766
Maps / Re: Myroc's Obsidian Tower of Maps and Miscellany
« on: May 13, 2011, 05:00:46 AM »
Wow! I've planning to squeeze out some juicy ROM-hack flavored maps, but here ye are. Nice! I like the water and other textures a lot, and most the problems are minor quirks that can be fixed easily. First: You MUST loop the music! Having a silence in between the loop is painful and amateurish. Just cut it with audacity (you're going to throw in the boss music anyway, so...)
The quick boomerang spawn areas, that lead into the black area. These are a bit troublesome: When I jump into the stairs, I *feel* like I should fall deeper. Reason? The water level cuts off at an odd place. There are a number of ways to remedy this, here's two: Add a step so that the water line is equal height to the ground. OR cut the first step (if you jump down to the second step, the fall feels "right") - what happens is when you walk on the first step, you're still above water and you don't know when you fall in. That's awkward and I'd try and get rid of that feeling. The other is the ladder - because of the low gravity, you only need to use the very tip of the ladder to get up, making 90% of the ladder useless. I'd axe it and just make that jump possible without a ladder (another step would do this). Now let's go into the black room.
The black room is cool. Here you notice: low gravity affects players, but NOT weapons. I don't mind this; just pointing it out (low gravity weapons makes a lot of them useless - look at Bubbles and Crushers). It's a little naked because of the textures, and you might throw in a gimmick here if you can? The teleporter is a nice stylistic nod to MM6YAM- but Centaur Flash feels weird there. I also feel like this room is REALLY close to the action, and that might make it troublesome in DM - I'd have to play it though (and I would play this map online as is). The rest of the weapons: are you going for "Theme weapons" - weapons that match the level them - or "utilitarian" - weapons useful based on the level design? I personally am against BOTH Freeze and Dust as they're nearly identical, whereas no Bubble Lead feels funny. The Hard / Knight platforms I felt were a tad too difficult to get to - I only could with three Item 1's, and that's tremendously difficult with lag (and impossible with people shooting at you) although I understand why you hid them. Dust for Bubbles, maybe? Anyway, I feel mostly comfortable with size, the Quick Boomerang room being the one that needs attention. Good work!
ext.: Skipped the duel map because I don't really play duel. Not sure what the migration was for. <.<
The quick boomerang spawn areas, that lead into the black area. These are a bit troublesome: When I jump into the stairs, I *feel* like I should fall deeper. Reason? The water level cuts off at an odd place. There are a number of ways to remedy this, here's two: Add a step so that the water line is equal height to the ground. OR cut the first step (if you jump down to the second step, the fall feels "right") - what happens is when you walk on the first step, you're still above water and you don't know when you fall in. That's awkward and I'd try and get rid of that feeling. The other is the ladder - because of the low gravity, you only need to use the very tip of the ladder to get up, making 90% of the ladder useless. I'd axe it and just make that jump possible without a ladder (another step would do this). Now let's go into the black room.
The black room is cool. Here you notice: low gravity affects players, but NOT weapons. I don't mind this; just pointing it out (low gravity weapons makes a lot of them useless - look at Bubbles and Crushers). It's a little naked because of the textures, and you might throw in a gimmick here if you can? The teleporter is a nice stylistic nod to MM6YAM- but Centaur Flash feels weird there. I also feel like this room is REALLY close to the action, and that might make it troublesome in DM - I'd have to play it though (and I would play this map online as is). The rest of the weapons: are you going for "Theme weapons" - weapons that match the level them - or "utilitarian" - weapons useful based on the level design? I personally am against BOTH Freeze and Dust as they're nearly identical, whereas no Bubble Lead feels funny. The Hard / Knight platforms I felt were a tad too difficult to get to - I only could with three Item 1's, and that's tremendously difficult with lag (and impossible with people shooting at you) although I understand why you hid them. Dust for Bubbles, maybe? Anyway, I feel mostly comfortable with size, the Quick Boomerang room being the one that needs attention. Good work!
ext.: Skipped the duel map because I don't really play duel. Not sure what the migration was for. <.<

