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Messages - easyaspi

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166
Mega Man Discussion / Re: Mega Man 11
« on: May 16, 2011, 08:12:37 PM »
Quote from: "Solarblast5"
3: A simple but effective stage builder with many different textures and elements/enemies from games 1-7 (force beams any one) and while im at it a charater builder would also be nice.
You mean like Mega Man Universe?

167
Mega Man Discussion / Re: Favorite Mega Man Sub-boss?
« on: May 10, 2011, 09:04:58 PM »
Quote from: "MLDKF"
My favorite Mid-Boss is probably Gearna Eye from Sword Man's stage. It provides a good sense of challenge for you.

My favorite Fortress Boss is probably Guts Man G from 7. Not only is it Nestalgic (or however you spell it) but it also provides a good sense of challenge as well.

Close. It's Nostalgic.
Also, for some reason, I have a lot of challenge with the Hanibiran. Probably because you not lony have to deal with the spinning petals, but the instant death spikes and the flower shooting petals. Thankfully, 3 fully charged Magma Bazookas can take it out easily.

168
Mega Man Discussion / Re: Why does everyone hate MM5?
« on: May 10, 2011, 08:54:50 PM »
I actually enjoy MM5, and the rom hacks are pretty enjoyable too. I love all the Megaman games equally.
Except MMX6. Not a good idea. Not only it only took Capcom about 6 months to make.

169
Mega Man Discussion / Re: Favorite robot master from each game.
« on: May 02, 2011, 01:20:43 AM »
Quote from: "Protoman01"
MM4: PharoahMan(Cool Stage,Theme,and Weapon)
Quote from: "Protoman01"
PharoahMan
Quote from: "Protoman01"
PharoahMan
Quote from: "Protoman01"
PharoahMan
Not to be a Grammar Nazi or anything, but...
AAAUUUUGGGHHHH!!!!!
?_?

170
Mega Man Discussion / Re: Music Project: Mega Man - The Wily Wars 2
« on: April 29, 2011, 08:57:32 PM »
This sounds pretty good! Can't wait till the game comes out!

171
Quote from: "nicetas_c"
Quote from: "easyaspi"
[Yes Pressure Claymore is a bomb, but every game has one.
You sure MM6 or MM9 has an explosive?
MM6: Centaur FLASH (kinda)
MM9: Black Hole BOMB
Also, Smash, you could just copy the Synthesizer Shot from Rockman Deus Ex Machina.
(click to show/hide)
Also, thanks for clearing up Mythril Slash. I thought it was Mythril Shiny.  :lol:  But now that's Shiny Shield, which you get from beating Perfect Run Roahm?

172
Mega Man Discussion / Re: Toughest Robot Master in Each Game?
« on: April 09, 2011, 01:49:33 AM »
Bright Man and Ring Man aren't hard. For Bright you just charge shot him at 15, 19, and 23 to dodge the Flash Stopper, and for Ring you just stay at the sides of the room and jump over him when he runs at you. Also, I think most of the MM4 bosses are easy with buster only.
IMO.

173
Quote from: "SmashBroPlusB"
Meteor Man and Dragon Man are based off of Shagg and Roahm, respectively.
It was sarcasm.

Quote from: "SmashBroPlusB"
Also, does anyone have any weapon ideas for Sequence Man? He attacks with sound waves, music notes, and flashing lights.
Maybe...
Oh, I got an idea. Introducing... Audio Wave!
It's completely invisible, like sound, but does insane damage. Like, 1-hit kill for most minor enemies.
Also, you can only fire it on the ground.

174
Mega Man Discussion / Re: Mega Man Mania! (Fangame Project)
« on: April 09, 2011, 12:31:40 AM »
On a totally different note...
Sure, I'll be in this fanart contest.
Okay.
But I'm not getting in this argument.

