Think before you speak. Or else you just might regret opening your mouth.
On the contrary, I actually have a better idea of what will happen if I failed to speak. I would regret a meaningless buff to Mega Man over perhaps taking fire from a fool who doesn't know balance if he was staring at a scale.
First off, what the hell YOU'RE COMPARING APPLES TO ORANGES. Yes Treble Boost is annoying. Powerful spread buster plus infinite flight as long as ammo's left? Aw hell no.
However, he said MEGAMAN and MEGAMAN ALONE would get the adaptors. MegaMan Jet's nowhere as bad as Treble Boost. He has a NORMAL BUSTER that does the default 10 damage and can't charge.
I'm mentioning it because if you think Mega Man should get the adaptors to start, there's no telling what will happen to Bass. He never explicitly stated "megaman alone"; that's your invention.
I'll use acs to make Megaman start with both the adaptors!
I don't see anything about "Mega Man alone" in that statement, do you? I'm covering my bases, something you've failed to do entirely. I also make the comparison because the original Jet Mega Man adaptor did have infinite flight, and equally aggravating. I don't have any problem with the Jet or Treble adaptors; which is why I want them to stay the way they are.
And how the hell do you get three alt-fires? Last time I checked you can only use armor once, and once it's on you can't take it off for standard MegaMan. So, if you abandon Charge Buster and Slide in favor of jets, you're forever without said Charge Buster and Slide.
I'm using "altfire" interchangably with "item": You have Charge Kick, Jet Adaptor, Power Adaptor. Technically yes, you only have two actual altfires. If you want to call me out on a technicality to claim a shred of intelligence, go for it. My point is that he has more items than any other class thus far and I'd call that a bit unbalanced, NOT the number of altfires he has.
Another thing: look at GyroMan. He gets nearly 20 seconds of full, uninterruptable flight PLUS a 3 or 4 hit KO and he's fine, yet Jet MegaMan with 2.5 seconds of THRUST (not even "real" flying) and a 10 hit KO buster is "cheap"? Flawed logic. Yet, Jet MegaMan will "unbalance the game" and add "unneccessary flight to levels", but GyroMan or the Alien won't add said unneccessary flight?
To which I respond with your own words...
First off, what the hell YOU'RE COMPARING APPLES TO ORANGES.
I don't really want to discuss Gyro Man or Alien, but they get one attack and flight. Mega Man gets 64~ attacks and flight. See the difference? I also never stated anything to be "cheap"; that's another one of your inventions and you'll never see me use that word seriously. I'm no scrub.
One final point: your argument with "hogging the adaptors" is flawed as well. If everyone starts with an adaptor, no one person can "deny" others from using it.
...You basically are summarizing my argument. If you start with it, you can't deny it from others. That's why I want it to stay as a spawn item. That's not really the point I was trying to make. It's that: Infinite Charge Kick on a whim makes Mega Man insanely useful as is, and giving him the Adaptors from the start is excessive. I don't see any benefit outweighing the fact that Mega Man becomes much more useful immediately than the other characters.