage hitboxes grouped within reasonable range of it's mouth.
2. Reduce the radius damage even more. Same idea, you just have to be more precise. Would still knock humans about though but not as much, making it as dangerous as the above.No, because of the same reason as above. If this would be to be done, he'd need more HP for added survivability, which would be unbalanced.
3. Reduce charge rate. After a charge you have to wait 1.5 seconds before charging again. This would at least give humans a chance to escape, and jitterskull could still dodge while waiting for the next charge.Read the above answer. Alternatively, you could do this and allow Jitterskull to recover HP in small quantities per kill, but again, it would be unbalanced since he's already hard to hit.
4. Reduce his HP. He can dodge like a bitch so why not? They would just have to be more carefulNo. Just no. Jitterskull is known for it's durability and I'd like to keep knowing that I can use it for dodging and attacking with the only attack he has: the charge chomp.
5. When you kill a human Jitterskull muches up his guts for a moment and cannot charge until he's finished munching. This is exactly the same as 3 but the cool down only happens when you make a kill. Can still move while munching human gore.Not a bad idea... but then Jitterskull would be predictable because players would know they have to hide for a moment before attacking again, and in the more open maps where humans have a lot of running space (Dark Station), they'd group and wait for a Jitterskull to pop out knowing they can kill it easily if it tries to attack with it's only attack.
In short, leave Jitter alone. Pleeassee...
He's going through Ice and Thunder arrows, he's a GHOUL!
Anyone who has a problem with Jitter you deal with me.</crocker>