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Messages - rtist

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91
Events / Re: [MM8BDM] Duel Leagues for v3a! -- 3 spots left!
« on: January 11, 2013, 02:27:36 AM »
You know, we do have 27 players. I could start this initial season with 9-man leagues as opposed to 10. If that's okay, we'll start as soon as enough people agree with this change in format.

92
Quote from: "Galactan"
F-zero GX:
Gdhdnrtbhyggthdtdiffgffygftydwwgndnfhendtgdtvdgvfopogdtnyaxpleeaxnrfsdtsreieeaw.
If you still play this, give my car a try:

Speedy Dragon + Dark Chaser + Triple-Z = Dark Dragon-Z

That vehicle allowed me to dominate races, through it takes some getting used to. Imagine it akin to strapping a rocket on your back and not being able to maneuver that well.

93
MM8BDM Discussion / Re: WANTED - Mac and Linux users
« on: January 10, 2013, 04:06:53 PM »
You guys looking for more Linux users? With Zandronum's upgrade, I got mm8bdm working in Debian.

94
Rejected / Re: [Suggestion] Junk Shield Counters and Notes
« on: January 10, 2013, 03:10:17 PM »
Quote from: "SmashBroPlusB"
Quote from: "rtist"
A counter should be available on every map to prevent Junk from being used nearly exclusively.
I sort of agree but this would be "Top Spin / Fire Weapon / Leaf Shield" all fucking over again and WEAPON TRIANGLES IN A SHOOTER IS BAD
What does top spin have to do with any of this? I'm just talking about a counter to a single device. I don't see your point here, especially since all lightning weapons have some kind of weakness that makes their widespread use difficult (they eat up too much weapon energy, they have limited range, etc.).

Quote from: "SmashBroPlusB"
Quote from: "rtist"
I also suggest that, when Junk Shield is used, that the player's range of motion be more limited. After all, that Junk is heavy; it should hinder movement.
hey you're a terrible person
I'm terrible because I make suggestions?

95
Rejected / [Suggestion] Junk Shield Counters and Notes
« on: January 10, 2013, 02:12:42 AM »
During some duels, I've encountered players on certain maps where they use junk shield exclusively. This normally wouldn't be a problem in of itself, but a few of the maps that do have junk shield on them lack an appropriate electrical counter. Where there is no counter, junk shield gets abused.

This happens in deathmatch, too. A player will use the shield to limit the damage they take, and escape to get extra life. A player who uses junk shield in this way is harder to kill, especially when there's no counter available.

I suggest that there should be at least one electrical-type weapon on every map where Junk Shield is present to discourage Junk's abuse. I don't suggest changing the weapon, since it's truer to the mm7 weapon, but a counter should be available on every map to prevent Junk from being used nearly exclusively.

I also suggest that, when Junk Shield is used, that the player's range of motion be more limited. After all, that Junk is heavy; it should hinder movement.
NOTE: I'm striking my weighted suggestion, as it would make Junk Shield much more difficult to use; it should be as easy as any other weapon to use.

2nd NOTE: Maps with Junk Shield are:
MM7BUR
MM4DUS
MM5GRA
MM8GRE
MM3HAR
MM2HEA
MM1ICE
MM7JUN
MM2MET
MM7SPR
MM7DW1

96
Battletoads for the NES. I was so proud of myself when I finally beat it (and had my brother witness it; we were going two player before he died at the Clinger Winger [level 11]).

97
General Gaming Discussion / Re: What's your favourite Capcom game?
« on: January 09, 2013, 08:26:47 PM »
A lot of Capcom games that I like have been mentioned: Mega man series, Power Stone series, Ducktales, etc.

That said, I have a series that I've particularly liked that hasn't gotten any love here at all: the Gargoyle's Quest series (Gargoyle's Quest, Gargoyle's Quest 2, Demon's Crest). They're all very good Capcom games that deserve merit here (and you should give them a try, too).

98
Events / Re: [MM8BDM] Duel Leagues for v3a! -- 4 spots left!
« on: January 09, 2013, 05:42:12 AM »
I'm going to tentatively make the groups based on those enrolled in this event by the weekend. Hopefully, we'll have four more participants by then. If not, I might have to consider revising the conditions for play.

