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Messages - rtist

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346
Just for the record, Kapus defeated Michael 3-1, 3-1.

I'll let them explain the overall details; I saw the end of the second game and was told (by both players) who won and the scoreline. If you want details, they'd have to explain them...

347
Quote from: "CHAOS_FANTAZY"
Quote from: "Bluebrawl"
Quote from: "CHAOZ_FANTAZY"
Blue vs Rtist? Some of these matches will be complete slaughter-fests!
>rtist vs blue
>slaughter-fest
wtfamireading.jpg

Quote from: "Bluebrawl"
Rtist wins
2-3 (flash man)
3-0 (fire man)
3-0 (cut man)
3-0 (bright man)

I hate to come across as being rude, but...told ya so.  :p

I hate to come across as being rude, but...keep thoughts like this one to yourself, brat. :evil:

348
MM8BDM Discussion / Re: Player Power Rankings
« on: March 02, 2011, 06:49:09 AM »
All right; you've all convinced me that this thread has been a perfectly good waste of time and space.

Ivory, can you do the honors?

349
The match with Bluebrawl was an unusual one, to say the least; it featured two changes in the initial agreement prior to the match. Still, it was an entertaining match that produced four games and one epic showdown.

The first game, on mm2fla (Flash Man), was by mutual agreement, though based on my suggestion. I had trouble moving about the map, since it's icy and has some tight squeezes. It also had me saving several points with :01 secs left (I think I had 4-5 "saves" total in this game alone) In the end, Bluebrawl outmaneuvered me and finally won the game (and I had assumed the match) 3-2.

Since we had only agreed on one game, I was all but ready to make the report afterward here. However, Bluebrawl, still on a high after an epic win, wanted to continue playing, and offered to extend the match to best of three. I had assumed that he knew what he was risking here, and I really didn't just want to go out in the first round (again), so I chose to accept, not only wanting to continue playing, but thinking it would produce more epic games like the last one we had.

I chose the second map (mm1fir: Fire Man) and had no trouble with the wider hallways and ladders. I won in surprisingly easy fashion (considering we had just played one epic already) 3-0 (I had finished with 0 frags, but that's because I killed myself a few times to get there).

The third game was Bluebrawl's choice (mm1cut: Cut Man). From my end, I produced two excellent atomic fire saves with :01 left that prevented him from scoring. In the end, thanks to some more speedy maneuvering, I won again 3-0.

We were a little confused as to what to do at this point. On one hand, the initial agreement (one game) had him advancing. On the other hand, the adjusted agreement (best of three) saw me produce an excellent display of possession (and winning 3-0, 3-0). So, to settle the argument once and for all, I offered to play a fourth game to decide it. If Bluebrawl won, he would advance. If I won, I would advance. Bluebrawl insisted that the map should be mm4bri (Bright Man), and, feeling like I owed him for extending the match in the first place, I accepted this choice.

The name of the game on this level was B-E-A-T; that tool lets you fly away from danger. Bluebrawl also dropped the circuit board into a pit once, but I used beat to retrieve it. I also produced another :01 save during the game (thanks to atomic fire). In the end, thanks to atomic fire and beat, I won the final game 3-0.

So I guess that means I won the match 2-3, 3-0, 3-0, 3-0. I know the second, third, and fourth games could be considered duds (though they featured some good play on both ends), but the first game was an epic fight worthy of a showing here (via youtube). It's a shame that it didn't get recorded; that first game was easily worth it.

GGs, Bluebrawl. Trust me: you're too good of a player to let something like this get you down. You'll do better in the next tourney (that I hopefully get to run!).

NOTE: I didn't get screencaps; I will in the future matches.

350
MM8BDM Discussion / Re: Category Rating of Stages: Honorable/ Dishonorable
« on: February 28, 2011, 06:16:52 AM »
We talked about this to some extent, sicksadworld, so I'll throw in some of what was discussed:

The biggest thing about some of these "dishonorable" tactics is that some things are easily exploited, or some situations easily abused. E/W/M tanks being hoarded in duels are obviously dishonorable, but there are some situations that do call for that in terms of strategy. Logically, therefore, there isn't anything wrong with these sort of tactics, but I find that they don't tend to be aesthetically pleasing (and being an [a]rtist, I tend to be an authority on what is [a]rtistry in battle and what is not).

