
My first proper map ever, now with 77% less cramped-ness and pits everywhere.

A winter landscape with industrial corridors connecting snow-covered areas. Orange platforms that raise and lower on intervals are a highlight.

One of the first '3D floor hell' maps; what this map lacks in length and width, it makes up for in height.
Focus on avoiding the lava at the bottom!

Explore SHARP's equivalent of the underworld! Jagged paths and caves surround an ominous castle...Okay, it's not really that ominous but-OH LOOK BATS! Spooky!

A larger map with all sorts of things going on. Fight inside the interconnecting caverns on opposite sides of the map and everywhere in between.

Based on a map from the obscure FPS Timesplitters 2! Check out the caverns and structures outside, and ponder about where all that sand is coming from inside.

This map features a combination of 3D floors and flowing water to construct the feel of an interior to this sewer/sea base hybrid.

Follow the water currents around this multi-layered facility in the jungle and you may find a way to the fenced-off Gravity Hold.

Another factory that doesn't seem to have a purpose! Follow the conveyor belt, but be sure to get off before the end.

This map utilises custom textures, similar to Vortale's last entry in SHARP. The two sides of the map act as a 'flipside' to one another.

Hey, look at all those birds perched around...watching us...waiting. Using Gravity Hold around them should be amusing.

Funny how SHARP's equivalent of fluffy cloud heaven is shaped like Australia. Creator bias, maybe?

MMCTF13 reimagined as a Deathmatch map! Forget about capturing flags, this is all about scoring frags!

Look, there's girders, quicksand...giant flowers...and a colour-changing sun...? I swear, this map's theme has no constancy -- I mean, no consistency.

Based on Shade Guy's favourite level from Kirby's Return To Dreamland! Now you too can run across golden bridges over a sunset.

The first of Vortale's 5 revived maps. On opposite sides of the corridor lie the wintery landscape outside and a tunnel leading deeper into the bunker. Side rooms are scattered throughout.

Take a ride on the various boats and machinery in this dock!...Okay, they won't go anywhere, but at least the boat bobs up and down. Tunnels surround the dock, hiding all sorts of items.

Vortale's entry into the second Cutstuff mapping competition. It's like Cloud Man's map, but with more symmetry and none of the gimmicks!

Explore a series of winding tunnels, leading to pits, lava and an underground steam. Glass doors that appear and disappear on intervals block off secret areas.

Vortale's use of custom textures here really creates a sense of desperation as players fight inside and outside the ruins of this burning city.