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Messages - Knux

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91
Forum Games Archive / Re: Describe the avatar above you!
« on: February 23, 2016, 10:54:53 AM »
THE SEVERED HEAD OF LATI@S  :twisted:

Original the pokemon, donut steel.

No seriously, it seems to be a recolored Lati@s.

92
General Gaming Discussion / Re: General Gaming Footage Thread
« on: February 19, 2016, 06:53:26 PM »
That's the starter pack, isn't it? Man, if only I didn't have a craptop... that looks really fun with RGA2.

93
Anything Goes / Re: What is your avatar from/of?
« on: February 19, 2016, 06:12:02 PM »
The ball and chain soldier enemy from ALTTP/ALBW. Quite memorable for me because it was quite difficult when I was a kid and played the game for the first time. I still find them annoying.

94
Anything Goes / Re: General Offtopic Discussion
« on: February 19, 2016, 03:27:48 AM »
Yeah, but McGriddles are overpowered, though.

95
Projects & Creative / BECAUSE I SUCK AT PIXEL ART
« on: February 08, 2016, 11:12:08 PM »


I looked at the pixel art of GvH's hunter, minimized the mug and edited it.

I'll get it an original skin someday, shush.

96
Resources / Re: NemZ's tileset emporium
« on: February 04, 2016, 01:09:24 PM »
Well... not yet, thankfully. I was just referring to the ice floor there that's 32x48. Thing is, they're difficult to use properly so in the case of things like the 48x48 floors in Fire PU's set, I just split them into nine tiles to avoid having to move sectors all the time.

97
Forum Games / Re: Rate the avatar of the user above you
« on: February 04, 2016, 11:46:39 AM »
That looks seriously amazing, and I've been wondering if it's box art for the game.

10/10

98
Resources / Re: NemZ's tileset emporium
« on: February 04, 2016, 11:43:36 AM »
Those look really nice as usual. Just keep in mind however that floor and ceiling flat size should always be a multiple of 2, such as 16 and 32 so that they don't bug out visually.

99
Closed / Re: [Suggestion] Weapon Slot Retune
« on: February 02, 2016, 12:04:22 AM »
As it stands, Crystal Eye is pretty much a charged Pharaoh Shot that can split even if it misses. If it's not reworked for v5 in some manner to make it more unique, I strongly suggest moving it to slot 5 (Power) due to said reasons. Hell, the crystal bits can be considered an explosion.

100
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: January 10, 2016, 10:40:59 PM »
Will there be a Tropish prop in MM9SPL?

101
Projects & Creative / Re: Class based modification (v8b)
« on: January 06, 2016, 06:17:06 PM »
Speaking of which, how come copywep classes (Mega/Proto/Bass) have no limit to their dashes? It's bad enough that they can access 80+ weapons, then use their infinite dash as a potential get out of jail card. I've been meaning to suggest a two-use bar for these dashes, which would regenerate when the user is standing still.

102
Skins & Bots etc / Re: Official Request Thread
« on: December 24, 2015, 07:20:59 AM »
I still have said textures. The reason I got the thread locked and the link removed is because I later found out the colors from most maps I ripped the tiles from were a bit bleached. In retrospect, that was a silly reason, however. I'll just send them over.

EDIT: Sent!

103
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: December 14, 2015, 08:36:40 PM »
Classes shenanigans
(click to show/hide)

104
W.I.P Forum / Re: The Idea(s) Topic
« on: November 23, 2015, 12:17:23 AM »
Well, the main differences would be the score system (which doesn't reset upon losing the flag) instead of a time limit, and the fact that if your team's flag is still in the base while holding the enemy flag, then points are earned faster.

105
W.I.P Forum / Re: The Idea(s) Topic
« on: November 22, 2015, 11:22:34 PM »
I was discussing this with someone else on a CTF server today. Basically, it's like King of the Hill, but with flags. Hold the enemy flag to earn score for your team over time. Reach the score limit to win the game.

King of the Flag? I don't know, I'm kinda bad at names.  :ugeek:

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