Here are some examples of legal, though "dishonorable" combat:

E/W/M tank hoarding: A form of camping where it is difficult to dislodge an opponent from the position since he in essence has two or more lives to work with via tanks. I've found that striking hard and fast with quick weapons or power weapons seems to work best here, but it depends on the weapons that are available, because the opponent will typically have access to the same weapons that the challenger does.

Spamming certain weapons: Magnets, Gravity, and a few other weapons are subject to spamming. Defeating spamming depends on the weapon. In terms of magnets, strafe-running and close combat tend to be best. In terms of gravity, I've found that quick-killing weapons (such as atomic fire) work best. It varies a lot, but some spammed weapons are tough to beat.

Weapon abuse: Different from spamming, these are weapons that are so powerful and/or useful that an opponent will always tend to use them. Pharaoh and Top comes to mind most here. Lots of players use Pharaoh since its a power-charging weapon. Mid-to-long range weapons tend to be best against a Pharaoh user. Wave in particular is extremely effective Pharaoh and Top both.

Weapon exploits: Needs no explanation. I don't think I have to mention the exploits in wave man's stage. Mirror in particular also comes to mind. It can be hard to beat a mirror buster when exploits are used (like with tango in mm3dw1, which can produce a chain-mirror buster blast). Instead of aiming at the target head-on, aim slightly off target to effectively land shots. Hit-and-run tactics tend to work against mirror exploiters, too, but...

Hit-and-run: These tactics can be abused, too. Some people will just fire a few shots and run for more life when hurt. It makes sense in some situations to do this, but it can be frustrating to fight a person who always fights in this manner. Quick weapons (like Bass) or power weapons (like Crash) tend to work best, especially at close range.

Shield weapons: On some maps, shields are all but broken. Take the skull barrier on heat man's stage; you can get the skull barrier, trigger it, and live forever grabbing weapon energy as you go. Granted, you can't win if you do that, but it's still annoying. Also, Leaf Shield on wind man's stage is neigh-unbeatable without the use of Bass or Eddie. Speaking of which....

Eddie: He makes some levels broken when you get particular items/weapons. G-hold on just about any level is broken, and Eddie is the ticket to that. He occasionally gives other special weapons (shields) that break maps in duels. At Wily's Other Kastle, I once got G-hold here in a duel. I used it not to kill the opponent, but to force the opponent out into the water currents, which caused a suicide on the opponent. I eventually stopped (you still have to get frags to win!) but the damage was done at that point; the opponent needed several more kills to just get back to 0 points!

Geographic traps: Not nearly as common as one would think, but can still be annoying. I'm thinking of flame man's stage, and burning the oil pools. Repeated stuff like this can put an opponent beyond any capacity to win a match.

Item-1 trap: this also gets abused at times, but it can be hard to pull off. It's much easier when you have time stopper, and can stop an opponent that's not moving at all (a la quick man or Eddie). An immobile player is a dead player.

Rush Jet/Beat: Common enough items, they allow you to move along three axises more freely, since they let you fly. Flying opponents automatically have the higher position, making them harder to hit. A few players will abuse these items, since they're occasionally plentiful (ring man). Careful aim can beat them, or just fly with them and try to attack that way. Quick weapons can help land shots, too.

With this knowledge of "cheap" tactics (I may have left some out; if so, just add them), we can judge which maps are "honorable" and "dishonorable". It should be mentioned that some situations can't help be taken advantage of with one or more of these; it just happens at times. So, the maps should be judged on a case-by-case basis or even a player-by-player basis.

A player that combines some or all of these tactics can be extremely difficult to beat without using the same tactics in kind. So, I've made the point that I'll generally copy to an extent what the opponent in a duel will do or try to do. If (s)he uses a few of these, I'll generally use a few. If an opponent uses all of these tactics, I will (try to) as well.

That's why the items/weapons available on a map are so important. Terrain matters a lot in FPS and strategy games, but in most FPS's, the weapon availability is far more important, since most of the maps have similar geographic features anyway (high ground, middle ground, low ground, narrow corridors, open areas). Then again, in most FPS's, the maps aren't that different in terms of weaponry, since there's only 7-8 or so weapons in any particular game. Mm8bdm is different in the fact that it features a far greater number of weapons. That's why, in duels, I'll choose maps more for the weapons and less for the terrain itself.

Choice of map = choice of weapons. Simple as that.

