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Messages - Shade Guy

Pages: 1 2 3 [4] 5 6 ... 56
46
Forum Games Archive / Re: Worst Robot Master EVER- ROUND 1 DAY 6
« on: June 28, 2014, 07:25:49 AM »
Spark Man
Time Man
Dynamo Man
Star Man

47
Forum Games Archive / I must defend my name and vote Shade Man
« on: June 27, 2014, 04:14:42 AM »
Crystal Man
Mercury
Shade Man
Mega Water S.
Bubble Man

48
Forum Games Archive / I imagine this will end up as a DOS showdown
« on: June 26, 2014, 02:47:15 PM »
Bright Man
Junk Man
Ice Man
Plug Man
Oil Man

49
Forum Games Archive / Re: Worst Robot Master EVER- ROUND 1 DAY 3
« on: June 25, 2014, 02:04:49 AM »
Toad Man
Concrete Man
Crash Man
Gyro Man
Centaur Man

50
Forum Games Archive / Re: Worst Robot Master EVER- ROUND 1 DAY 2
« on: June 24, 2014, 01:40:46 AM »
Commando Man
Wood Man
Stone Man
Astro Man
Drill Man

51
Forum Games Archive / Re: Worst Robot Master Ever: ROUND 1 DAY 1
« on: June 23, 2014, 01:17:05 PM »
Cold Man
Hornet Man
Splash Woman
Punk
Charge Man

52
Forum Games Archive / Re: Best Robot Master EVER- FINAL
« on: June 21, 2014, 08:37:24 AM »
Elec Man.

53
Events / Re: Mapping Event - Dual Mapping!
« on: June 19, 2014, 03:09:08 PM »
I became Gospel's partner.

Team: Gospel and Shade Guy
Chosen Textures: Needle Man, Snake Man, Buster Rod G.

We're aiming to only use BRG for its Snakey textures, so the majority of that texture set should remain unused to keep repetition of textures used in Balrog and Gummywormz's entry to a minimum. One question though, are we allowed to use the CTF red/blue recolours of Needle textures? They're technically core textures, after all.

54
Projects & Creative / Re: [Map Pack] SHARP (Version 3b)
« on: June 18, 2014, 01:30:57 PM »
Quote from: "Linnie"
>implying Legacy pack didn't get updated two hours after V4 came out
True, actually. I also forgot about Blaze's MiCro Pack. Whoops! It's the first map pack on the projects forum to be updated at the very least. Thanks for uploading the file to BE, by the way.

55
I was meant to have SHARPv3b prepared to be released alongside MM8BDMv4a but then I ended up working on it until a few days after, then I was too busy to do the final touches, then I just got lazy. But hey, to celebrate one whole month of MM8BDMv4a, have this thing. Changelog + download on the front page, plus updated screenshots/map descriptions and music info.

56
Forum Games Archive / Oh shit Snake's in a round, better do something
« on: June 17, 2014, 02:23:35 AM »
Pharaoh Man
Snake Man

57
Anything Goes / The birds and me
« on: June 15, 2014, 05:49:12 PM »
The closest thing to an animal I identify with is my birds shirt: a blue long-sleeve buttoned-up shirt with small, repeated images of a bird in flight printed on it. It's my most cherished shirt; it's the one I've gotten the most compliments for and I wore it to my high school graduation. Me wearing it continued to coincide with important events for a while after.
These days, I wear my birds shirt to events I expect to be good. So in a way, the birds give the event my blessing. I guess that's enough for a bird to be my spirit animal. Preferably a group of birds, but that may not be allowed.

58
MM8BDM Discussion / Re: MM8BDM v4a Mapping Feedback
« on: June 08, 2014, 04:14:06 AM »
Hm? I only remember commenting on the Flash Stopper area because at one point during development it was possible to strafejump to the top of the slope, defeating the purpose of the one-way path.

The best changes to this map are the alterations to the crushers. Giving them a 16-height step instead of a 32-height step makes traversing the crushers a lot safer. I recall in TLMS on the old MM4DUS that one team would always have control of the outside area, and the other would have control of the Ring Boomerang area. The crushers, with their 32-height step, would cause extreme congestion and usually force the teams to only converge at where Flame Blast is currently (used to be Napalm Bomb). Making the crushers safer to traverse, along with the removal of one of the crushers outside (now guards a big health) and the addition of the one way sloped path allows teams to comfortably approach one another from more areas, which is very good.

The new area is fine on its own, though it's worth noting that the map's congestion issues were already solved by the layout edits to existing areas, and would remain solved with or without the new area. So having it there may not entirely be necessary.

59
Anything Goes / Re: General Offtopic Discussion
« on: May 20, 2014, 05:17:29 PM »
Quote from: "Accel"
Since joining this forum, how do you think you've changed? Not necessarily as an effect of this forum, but in general since you joined.
I am tempted to simply show a screenshot of my first map and compare it to a screenshot of one of my latest maps. But that's a terribly shallow response.

I joined Cutstuff 3 years ago, having just abandoned sprite comics. I originally did this with the intention of moving on to some other medium (writing or original art), but inevitably fell short due to lack of skill, time and motivation. Over the years my creative ideas have developed immensely, emerging in notebooks, sketchbooks and audio recordings (I'm interested in music composition now, too), but I still have hardly anything concrete. I'd like to think I'm closer to doing something worthwhile (read: profitable) with my creative ideas than I was 3 years ago, but I'm not there just yet.
In these 3 years on Cutstuff I have met dozens of people, most of which I communicate with on a near-daily basis, and I'd like to think I've befriended a few, too. And yet I hardly know anything about anyone here unrelated to MM8BDM. Perhaps I should rectify this, but at the same time I have little time for it currently.
Outside of Cutstuff, I have started to enjoy personal reflection (as evident in this post), but I doubt I can come up with any conclusive ideas about myself yet. I at least believe my sociability has increased significantly (particularly in this last year), but at the same time I have become more isolated in my home. I wonder if this has reflected on how I present myself here.
My skills of critical evaluation (being able to articulate my criticisms in particular) have definitely increased through being involved with several facets of content creation for MM8BDM. I suppose these skills develop regardless through regular education, but I'd like to think it helped.

60
Forum Games Archive / Vote the RM to the left hand side
« on: May 20, 2014, 09:09:46 AM »
Snake Man
Turbo Man
Slash Man
Gemini Man
Heat Man

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