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Messages - Shade Guy

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766
Help & Editing / Re: Ideas that came to your mind?
« on: May 28, 2011, 07:24:44 AM »
King of the Hill mode could be quite cool. It would be a variant off Posession but instead of a circuit board being spawned, it places a ring in the map where people will fight over. The timer only starts when there's one person in the ring.

767
More issues. Air Man's alt lags servers. A lot.

Go to the top of MM2DW1, spam altfire and watch the pings raise.

Not only there, but any general open space, like in Bomb Man's stage.

So...Might want to fix that.

768
Well, I'm pretty sure you can turn taunts off, so if it's getting on your nerves, you only have yourself to blame.

Also, tauntspamming is always good for a laugh.
*Proto Man whistle*
Time for Ring Man to do his ring thing!
Remember me? A blast from the past!
Surprise! Gravity Man here, telling you what goes up...Must come down.
I'm here to bright up your life!
Can't let you do that.
Let's see how you do against KUNG FU CUT MAN!

769
Maps / Re: Ivory's Ebony Dungeon of Maps
« on: May 27, 2011, 08:53:10 AM »
Oh yes, one thing. Whenever I try to play Train Riders offline, everything seems to run smoothly. Then as soon as I add a bot, the game crashes.

Not sure if my computer is at fault or the map.

770
Someone may have posted this before, but Gravity Man's Gravity Hold has odd affect for some of the MM4 classes.

For example, Dust Man is launched around the room like one would be with the old Gravity Hold.

(click to show/hide)

771
Quote from: "Flandre Scarlet"
Intentional.

In that case, you might want to make it a bit more obvious. Some players may not realise that it's possible to jump down there.

772
Quote from: "Flandre Scarlet"
I wish I could have more feedback on that map. I'm really trying my best to make it as playable as possible, and would like you guys to give me more feedback on it (Other than saying the lighting is wrong).

Don't forget the comments on telefragging doors. I have noticed that you've removed unnecessary teleports, but this issue still lies with the gate. It isn't very hard to telefrag people trying to get you on the other side of the gate, especially since you can't shoot through it. I suggest opening the gate to remove the need for a teleporter. I do realise that the door to the outside is necessary, but the gate isn't.

Also, I'm not sure if it's unintentional or not, but you can fall down one of the side bits on the bridge.

On another note, Ballade Cracker, Rolling Cutter and Top Spin are very close to each other. Fix that.

773
W.I.P Forum / Re: Assassin Mode (BETA)
« on: May 21, 2011, 07:42:55 AM »
Maybe you could make all the player's skins automatically turn into the base skin? This could increase paranoia, since unless you're stalking the assassin, you wouldn't be able to tell who's who. On that note, removing the text at the bottom of the screen that shows who the player is would help the skin idea.

Only problem is that people may not like having to use the base skin. But still.

774
MM8BDM Discussion / Re: MM8BDM V2 public opinion poll! - SLOPES!
« on: May 16, 2011, 08:38:33 AM »
Yes, but only for a few maps. With my lag, I usually find it annoying climbing the Centaur Stairs especially with low gravity cramping my style. Though smaller stairs are also an option, so you don't have to jump up them.

Yes I did just say cramping my style get over it

775
Yeah, if it's possible, I think Drill Man's alt shouldn't work in bottomless pits. For example, you can cross the large pits in Gyro Man's level with it and nothing happens. Also, when I was using Skull Man and someone drilled me when I was invincible, we were stuck. I couldn't move and neither could the Drill Man.

Also, I have some gripes with Skull Man. His buster has a fire rate similar to Bubble Man's except much faster shots. However, it takes Skull a few more hits to kill anything. Relying on a 10 hit kill buster and a shield that lasts for 3 seconds isn't that great. Speaking of the shield, I think it either needs to last a bit longer or take less time to recharge. Don't take any of this as a 'fix Skull Man nao esjubdnfkasbndbkjasbn' thing. Heck, I'm not even sure if these things would improve him. And Skull's buster obituary is just silly. "Player was boneddefeated by Skull Man's Skull Buster" could be changed to something better. Just a minor issue, though.

And yes, Toad Man is that type of class that benefits from jumping into large groups and spamming the primary. He is hell to use in one on one combat. I think some tweaks could be made to make him less rapey in crowds and easier to use in a duel. Maybe make it so that he can move while using it, but nerf the Rain Flush? Not sure.

I will say that I do like a lot of these new classes and I commend you guys for your work. While they have some issues (everything does), they are mainly great.

776
Well, when I was playing it with other people, I sometimes spawned on the rightmost side, crashed straight away and promptly died.

However, we were using classes, so that might account for something.

777
Something about the new Sunset Canyon, I've noticed some of the spawns are too close to the wall, so I found myself crashing as soon as the game started several times.

778
MM8BDM Discussion / Re: Screenshots
« on: May 07, 2011, 09:09:53 AM »
I liked the part of the level that was dark.

Also, howwwwwww

779
I'm pretty sure Magnet Man's remix is just some remix that he found on youtube or something. I've heard it several times on youtube before this map pack came out.

Same goes for Snake Man, I guess.

780
Tutorial Collection / Re: Flanny's Map making guide for dummies
« on: May 03, 2011, 09:28:14 AM »
Just a quick thing I discovered while braving the wilderness of Doombuilder 2, while in visual mode, you can use the mousewheel to raise or lower floors and ceilings much faster than doing the good ol' 'right click type height repeat' method.

This better not have been already said on the tutorial or I'll be embarassed

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