Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Knux

Pages: 1 2 3 [4] 5 6 ... 219
46
Quote from: "Galactan"
Yo I love bandwagons

and when I say that I mean they're fucking disgusting
So you're attacking me because... some players decided to follow my suggestion out of their own accord? Not only does that sounds pretty dumb (no offense), but the fact that you voted me off as soon as I decided to pick out Myroc gives me a little bit of reason to suspect both of you. Then again, two players supporting my vote even sooner than that is pretty fishy and makes me look suspicious as well, I must admit. It goes without saying that anything goes on the first day so voting off anybody at all is a pretty big gamble. It just bothers me that it seemed like you immediately jumped to conclusions.

I might change my vote depending on the circumstances, so we'll see what else goes and on and what doesn't.

47
That stupid bandwagon has run its course. That said, abstaining from voting on the first day because of a lack of evidence might just give the mafia an edge from the start, so...

Attack > Myroc

48
MM8BDM Discussion / Re: MM8BDM v5 - Weapon Tuning (Atomic Fire)
« on: April 13, 2016, 05:03:15 AM »
As it stands, Atomic Fire's main point is to charge it up to maximum, build pressure on players and unleash a OHKO on their faces. Powerful weapons such as Astro Crush and Hard Knuckle have their drawbacks, such as standing still and suffering knockback respectively. In the case of Atomic Fire, all you need to do is get away, charge it up then look for a victim. From a Deathmatch perspective, it depends on the map. Like say, a map such as MM1CUT has an overall small layout so the risk of players getting too far ahead of you in frags or getting killed before you even charge up to two levels is a lot higher. However, in MM5DAR it's a pretty damn good strategy to charge it up when it's less crowded, then look for victims. The fact that it can rip means that if it's shot down a crowded hallway, it could mean more than one ezpz kill. Whether they land said shot or not, players can potentially continue along their merry way and charge up another shot to try and score a strike down the alley again.

While this has been Atomic Fire since v1a, and I'm used to the way it works, I have to agree that it's not practical. Therefore, I have a couple of suggestions. The idea is to keep the "build pressure, unleash huge damage" theme the weapon has going, but looking at it from a different perspective.

A. Damaging Afterimages - when Atomic lvl3 is shot, it is a one-hit projectile whose impact does pretty high damage but doesn't OHKO. However, the afterimages that trail behind said shot can "rip" a bit farther (maybe 128 - 192 units?) after the projectile has hit, causing damage akin to Laser Buster but much less damaging. With this method, you can still OHKO a player if the shot and most of the afterimages connect, and potentially get others damaged with the afterimages. As a bonus, these Atomic afterimages could rip through walls to give the weapon more utility, but this isn't really needed.

B. Distance Power Decrease - when Atomic lvl3 is shot, it works as it does now. However, at mid-range, it becomes a lvl2 shot. At long range, it continues on as a lvl1 shot. You can still get OHKOs on players, but you need to earn it by getting somewhat close or with prediction around corners. No need to fear a stray lvl3 shot anymore, though. If you hear Atomic Fire being charged at maximum, chances are you're within OHKO range.

As for weapons to discuss next, please let it be Noise Crush. I already made a suggestion about it here.

49
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: April 12, 2016, 04:37:36 PM »
I'm just wondering, though. How many bees can a player stack at once?

50
Forum Games Archive / Re: CUTSTUFF MAFIA TOURNAMENT (signups)
« on: April 12, 2016, 12:09:06 AM »
Technically confirmed through PM, but I got my role.

51
I tested the latest beta online today and it seems to run smoothly. Though as Blazko stated, the Cyborg scanner could use some limit or drawback, so I suggest it having its own battery which does not recharge so that it isn't too broken.

52
Anything Goes / Re: General Offtopic Discussion
« on: April 11, 2016, 05:09:23 AM »
Happy Birthday, Reidakk and Messatsu! That's funny though, I don't ever remember them being on the same day... maybe Skype's being a dork.
(click to show/hide)

53
Mind if I take that helicopter enemy at the bottom? I could use some more spriting practice and it looks easy enough.

54
Cutstuff Discussion and Feedback / Re: Recent Downtime (Feburary)
« on: April 03, 2016, 03:58:56 PM »
I've been getting this page at random whenever trying to make any action on the site today.

"Resource Limit Is Reached
The website is temporarily unable to service your request as it exceeded resource limit. Please try again later."

55
Help & Editing / Re: Computer freezes after Cutstuff logo
« on: April 03, 2016, 02:38:46 AM »
CPU-Z allows the user to check out all of their computer's specs in a window. It's been a highly convenient program for Reidakk and I lately since we're looking to upgrade some things, so I highly suggest you give it a try.

Oh and it's also free.

56
When you approach Dive Man, is he supposed to always give you advice on the weapon you have equipped at that time? He stops doing so when I have Shadow Runner equipped, and drones on about Vile's weapons.
(click to show/hide)
Love your Shade Man stage, by the way.

57
I fiddled with this again today to see if I could get it working. Apparently, turning off my skins folder and loading skulltag_content2.1a then GvH allowed it to run... weird. Anyway, after some testing, I've some stuff to report.

- The sonar effect for Sjas, the smoke grenades for the Marine, the Cyborg's Scanner alt and the Frost Clouds for Frostbite all have incredibly laggy effects.
- Sjas's Sonar ability continually tells the location of human corpses after his death, which is pretty confusing. This happened when playing as Creeper and Sjas having died for a while. Said effect is also laggy to the point of slowing down the game whenever it happens with all human corpses along the map. Took a screenshot of this in action.
(click to show/hide)
- While flying as Cyborg and using his normal Scan ability, the game suddenly called a "Divide by Zero" script which ended the scan. Not sure if this is intentional, but here's a screenie.
(click to show/hide)
I saw people hosting a v3b10 so I assume this might be irrelevant, but here you go.

EDIT: Checked with the skins folder on and it turns out that had nothing to do with the issue. Huh.

Also, why is it that I can no longer play the Human side's campaign?

58
Forum Games Archive / Re: Describe the avatar above you!
« on: April 01, 2016, 03:58:34 AM »
JELY WORL!!111

And an E-Tank shaken, but not stirred.

59
Skins & Bots etc / Re: Official Request Thread
« on: April 01, 2016, 12:32:10 AM »
Technically, skins for MMXtreme X and Zero exist, since Max's MMXSP mod has them including armor skins for X.

60
Fucking amazing update! I'm especially fond of the dialogue as that's usually filler in Megaman games.

Pages: 1 2 3 [4] 5 6 ... 219