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Messages - Metallix

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91
Check that shiny new bot. He's the hero that America needs!

Also, progress on the Reel Man skin. Having a bit of trouble with the right and right-back rotations, but otherwise turning out rather nicely.


92
Skins & Bots etc / Re: Metallix's Flea Market of Skins
« on: May 09, 2013, 06:46:23 PM »
I hereby summon the powers of the mighty pharaoh... the power of the mighty Anubis!

LIVE. LIIIIIIVE.

*cough*

Yes, I bumped a two-year-old thread. Justified because it is my skin thread, and I am getting back into skinning and such things. Check first post, some things have been fixed and/or added.

93
Mega Man Discussion / Re: Fanmade robot masters
« on: May 09, 2013, 03:27:27 PM »
Bump'd because there's some pretty interesting designs in this thread that should be skinned.

Also for these.

I've had these boys designed for a looong time, but never really... y'know, did anything with 'em. Reel was in an RP awhile back, and... that's about it. I've been working on skinning them more recently. Reel More info on the page.

94
MM8BDM Discussion / Re: MM8BDM Funnies
« on: May 09, 2013, 01:25:59 AM »
Didn't know that. Still, though.

So earlier today on Saxton Hale, I was picked to be Ra Thor Reborn on Quick Man's Stage. I'd pretty much gone and killed most of the others, and was chasing down the last two. I cornered one and made quick work of him before he knew I was on him, which I think scared the hell out of him.

The last survivor (which I believe was Tails) ran off to to the left, and I followed, not really paying attention to anything around me, which is generally never a good thing.

I jumped at him, fired up a Black Hole... and was promptly blasted by a force beam from nowhere.

Cue lulz and one guy actually struggling to breathe through his laughter.

95
MM8BDM Discussion / Re: MM8BDM Funnies
« on: May 08, 2013, 02:11:33 AM »
Ah, Rage Roboenza. Let's not forget the good times when the last survivor gets his Rage and all the zombies go flying into lava pits.

... Or maybe that's just my experience with it. Oh well.

Anywho. Today was my first time in a while playing Mafia. I was never great at this mode due to my lack of general sneakiness skills, but that's beside the point.

When I joined the server, the first thing I saw was a pair of ShadowMen dueling, one obviously the assassin and the other using a lot of Ice Wave. This lasted about two minutes, until the assassin tried one last desperate kamikaze attack. He threw out his last two smoke pellets and charged the guy...

DRAW GAME

All I saw was a cloud of smoke and an Ice Wave creeping away. No one else seemed to know what happened.

96
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: May 06, 2013, 05:04:25 PM »
Big dump, because I can.

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97
MM8BDM Discussion / Re: Future bots' chats & taunts
« on: May 02, 2013, 03:13:00 PM »
Reel is sorta based on VideoMan.EXE, actually. Even though my design looks *nothing* like that BN jumpsuit and weird plug-hat-thing.

Also.
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98
MM8BDM Discussion / Re: Future bots' chats & taunts
« on: April 29, 2013, 02:47:22 PM »
For my cinema-themed RM, Reel Man. Skin is being made as well.

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Feel free to punch me for that last Roaming string.

99
MM8BDM Discussion / Re: MM8BDM Funnies
« on: April 25, 2013, 05:43:50 PM »
So Saxton Hale on MM3GEM usually isn't much more than... a minute long or so? I got chosen to be Morshu, but apparently the randomizer had other plans as everyone was given Leaf Sheild.

What followed was a brutal seven minutes of me getting chased around and attempting to catch some people off guard with bomb lobs from across the map. At one point, a few people crammed into the main hallway, and I chucked a bomb hoping to score a frag. One had just fired their Leaf Sheild and moved forward to escape, but two guys behind him still had theirs up to deflect the bomb.

The bomb bounced from one Leaf Shield to the other, and then out to smack the Megaman in the back of the head.

I eventually won the match. I was rather proud of myself.

