796
Projects & Creative / Re: [Maps] CS_CM Pack. V2 + Remixed maps RELEASED!
« on: April 06, 2011, 11:10:00 AM »
After a close inspection to every part of the remix maps doing a quick run through of all the remix maps, relying on my keen sense of exploration the automap, here's what I have to say...
I found that several maps had more than one line of symmetry which in my opinion is a bad thing. It seemed like most of the time, I was practically going around one part of a map repeated several times. I find it fine for a map to have just one line of symmetry, heck, several official maps do that. But it seems like the creator has run out of ideas when there's more than one.
On another note, some maps had it so the automap didn't show parts of the level that you haven't been to yet, which is not what I think is supposed to happen.
Don't forget that I still need to thoroughly go through each map before my criticisms become valid
.
I found that several maps had more than one line of symmetry which in my opinion is a bad thing. It seemed like most of the time, I was practically going around one part of a map repeated several times. I find it fine for a map to have just one line of symmetry, heck, several official maps do that. But it seems like the creator has run out of ideas when there's more than one.
On another note, some maps had it so the automap didn't show parts of the level that you haven't been to yet, which is not what I think is supposed to happen.
Don't forget that I still need to thoroughly go through each map before my criticisms become valid
.


). Also, Wily's Kottage is a no-no for this mode (the house is camp-central and it takes forever to take out the swarm outside without dying). I'd also assume Fireball Deathmatch and Frost Processing wouldn't be the best for it and maybe Kero Palace, too.