175
Mega Man Discussion / Re: Mm8bdm Mega Man Game
« on: April 09, 2011, 12:28:11 AM »
Ohai guize
Can I be an exist in game? Pleez?
But seriously.
Is this going to be real? I can help.
But only if I get to be a master
Maybe I could be in the game. *hint hint*

176
Quote from: "SmashBroPlusB"
(click to show/hide)
(click to show/hide)
These people look awfully...familiar...
Also, Dragon Man can't bend his legs.
Quote from: "SmashBroPlusB"
Pixel Artists (mainly for the Robot Masters in 8-bit)
Tileset Artists (to make the stages look totally pimpin'!)
Off-Da-Chain Chiptunes (in other words, 8-bit music)
Hmm, I could be of service. Excellent. *evil grin*
Also, about the weapons,
C. Spin isn't Top Spin
P. Claymore isn't Crash Bomber
Pierce Wave isn't Water Wave

177
Mega Man Discussion / Re: Mega Man Final Project
« on: April 01, 2011, 10:05:18 PM »
Well, Finite, I can't come up with any good original song ideas, so is it okay with you if I just convert songs from other games into 8-bit? If that's okay with you? Please?

178
Mega Man Discussion / Re: Megaman Universe Canceled...........
« on: April 01, 2011, 10:01:34 PM »
When that was posted, it was April 1st there.
Also, 1:30 in the Online Video. Is that supposed to be Astro Man?

179
Mega Man Discussion / Re: Toughest Robot Master in Each Game?
« on: April 01, 2011, 09:36:48 PM »
MM1: Elec Man
Not necessarily his battle (Trolling Cutter, 3 hits), but his stage. Watchers, cheap jumps, and Yoku blocks. *shiver*
MM2: Quick Man
This spasmodic, rage-inducing boomerang-spammer can MESS YOU UP. The sound of the force beams gives me nightmares.
MM3: Needle Man
No pattern, spammer, likes to corner you. 'Nuff said.
MM4: Bright Man
Not too bad if you know his secret (hint: use a charge shot at 15, 19, and 23 damage), but he still spams and has the habit of jumping on top of you.
MM5: Crystal Man
I know, some of you are laughing, but his Crystal Eye can get really tough to dodge sometines, if it rebounds right.
MM6: Yamato Man
I don't know why I have so much trouble with him, but he's tough to dodge, even with an easy pattern.
MM7: Freeze Man
Without Junk Shield, he's a spaz, and, even though he has a predictable pattern, all of his attacks are really big.
MM8: Grenade Man
His stage is aggravating, his miniboss is annoying, and I refuse to say hello to his cute bombs. MASOCHIST.
MM&B: Astro Man
Even with Magic Card, his Copy Vision can get tough to dodge, especially with the enemies he spawns.
MM9: Concrete Man
He can freeze you, dash into you, and hurts like a lemon wrapped around a brick hitting your brain. How could someone so bulky be so AGILE?!?
MM10: Chill Man
Spaz, cheap shots, and hard to hit with his weakness. Also, he has a stage that is absolutely LETHAL.

Bonus Content:
Rockman No Constancy: Quick Man
His force beams are worse than the originals, especially with ice floors, he can turn himself into flames, and he's even faster.
Mega Man: Powered Up: Bomb Man
Two Words: Critical Attack. It's so hard to dodge and hurts terribly.
MM: TWW: Cut Man
Much worse than the other version, since he only takes 1 bar of damage from the buster this time.
MM: DWR: Cut Man
Spazzier, Trolling Cutter hurts much worse, and his weakness takes away only 2 hp.
MM: DWR2: Needle Man
Now he's weak to Top Spin, and that's even worse.
MM: DWR3: Dust Man
His stage has aggravating jumps, though he himself's a cakewalk.

180
Mega Man Discussion / Re: MegaMan Isketch
« on: March 26, 2011, 02:13:29 AM »
Oh well, it's Saturday, I get to stay up late  :mrgreen:
Alright, it's 10:37, where's the room?
Oh well, I'm going to bed now. 11:27 my time.

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