351
MM8BDM Discussion / Re: MM8BDM: DUEL TOURNAMENT - FEBRUARY 2011
« on: February 28, 2011, 02:33:55 AM »
The next game has to be Saviorsword/CutmanMike.

You guys might want to let Korby know when you're playing, so that you can do the next semifinal right after that quarterfinal is finished.

352
MM8BDM Discussion / Re: MM8BDM: DUEL TOURNAMENT - FEBRUARY 2011
« on: February 28, 2011, 02:17:42 AM »
Here is the updated bracket for those who are interested:

(click to show/hide)

353
MM8BDM Discussion / Re: MM8BDM: DUEL TOURNAMENT - FEBRUARY 2011
« on: February 28, 2011, 01:43:15 AM »
I got the scoreline for the Rawk Hawk/OJ match at 15-8, 15-12.

I watched it too.

I didn't get the first screencap, but here is the second game:

(click to show/hide)

354
MM8BDM Discussion / Re: MM8BDM: DUEL TOURNAMENT - FEBRUARY 2011
« on: February 27, 2011, 09:19:11 PM »
Another game took place, and no one got screencaps, but I was a witness

Rawk Hawk v MagnetMan 497

Game 1| 15:0 Rawk win (on mm6tom by mutual agreement)
Game 2| 15:-2 Rawk win (on mm5sto by MagnetMan497's choice)

So Rawk Hawk won and is on to the semifinals to face Orange Juice.

355
MM8BDM Discussion / Re: MM8BDM: DUEL TOURNAMENT - FEBRUARY 2011
« on: February 27, 2011, 07:22:28 AM »
Well, there's only six games left to play, so one can only hope the tournament will reach a conclusion.

Here's a question: among the final 7 players left (CutmanMike, Saviorsword, Korby, Godot, Orange Juice, MagnetMan497, Rawk Hawk), who wins the whole thing?

I'm predicting CutmanMike takes it (and I still haven't seen him play yet!).

Also looking forward to the Rawk Hawk/ OJ match if Rawk can beat magnetman497. That match, if it takes place, will be a war.

356
MM8BDM Discussion / Re: Player Power Rankings
« on: February 27, 2011, 06:35:11 AM »
Quote from: "Mr. X"
A problem arises with this.  There are different measures for how good players are.  For example, in deathmatch, I'm pretty dang good, but I can't duel for crap.  Last Man Standing I'm not too good, but I kick butt in CTF.  When trying to come up with the best player, you'd have to have a balance of all modes.

I'll clarify. Either duel mode or DM is fine, because my tournament will probably be one of the two.

And Kapus might be #1 in terms of humor.  :mrgreen:

357
MM8BDM Discussion / Player Power Rankings
« on: February 27, 2011, 06:09:40 AM »
I was thinking of hosting another tournament sometime later on in the year, in an attempt to provide some amusement for the players on this forum. What kind of tournament, we shall see. Either a duel tourney or a 2-man team tournament, but we shall see.

But my question, for the purposes of seeding (if it's a KO tournament) is who are the top 10 players here? You can use any rationale you want in determining the list, but I'm curious who we all think is the best.

Since I haven't seen everyone on here play, I'm not sure if it's prudent for me to give an opinion, but I'd appreciate it if I could have something to go on for when OJ is done with his new Brossession tournament.

Also, I might use results from the current duel tournament for determining overall player strength.

So, who all do you think the top 10 are?

358
MM8BDM Discussion / Re: The manly Brossession tournament: Signups only
« on: February 26, 2011, 05:59:24 AM »
I'll play.
Rtist =HASTE=
Location: USA West coast (Mountain Standard Time)
Availability: Weekends for certain, but sometimes weekday nights. PM me for scheduling.

So how is this gonna work? Like one game first to 3 points of :45 secs  possession?

359
MM8BDM Discussion / Re: MM8BDM: DUEL TOURNAMENT - FEBRUARY 2011
« on: February 25, 2011, 05:00:29 PM »
So if I'm not mistaken, the bracket now looks like the following (now complete until the quarterfinals!):
(click to show/hide)

Predictions:
(click to show/hide)

360
MM8BDM Discussion / Re: MM8BDM: DUEL TOURNAMENT - FEBRUARY 2011
« on: February 25, 2011, 06:00:34 AM »
Quick question concerning the Godot/Uber (Devil) match; has it been played, and what's the result if it has?

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