100
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: April 25, 2013, 05:15:39 PM »
Behold, the results of an odd series of events on a Balrog Hale server.

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101
MM8BDM Discussion / Re: MM8bdm Player Profiles
« on: April 22, 2013, 03:10:28 PM »
In-Game Name: I'm usually Metallix [_____]. Bracket tag changes at least once per match.
Favorite Gamemodes: TDM, CTF, Bot Apocalypse (with Classes, yesh), Special Classes, warming up to Saxton Hale.
Least Favorite Gamemode: Duel; there's nothing really bad about it, I'm just awful in any kind of 1v1.
Favorite Weapons: Wild Coil, Knight Crush, FLASH Bomb, AAAAAHHHH
Least Favorite Weapons: I have a longstanding hatred of Air Shooter.
Favorite Stages: MM5STO, MM6KNI
Least Favorite Stage: MM7SPR
Favorite Classes: Cloud Man, Fire Man
Least Favorite Classes: Freeze Man, Wave Man
Preferred Skins: Metal Sonic or Crush Crawfish, usually. This changes daily when I'm not in Classes.
Greatest Rival: None. Though that ??? guy still creeps me out a bit.
Reputation: That guy who really should be doing other things and stop procrastinating. Also somewhat troll.
Anything Else: The balls are inert.

102
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: April 17, 2013, 03:52:00 PM »
So I was browsing through DoomSeeker for a good Vanilla Sever (as so many people tend to do *coughdownwithHalecough*). Yesh, I was rather bored that day and was about to hop on over the Hales if there was nothing else going on, but this particular server caught my eye. Just a humble little Vanilla server that I’d never seen before. The only player on was someone named “???”, with another “???” spectating.

Wanting to go and give it a shot as there were no other base servers open, I joined. What I discovered upon joining to MM8DW1 was that the player was lagging like hell and generally wasn’t all that good. Still, I figured, why not humor the guy? He must be a new player, I’ll just give him a few… er, pointers.

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I raped him several times over. He didn’t seem to understand the concept of a Proto Shield, or why you shouldn’t stand on Oil Slider blobs when the enemy is stocked with fire weapons. Eventually, I got bored again and started to troll him a bit with Leaf Shield and Treble Sentry in MM6WIN.

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The spectator “???”, obviously not entertained by this, began to type strange messages into the chat. Odd things like “Keep going” and “Open the door”. I assumed it was some inside joke between the two, and told them that there was no door.

A few moments after sending that message, the server map changed to MM5NAP, skipping over the usual match ending screen. The usual music was replaced by a quiet droning noise. The spectator joined the game, but after searching around the map, they were nowhere to be found.
After another run around the stage, I was ready to just disconnect, until I finally found the two standing in front of the cave waterfall, facing the pit. Neither of them moved, so I assumed they were AFK, until one of them began typing those odd messages into the chat. “Keep going.” “Open the door.” “Stay with us.”

“Stay with us.”

Thoroughly creeped out, I attempted to just shoot them. Before I could, the two EvilRobots walked forward into the waterfall pit and died. Their obituaries both read, “??? went too far.”

I disconnected, and haven’t seen the server or the two players since.

I keep thinking that they were trying to tell me something. Doesn’t matter, I suppose, but now every time I go to MM5NAP, I get this chill down my spine like something is watching. Is that EvilRobot that appears there sometimes a known bug?

It keeps appearing in the waterfall pit. It doesn’t do anything, but sometimes if I shoot at it, my game will crash.

103
Projects & Creative / Re: Class based modification (v6F)
« on: February 19, 2013, 12:43:40 AM »
I'm sure this has been adressed by someone, somewhere in those 600+ pages, but having not the time nor inclination to sift through this, I'll just ask again.

Download link is giving me a 404 error. Any chance of updating or at least putting up an alt download?

104
Sorry about this, but... looking back at my previous post, that class is too bland. I didn't put much thought into it. So here we have the re-worked Metallix class:

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105
Got one for next release.

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