Hopefully, we'll have four more people by then; there's no sense in keeping you folks waiting for too much longer. In the meantime, we still have the issue of fraglimit unsettled. It must be uniform (and nonadjustable), but the given rate of 10 can be changed to something bigger/smaller. Players, please give your input on the matter so that we can proceed.

99
Events / Re: [MM8BDM] Duel Leagues for v3a! -- 4 spots left!
« on: January 08, 2013, 08:06:22 PM »
Quote from: "Fyone"
I'd say make minimum 5 and allow people to choose whether any higher.
Quote from: "Orange juice :l"
I second Fyone's decision, up to a maximum of 10.
That cannot be done for one big reason: frags scored is among the tiebreakers to determine final rank. If the league were such that some games were played at fraglimit 5 and some at fraglimit 10, those who played at the 10 limit would have an advantage and a disadvantage (in terms of being able to score/be scored on). This isn't a playoff; it's a league. The fraglimit needs to be consistent.

I'm not opposed to having less than 10 or more than 5 if that's the standard people want to set beforehand. That said, the standard must be uniform and consistent.

In terms of the playoff that takes place after the league finishes (to determine promotion), I'd be more willing to have that be left to the player's agreement. However, while we play in this league format, the fraglimit must be consistent for all the games.

100
Events / Re: [MM8BDM] Duel Leagues for v3a! -- 4 spots left!
« on: January 08, 2013, 04:33:58 PM »
A recent proposal from one of the players who has signed up is that the fraglimit should be 5 instead of 10.

What would you players prefer?

101
Events / Re: [MM8BDM] Duel Leagues for v3a! -- 5 spots left!
« on: January 08, 2013, 01:52:28 AM »
Quote from: "TailsMK4"
I will have to drop out...I'm crashing way too much lately. If we had been doing this on v2c, I would have been fine. But now I definitely need a new computer before I can really do things. I will join back in if I do get one soon, though.
As I've said before, this league will probably take a significant amount of time to complete (and for that reason, I'll allow for a significant amount of time). Are you sure you want to withdraw?

102
Events / Re: [MM8BDM] Duel Leagues for v3a! -- 5 spots left!
« on: January 07, 2013, 11:35:03 PM »
Quote from: "Galactan"
I changed my IGN to Saturn.
Done, but make sure you edit your entry post to reflect this change.

Five more players, and then we start!

103
Events / Re: [MM8BDM] Duel Leagues for v3a! -- 5 spots left!
« on: January 07, 2013, 11:35:03 PM »
Quote from: "Galactan"
I changed my IGN to Saturn.
Done, but make sure you edit your entry post to reflect this change.

Five more players, and then we start!

104
Events / Re: [MM8BDM] Duel Leagues for v3a! -- 5 spots left!
« on: January 06, 2013, 06:35:49 PM »
Quote from: "colonel servbot"
sorry, but can i withdraw?
i have personal reasons.
Better for you to withdraw now before the leagues start than after they start.

That goes for anyone else; if you're thinking of withdrawing because you don't think you can play your games before the leagues start, just say as much. Still, the leagues will go on for a few months, so there will be time to play.

105
Events / Re: [MM8BDM] Duel Leagues for v3a!
« on: January 04, 2013, 03:31:54 AM »
Quote from: "SmashBroPlusB"
Name: Badass Bullymong, or a variation of that name
Availability: hey don't ask me I don't freaking know
Skill Tier: Roast Beef Tier
If you don't give an honest assessment via the criteria given, I'll have to determine your strength for you. That could be either really good or really bad for you.

It's just better if you're honest from the outset.

Just FYI, I'll be looking at past duel tournament results in order to gauge where players should be. After a few "seasons" of this, everything concerning promotion and relegation should work out. We'll see.

Also, another question to our participants: I was planning to have a minimum of 10 players per division (30 players), but I'm thinking that 12 players per division (36 players) might be better. Which would the participants prefer: 3 divisions of 10 or 3 divisions of 12?

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