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Messages - Shade Guy

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721
Projects & Creative / Re: Shade's Cave Of...Mapping...Stuff.
« on: June 11, 2011, 02:30:52 AM »
Thanks for the comments. I don't think I had a size limit, I just have a poor sense of scale. I'll widen the corridors more when I work on it next.

722
MM8BDM Discussion / Re: MM8BDM Funnies
« on: June 11, 2011, 02:25:17 AM »
More stuff but this time, it's NOT in Rage Roboenza (or regular Roboenza either).

I was dueling on Stone Man's stage and decided to stand next to the teleporter and figure out where I should go. As I was pondering, my oppenent landed right next to me. I went crazy and my opponent ended up teleporting and in my manic state, I telefragged them.

I believe it was Nu who said "Even if that was incredibly assholish, that was hilarious". I kept reassuring the audience that that was completely unintentional.

It was unintentional, I swear

723
W.I.P Forum / Re: [CUSTOM EXPANSION] Kirby's Adventure
« on: June 11, 2011, 02:17:57 AM »
Alright. I'll try making rotations for Shotzo and see how it goes. As for the prop (if there is one), should I remove the umbrella for it?

724
W.I.P Forum / Re: [CUSTOM EXPANSION] Kirby's Adventure
« on: June 11, 2011, 12:04:41 AM »
Well, last thing I remember doing for this project was discussing Shotzo. I did end up doing a few rotations, but I'll just show you guys what I've done so far.

It's annoying showing specific parts on something that's all black.

Do we want a skin of it? Shall I continue? Should I remove the umbrella? Keep it? Make the guy a prop?

Let me know.

725
MM8BDM Discussion / Re: MM8BDM MM7 Expansion - Release Date 10/06/11!
« on: June 10, 2011, 12:56:09 PM »
Not sure. Apparently, the Blizzard and Centaur Man skins weren't quite right. So that means that their holiday counterparts aren't right either.

At the moment, I'm going through Mega Man 3 to pass the time. I must say, some of the weapons are much more useful than I previously thought. Heck, I've even found several uses for Top Spin of all weapons.

EDIT: Hm...I appear to have been ninja'd.

726
MM8BDM Discussion / Re: MM8BDM MM7 Expansion - Release Date 10/06/11!
« on: June 10, 2011, 12:32:15 PM »
Well, I probably have to go to sleep in an hour or two, so I hope I can try it out before then.

Rassafrassastupidtimezonesscrewsupeverythingwhycouldn'thehavereleaseditinthemorningarglefargle

727
MM8BDM Discussion / Re: Jousting!
« on: June 10, 2011, 01:22:26 AM »
By that he means he died horribly against Darkwing.

Haven't got a chance to use my +250 lag lance yet.

728
MM8BDM Discussion / Re: MM8BDM Funnies
« on: June 09, 2011, 11:55:44 PM »
More Roboenza shenanigans...

Fireball deathmatch or whatever it's called. I decided to pull out fire storm, hold the fire button down and keep jumping in those holes. I got rage. Kept doing it.

No one got me for a loooong time.

729
Pretty sure they hang around. Also, in LMS, if the person that laid the mines dies, Skulltag gets a bit confused on who to give the frag to and what the obit. will say.

730
Well, if Dive Man can get abilities from (what I believe is) Power Fighters, so could Ice Man.

Maybe the Ice Slasher could gradually make people slow down with each hit and eventually freeze them? So he would be able to support more. Just a thought.

731
MM8BDM Discussion / Re: Extra MM7 details (and a little gift)!
« on: June 09, 2011, 03:04:54 AM »
Quote from: "CutmanMike"
I thought I fixed the oil already? That one basically means you can't drop bombs etc down holes in crystalman, iceman, mrx, quickman stages etc

I think you can still break the oil pits by shooting a Flame Blast into those little alcoves. As far as I know, you could just add a block everything linedef to them so the blasts won't get stuck in there.

732
I'd suggest more fast food names, but I don't think you northern hemisphere people have heard of Hungry Jack's and Red Rooster.

733
MM8BDM Discussion / Re: Extra MM7 details (and a little gift)!
« on: June 09, 2011, 01:25:06 AM »
I'm gonna bet that Guts Man G or whatever it's called is one of them.

Also, 12 maps? 8 of them will be the robot master's maps...But what about the other 4?

Does this mean there will be 4 Wily maps? Or maybe two Wily maps, Robot Museum and the intro stage. Or maybe...

734
If you ever do make another restaurant map, call it something like Buffet Coffeehouse.

735
Projects & Creative / Re: Mega Man X1 Classes
« on: June 08, 2011, 11:49:33 PM »
I think it would be better to make it progressive. It would force the user to keep using it against a foe for it to have a major impact on the opponent, instead of just hiding in a corner until the bar is full, then using it and scoring a cheap kill.

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