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Messages - Solar Equinox

Pages: 1 ... 59 60 [61]
901
Quote from: "CHAOS_FANTAZY"
Quote from: "Solarblast5"
Let me guess, it's to late to join.

Well, people are dropping out like flies, so I'd put my name on the reserve list.

Incase you need a replacement i'll join
Name:  Solarblast5
MegamanKiller:  Punk
When I can play:  Pretty much anyday 7:00 to 10:00 (EST)
depending on what I am doing
Can I host: Yes but it will be very laggy if about 5 or more people join.

902
Let me guess, it's to late to join.

903
Maps / Re: Solarblast5's mapping zone
« on: February 28, 2011, 09:13:08 PM »
Quote from: "Shade Guy"
Okay, after playing the map with bots and just exploring it in general, here's what I have to say.

(Warning, semi-wall of text incoming)

Firstly, there's only one spawn point. So...Add more.
Secondly, the map is a little cramped. Barely any room to do anything. Also, it would be much too easy to get some good weapons (more on that later) and go to the top of the map and kill everyone. A couple of instant death pits seem to be there just to take up space and aren't necessary.It would be an improvement to put some walls around the top floor, so you don't have access to everything straight away.
Thirdly, there's an odd weapon selection here. I don't see much use for power stone, and ring boomerang and pharaoh shot on the same floor? Probably a bad idea. Mirror buster...Is too easy to get. All you have to do is jump down from the top of the map to get it. This is made even easier, since the only spawn point is basically on the top anyway.
Lastly, item selection. The E-tank is way too easy to get. Like the mirror buster, you just jump down and get it. Health is everywhere, with small health capsules littered across the map and large ones put in random corners. Bad idea to put two large health capsules in one spot, which is what happened a few times.

...Phew. Sorry if I went overboard there.

Condensed version: Add more spawn points, use items more sparingly, move the weapons around and just make the map a little bigger.

The level has potential, but you'll need to keep working on it to achieve that level.





Thx for the feed back I will fix these issues when I get the time to do so.

904
Maps / Re: Solarblast5's mapping zone
« on: February 27, 2011, 10:16:59 PM »
Quote from: "Korby"
I'm going to warn you. Unless you have screenshots, people probably won't download the maps.
Quote from: "Myroc"
Quote from: "Solarblast5"
(Screen shots here I have issues with the fourns photo upload.http://img402.imageshack.us/g/screenshotdoom201102271o.png/)
These look like screenshots to me.


The issues with the screen shots have been fixed.

905
Maps / Solarblast5's mapping zone
« on: February 27, 2011, 08:54:07 PM »
This is where I post my maps that I deem worthy of beeing shared with the MM8BDM commuinity.

First map is Pharomans tomb.
This map is currently being fine tuned.
Working on wireframe/terrain .
About 75% done on frame/terrain.

(click to show/hide)


Download link here:http://www.mediafire.com/?16w1g2qgy2d5ela
Any positive constructive criticism is welcome.

906
DECORATE and ACS Modifications / Re: MM8BDM official Weapon Template (v1)
« on: January 20, 2011, 10:26:17 PM »
Call me derp but what do you use for to edit weapons with the template.
An image editor, is there a web page I managed to miss,or both?

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