721
MM8BDM Discussion / Re: Slash Man: MM7 VS MM10
« on: June 15, 2011, 09:26:03 PM »
FC Slash.
You know, because he doesn't run like an airplane.
You know, because he doesn't run like an airplane.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
I'm in the server pretty often, seeing as I have nothing better to do and no other servers are quite as populated, and I can say from experience, survivors win more than you think. You're in the server, what, 20 minutes a day? At most? If you were there more often, you'd see that survivors win pretty often. The game outcomes, most of the times, depend on maps and players skill level.

QuoteDon't add blue and red starts! Go and delete them. Blue and red starts are only for CTF game mode.
And Team Deathmatch too.![]()
Personally, I don't think it should act like Treble Sentry. Like in MM&B, it should fire in one direction and only that direction. Reason being, Copy Vision could be the ultimate deterrent. If it's spamming shots in front of a hallway or a door or something, then who will try to chase you? Not all weapons have to be suited for direct combat. Also assuming you can switch weapons after making a Copy Vision Clone, could make for wonderful additional or suppressing fire.
it's imposible to make the clone move with out it hitting you, atm it works just like in mm&b, it also floats if you summon it in the air, as for attack power, basicly the clone spams proto buster shots with 20 damage while you have bass buster shots that do 7, and yes you can switch weapons but you can only have 1 copy at a timeWhich is why I brought it up. Copy Vision does do contact damage(unlike Treble Sentry) but now that that weapon exists CV probably shouldn't home. I would suggest shooting through walls (if it doesn't induce lag). How I would distinguish CV from Treble is by shot speed/amount of shots fired. Treble seems to fire one fast shot at at a time. Say CV shoots three shots a time a direct hit would be 60 damage from the vision alone. (This idea alone is reminding me Messatsu's "Captain" class...) Then the only issue left would be shot speed... Which I'm no good with. I have no clue where to go with that.
tengu blade, it's 4 hit kill and 2 at point blank, still working on thisWhen you dash while holding the weapon you get a "charge kick" effect and you get a slash. The that damage sounds about right - the Point-blank blade SHOULD be stronger than the thrown one (which ricochets). I hate to tell you "edit charge kick for the altfire" although I can't possibly see it becoming something really dissimilar to charge kick when you're done with it, so... ripping charge kick? Charge /Slash combo? >.> It's a largely multifaceted weapon so I'm curious to see how much you implement.
Q: How will the weapons work?
A: Glad you asked that, Korby.
Ice Wall: Ripping ground-bound projectile that bounces off walls, is effected by gravity, and you can ride on it. Pushing it begins its movement, but it will still deal damage via ripping to opponents. Try not to have one spawn in you
Remote Mine: In short, exploding hard knuckle. Should travel slower than Hard Knuckle and stick to whatever it touches. If it touches a player it should probably fall down to the floor unless we want floating mines everywhere.
Lightning Bolt: Calls down several bolts of lightning around the user that cause radius damage when they touch the ground.
Spread Drill: Should act similar to in game but horizontally. The large drill is effected by gravity. No aiming?
Wave Burner: Same as in game.
Tengu Blade: Same. In. Game.
Magic Card: Same as in the game BUT it might also do exactly what Magic Man did and steal health from enemies it hits.
Copy Vision: Same as in game, but it might home in on enemies. It should just summon Mega Man.
Treble Boost: Same as in game, but it'll shoot horizontally. Not required.
King's axe has been cancelled until further notice.
Quote from: "Korby"Honestly, I have had enough people tell me to switch to a mouse. It's not going to happen. I never will play seriously on this game anyway because I oppose some methods some players use (Item 1 Holds is the big no-no for me).
Quote from: "NemZ"What if they stole a weapon and gave you another? I don't mean randomly game-breaking like Eddie, but rather they take your current weapon and swap it with whatever they last took from someone else. It just needs to start preloaded with a weapon so it doesn't completely hose the first person they catch by taking away the buster and leaving them unarmed.
A savvy player might even intentionally let it take something crappy or out of energy just to see if they get a lucky break.
^ This.
I wholeheartedly support this. Hell, I honestly believe this one stage gimmick would make everyone download the whole map pack JUST to see this. I know I would
If it makes you feel any better, I always voted no.Yeah, I hate it when people use strategy and try to win! They should just lose, because I can't win either. That would be fair.
Yeah, I was there, it was freaking retarded. Not only do people do THAT of all things, but most of the time in Rage Roboenza servers infected Robots will stay behind teleporters and non infected will stay in dead end corridors and spam attacks.
I say there's worse people out there than Flanny. And Flanny is a cool person once you actually get to know him.
Robeneza can be a fun game type, though it heavily depends on the people playing.
MM8BDM community behaving as usual I see. That really is ridiculous.
-I see the usage of holding down survivors/zombies as a BIG no-no. Now as a temporary block, yes. This will not change in my strategies.
-Yeah right, I'm going to get caught because the zombies move WAY too fast. This is the main reason that I will always like the old Roboenza over Rage. It's about as hopeless as running away from Sinistar in his game.
Quote from: "pokepan"when will it come out? its been more than half a year...Just letting you know, things like these take a long time to make!