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Topics - Balrog

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46
General Gaming Discussion / Steam accounts
« on: May 22, 2011, 11:17:19 AM »
Lacking a Steam account form on profiles, this thread was born.

http://steamcommunity.com/id/Metallik/

47
The WWW board / Nerf NOW!!!
« on: April 27, 2011, 09:36:10 PM »
http://www.nerfnow.com/

Artist name: Josué "Jo" Pereira

Artist specialties: Fanservice, rule63

Comic subject matter: Games(emphasis on TF2), arcs set in a modified TF2 universe

48
Anything Goes / BEWARE, I LIVE!!!!
« on: April 27, 2011, 09:26:36 PM »
GRaaaWWrrrr!

Since my computer has been throughly buggerized for the last couple months, could somebody fill me in on what's been happening in the community during that time?

49
General Gaming Discussion / Sonic Anniversary
« on: April 07, 2011, 10:27:56 PM »
http://www.facebook.com/video/video.php ... 7&comments

Yes, it's just something that SEGA CG slapped together, but that's all it takes for the fandumb to get wound up. This is just guessing, but judging from how Classic!Sonic splits off from Modern!Sonic, this is going to be a parallel universe. *shudders at the thought of the story*

50
General Gaming Discussion / Donkey Kong Country Returns
« on: March 30, 2011, 04:55:04 PM »
Just cleared this two days ago. Tiki Tong is surprisingly easy once you get the timing down(he only has two attacks that are consistently a bitch to avoid), and I only got three Game Overs(two of them were from screwing around with co-op; no mean feat since this game hands out Banana Coins like candy). What are your accomplishments?


51


Found this lurking in Mike's twitter. Thoughts?

52
MM8BDM Discussion / Balrog gives people his dumps
« on: March 03, 2011, 10:56:27 PM »
http://www.sites.google.com/site/balrogdump

Above is various console dumps I've collected. They're raw feed(meaning lots of gameplay info embedded), but there are important community events hidden in the morass.

Maybe if I feel like it and have time to kill I'll strip out the notifications and categorize them.

53
W.I.P Forum / [EXPANSION] Cave Story
« on: February 15, 2011, 12:12:37 AM »
Quote from: "Mr. X"
HOWEVER, I must make this clear:  I want this to be a quality pack, so I'm not accepting anything and everything that gets thrown my way.  Anyways, I kind of just thought of this, and with holidays approaching, it's not going to be done by the end of the year, or maybe not even by the end of next month.  It will be done whenever I feel we have enough material.  Anyways, if you want to contribute, feel free to tell me what you'd like to contribute.  Just remember, I have the right to reject anything, and I will use that right.

Remember these words. Send me crap and you will be ignored.

Anyway, I will be your project coordinator. Taking a page from Ye Olde Doom Bible, the entries for this will be organized into priorities of Vital, Desired, Non-Vital, Available(already done), and Optional(If you've done all of the other Vital and Desired stuff that you can feel free to do these. They will be placed on the back burner as far as shipping is concerned).

MAPS (<priority> <map code> - <nice name>(<Area>) - <person making it>)
(click to show/hide)

MAP GUIDELINES(on top of MM8BDM)

32x32 would be nice, but is not required: If you think it'll make your map more fun, feel free to add steps, slopes and whatnot. I'm going for fun here, not authenticity - although that's nice too.
Use MM weapons
Machine Gun = Needle Cannon
Snake = Search Snake
Spur = Proto Buster
Missile Launcher = Crash Bomb
Super Missile Launcher = Drill Bomb
Fireball = Napalm Bomb
Bubbler = Rain Flush
Blade = Shadow Blade
Nemesis = Ballade Cracker

Weapon use corresponds to what weapons you would have at that point in CS. For example, Stony Sands Zone would have Needle Cannon, Crash Bomb, Napalm Bomb, Rain Flush, and Shadow Blade.

WEAPONS
(click to show/hide)

SKINS
(click to show/hide)

ACTORS
(click to show/hide)

I'm also going to need a server host for testing maps, preferably one with Steam so I can IM them when I wanna do a test session.

PM me or post here with any questions.

54
Help & Editing / Anyone interested in a Cave Story expansion?
« on: February 13, 2011, 07:09:58 PM »
Title says it all. I've got some organizational documents drawn up, but I'd like to see it they're's any demand before I go any further.

55
Skins & Bots etc / [TUTORIAL] Adding your own medals
« on: February 10, 2011, 11:55:15 PM »
I suck at writing tutorials normally(I wrote the "Easy" way for the MM8BDM Linux tutorial), but I might as well give it a go.

I assume you already have your medal sprite set up as a PNG. If you don't you can make it easily with your friendly neighborhood GIMP, Photoshop, or Paint.NET. The Spriters Resource has tons of Mega Man sprites to compose your medal with, but you probably already knew that. Remember to fill the non-sprite bits of your image with transparency as you would a skin. I haven't tested it, but you should probably set the image to use a indexed color palette to - just to be safe.

Fire up SLADE and open MM8BDM-v1c.pk3 or whatever the main data file is called when you're reading this. Click on sprites then skulltag. You should see something like this:



Select the sprite that you want to replace. Usually the first four letters of the sprite name match the first four letters of the name of its medal. For example, the sprite for the Excellent Medal is named EXCLA0. Now pick Import from the toolbar and and find your new medal sprite.



Set the Type combobox to Sprite(since that's what we're working with) and the offset number in the second box to 45. From here, tweak the offset numbers as you would a skin. You want the bottom edge of the faint grey box around your image to be just above the horizontal black line and the vertical black line to be running through the center of your medal. Click Save and you're done!



Unfortunately, this procedure isn't likely to work for WADs placed in the skins folder due to how Skulltag loads them. Feel free to prove me wrong though. MODs that are loaded in a server that contain custom medal sprites should work fine.

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