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Messages - Shade Guy

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736
Quote from: "Yellow Devil"
Quote from: "Myroc"
Alternatively, you could just make lightning bolts appear randomly in the general area.
Oh, hello Ice Man.

Yeah, Ice Man's alt isn't that good though. I'd say it relies too much on the random fall of icicles to kill people. Also, using it makes you a sitting duck for everything, including Fire Man, who's supposedly weak to Ice Man.

737
MM8BDM Discussion / Re: MM8BDM Funnies
« on: June 08, 2011, 09:26:39 AM »
*coughcoughdoublepostcoughcough*

Speaking of Rage Roboenza, while Gizmo was the last survivor left and was given rage, he pulled out Star Crash and stood still. No one dared to try and infect him.

Until I came along, quickly slapped him and finished the game.

738
W.I.P Forum / Re: [EXPANSION] Megaman & Bass - We're not dead!
« on: June 08, 2011, 12:33:47 AM »
I'm confused. Do you mean sprites or coding?

739
Oh yeah! Speaking of fish, I also never swam around in Tiny Huge Island in Mario 64 because of that fish. He's all like 'I'mma gonna eatchoo'.

Which was scary back then. Not so much now.

740
Unagi or whatever that big eel is in Jolly Roger Bay from Mario 64. I never went in that level for ages.

Incidentally, I seemed to have a phobia of events taking place underwater when I was younger.

I was afraid of fighting the big eel guy (more eels) from Mario Sunshine where you have to clean it's teeth, probably due to past experiences with eels in the Mario series.

I never got half the jigsaws from Clanker's Cavern in Banjo Kazooie because I was afraid of going to that underwater area where you had to swim through the key.

Disliked swimming around the underwater segment of Jolly Roger's Lagoon in Banjo Tooie, due to sudden appearances of pufferfish, those anemones and those electric eels (even more eels).

741
General Gaming Discussion / Re: Mashini Devata: a WIP game by brotoad
« on: June 07, 2011, 08:46:03 AM »
I'll assume Klez is based of those plague doctors?

Anyway, great stuff you have there.

742
What. You were serious about that.

I...I...

I look forward to it.

743
MM8BDM Discussion / Re: What the heck did I do again...?
« on: June 07, 2011, 08:42:15 AM »
Well, there's a difference between trolls who just stall LMS matches and change limits for lulz and votekicking specific people.

744
Projects & Creative / [Map Pack] SHARP (Version 3b - Hotfix)
« on: June 07, 2011, 04:19:26 AM »
Welcome! This is my thread for the map pack SHARP: a collection of my maps with edited maps from the old map pack, Vortale's Roboenza Pack.

This pack currently contains a total of 20 maps; 15 maps by yours truly, along with 5 of Vortale's maps, refitted for DM.
SHARPv3b replaces 1 map and includes content introduced in MM8BDMv4a.

Maps included:
(click to show/hide)
Screenshots + Map Descriptions:
(click to show/hide)
Music Codes/Credits:
(click to show/hide)
Download:
SHARPv3b-https://www.mediafire.com/?as74r8a3tm5cjd1

Changelog:
(click to show/hide)
Old Downloads:
SHARPv3a: https://www.mediafire.com/?wm5qik75a3mmma8
SHARPv2a: http://www.mediafire.com/?49w540ld62z4ae9
SHARPv1: http://www.mediafire.com/?t65ubgv6x7a78yn

745
MM8BDM Discussion / Re: What the heck did I do again...?
« on: June 06, 2011, 10:44:50 AM »
Well, I seem to benefit from coming on when less people are online. This stuff doesn't seem to happen when I'm on.

I'd suggest taking note of who is kicking you. That's all I have to say.

746
W.I.P Forum / Re: [EXPANSION] Megaman & Bass - We're not dead!
« on: June 06, 2011, 08:28:06 AM »
Flicker would go more with the 8 bit theme, but with lag, it may appear invisible. I'd say transparent.

747
MM8BDM Discussion / Re: MM8BDM MM7 Expansion - Release Date 10/06/11!
« on: June 05, 2011, 05:56:36 AM »
Oh god...The Mario Bros. cartoon is coming back to me now.

Quick! Get him on a bridge and break it!

748
About Dog Man, after playing it quite a few times on Rage Roboenza, I've noticed the layout is actually alright. I'd suggest working on the mountain part a bit, it seems a bit odd. Also, I'd say remove one of the three teleporters and also in the halls with columns, I think it would be best to put a 64 wide gap in between each so you can stand in between them.

749
Quote from: "Asd967"
CSCM12 - I WAS guessing a pretty high drop down was screaming fatal. Then I added a different texture to show it's different from normal water, aka. it kills. Nor I see people jumping off those cliffs. There's already a visual cue there, the floor and height.
You may not need to add spikes to point out further that touching this floor will kill you, you may just need to lower the pit even further.

If you jump down a pit where you can't see the ground thinking you won't die, you deserve to lose a point.

750
Quote from: "Ice-IX"
Hmm. Somewhere in there, I forgot to brutalize Ring Man X. That'll come later, I guess.
Ooh, me first!

It looks like whoever made this map (was it Mess? Not sure) made one small map, thought it wasn't big enough, so they decided to copy the whole thing and paste into a spot right next to the first map. It's nearly a mirror replica. This is bad.

Also, the small map isn't that great in my opinion either. It looks like a mini version of normal Ring Man, except with some paths in the middle, I might suggest adding a higher section around the borders of the map to get around more, but that would be waaaay too similar to other CSCM maps (coughcoughBassKoloseum).

Mind you, I'm only criticising the layout. I'm sure someone would be able to comment on the weapons and items, too.

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