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Messages - Shade Guy

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796
After a close inspection to every part of the remix maps doing a quick run through of all the remix maps, relying on my keen sense of exploration the automap, here's what I have to say...

I found that several maps had more than one line of symmetry which in my opinion is a bad thing. It seemed like most of the time, I was practically going around one part of a map repeated several times. I find it fine for a map to have just one line of symmetry, heck, several official maps do that. But it seems like the creator has run out of ideas when there's more than one.

On another note, some maps had it so the automap didn't show parts of the level that you haven't been to yet, which is not what I think is supposed to happen.

Don't forget that I still need to thoroughly go through each map before my criticisms become valid  :cool: .

797
MM8BDM Discussion / Re: Screenshots
« on: April 05, 2011, 10:09:54 AM »
Did someone say name changing fad? No? Here's one anyway.

(click to show/hide)

Bonus points for guessing who everyone is correctly.

798
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: April 04, 2011, 09:34:28 AM »
Hm, looks good MrJ. The colour scheme (at least the reds/yellows) remind me of a hybrid of Elec and Fire man's tiles. I don't know whether that's a bad thing or not  :)

However, I think the colours in the space BG need to be lighter. I can't really imagine stars being such a solid red.

799
Blarg, people have been discussing this, so I might as well say it now.

Enker, in my opinion, should be able to store energy gained from other people's attacks (with an energy bar) and use primary fire to shoot it all at once. He'd take some damage when he stores energy. Problem is, using the mirror buster itself would require another energy bar, since you don't want Enker being able to run around with it up all the time.

Punk...Should be like everyone else has said. Screw crushers and a chargeamawhatzit as alt.

Ballade should have nerfed Ballade Crackers as his primary and the ability to drop cracker-mines-things that explode on contact or after a bit (like Crash Bombs, but downwards). He should also have a large jump, so he could jump over people and drop bombs on them. They would also have tactical purposes, with being able to drop them on the ground and whatnot.

Quint...Should be like what Smashbro said. However, I don't like the idea of holding down the fire button to do a super jump. The buster should be sorta weak, otherwise he'll own everything, long and close range.

800
MM8BDM Discussion / Re: Bot Apocalypse
« on: April 04, 2011, 07:51:17 AM »
If we're removing stages, don't forget Cut Man. It's the smallest stage of them all. I'd expect Magnet Man to not be very good either, since the stage doesn't have much variation.

Also, consider removing maps from CS CM pack, too. From my experience, remove Bass' Koloseum (I think that's the one...You know, the one where I led my Auto army to failure), since all the humans have to do is camp around the top and they have a guaranteed win (unless the bots have silver tomahawk  :p ). Also, Wily's Kottage is a no-no for this mode (the house is camp-central and it takes forever to take out the swarm outside without dying). I'd also assume Fireball Deathmatch and Frost Processing wouldn't be the best for it and maybe Kero Palace, too.

In fact, it's probably a better idea not to use the pack at all.

Also, would an actual mod for this be able to recognise the skin the leader is using and spawn bots that are the same skin (if the leader uses a custom skin, I guess the bots would just be Mega Man)?

801
Projects & Creative / Re: [Mod] Rage Roboenza
« on: April 03, 2011, 10:31:00 AM »
So...You're thinking of something similar to classes roboenza? First I'd say put that into another mod of roboenza.

It's an interesting idea; though I don't think people would be happy with a random type of zombie being chosen for them. However, it would be ridiculous if all zombies chose to be the boomerang type you suggested.

802
So that's what you went onto Sprites Inc for... I've got a couple ideas for these guys, so I might post them later.

803
MM8BDM Discussion / Re: MM8bdm Player Profiles
« on: March 29, 2011, 06:26:45 AM »
Bandwagons? At this hour? Whatever.

In Game Name: Shade (insert title)/The Sun/Desmond Moonshine/Whatever. Really, my ping gives me away.
Favorite game mode: TLMS. We need more of it.
Least favorite game mode: Duel. I've played it once. And guess who my first match was with? Lonewolf!
Favorite weapon: It's always satisfying to sneak up behind someone and 'hug' them. Star Crash.
Preferred skin: Sniper Joe or Snakeman. I'm veeeeeeeery slowly working on a personal skin.
Favorite stage:Hm...I always like a large stage...Probably Stone and Knight.
Least Favorite stage: Wave Man. I always die horribly on those wave bikes.
Greatest Rival: No one?
Reputation: I'd like to think of myself as liked, but who knows.
Anything else?: One of the only Australian players. Due to the distance, I'm also the guy who lags like there's no tomorrow. When I normally play, it's evening/midnight for everyone else  :?.

804
Good point. I'd say CMM would be fine with adding this thing, since it doesn't do anything drastic.

805
It is an interesting yet simple idea...But would people go out of their way to download and put this mod in their doom-whatchamaseekers just for a buster colour adjustment?

806
Mega Man Discussion / Re: Rockman 7 FC
« on: March 18, 2011, 11:18:12 AM »
Nice work. It's amazing how well Cloud Man's stage fits with Kracko and Grape Garden. I'm gonna take a guess and say Orange Ocean is Slash Man's stage. Just because of the resemblance of Slash and Meta Knight's attacks (aside from the whole dropping red goo thingies).

That was a good way to use those skins from the KA expansion  :p

807
Maps / Re: Muzaru Makes things!
« on: March 15, 2011, 06:59:12 AM »
Tried out the CTF map a bit...

First, as Korby said, replace the airman textures to something more...Visually appealing. Second, I think you forgot to place some textures at Dr.Light's base, there's just...Emptiness. I'd suggest making it easier to grab the flags, since it's a lot like Edge of the Dam in the sense that there is little to no room for error.

This is just nitpicking here but one of the waterfall textures goes the wrong way.

Also, the music changes when (I think) a bot dies 5 times. I have no idea if this is intentional. Quick question, what's the music from?

You should get someone (coughcoughSaviourcoughcough) to host a server for you guys to test it.
Of course, you might have already done that.

That's all I've got for now.

808
W.I.P Forum / Re: [Expansion Pack] Mega Man Rocks!
« on: March 15, 2011, 06:28:53 AM »
Yeah, I assume he's thinking of doing something like the Mr.X stages, where all parts of the stages are clumped together into one huge map.

809
W.I.P Forum / Re: [CUSTOM EXPANSION] Kirby's Adventure
« on: March 14, 2011, 08:58:44 AM »
Hm, that's a good idea, since I can put Mega Man's blues on the parasol, too...

You could also tell that it's walking/floating. Put me down for Shotzo then.

810
W.I.P Forum / Re: [CUSTOM EXPANSION] Kirby's Adventure
« on: March 14, 2011, 01:26:24 AM »
If you insist, but it will be hard to tell which weapons it's using because it only has around 12 pixels of the second colour.

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