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Messages - Balrog

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811
Mega Man Discussion / Re: Megaman Universe Canceled...........
« on: April 03, 2011, 01:05:55 PM »
Good riddance. The concept was good but the art style was a steaming pile of radioactive dogshit.



You know your game sucks when the best-looking character is Constipated Man.

812
Eh, as a pro Sakugarne user I would make it so Quint has two weapons: his fail-buster(possibly with a Sakugarne for his altfire) and a Sakugarne with an altfire that has him jump up and down spraying rocks everywhere.

813
General Gaming Discussion / Re: Entire team is babies!
« on: April 01, 2011, 02:52:43 PM »
I am legally required to post this on April Fool's Day:

814
The WWW board / Re: Friday
« on: March 31, 2011, 11:03:42 PM »
Wow. Didn't expect Mike to post this.

Anyway, it sounds like Hannah Montana bumping uglies with an auto-tune machine, and that's that.

815
General Gaming Discussion / Re: Entire team is babies!
« on: March 31, 2011, 09:42:16 PM »
Anyone have a spare Scotsman's Stovepipe? I'm going to try SCIENCE

816
General Gaming Discussion / Re: Donkey Kong Country Returns
« on: March 31, 2011, 09:02:14 PM »
Not really surprised about your sentiments. What do you expect from the company that completely upended Metroid?  :geek:

Anyway, I always thought that the animal buddies were more cruft than anything else, and the Kremlings being the villans again would just seem old. This isn't Mega Man 9/10; this is supposed to be a ground-up new game, but still in the spirit of the originals.

817
General Gaming Discussion / Donkey Kong Country Returns
« on: March 30, 2011, 04:55:04 PM »
Just cleared this two days ago. Tiki Tong is surprisingly easy once you get the timing down(he only has two attacks that are consistently a bitch to avoid), and I only got three Game Overs(two of them were from screwing around with co-op; no mean feat since this game hands out Banana Coins like candy). What are your accomplishments?


818
Quote from: "CutmanMike"
Don't get too excited with this btw, I don't have any idea how you add team starts for newly created teams

http://www.zdoom.org/wiki/TEAMINFO#Skulltag_properties

Should be fine if you set the team starts to use the same thing number as the default Green/Gold Team starts.

819
General Gaming Discussion / Re: Entire team is babies!
« on: March 27, 2011, 04:49:09 PM »
Me too. I personally would have preferred a bucket thingy in combination with 99-cent stamps, but you know how it is.

820
General Gaming Discussion / Re: Entire team is babies!
« on: March 27, 2011, 01:52:00 PM »
http://teamfortress.com/post.php?id=5170&p=1

Three new hats are now available in the Mann Co. Store. All proceeds go toward the American Red Cross' disaster relief efforts in Japan. Go get them before they're gone forever!

821


Found this lurking in Mike's twitter. Thoughts?

822
Anything Goes / Re: What is your avatar from/of?
« on: March 27, 2011, 01:38:11 PM »
Lord Vader is not amused.

823
Anything Goes / Re: Thoughts on Firefox's "new" appearance.
« on: March 27, 2011, 01:26:09 PM »
Quote from: "CutmanMike"
You CAN'T revert to the old look though, no matter how hard you try. Sucks ass.

Well, there is an addon that makes more of the UI elements movable, so you can get the UI closer to where you want it.

Oh, and there's a new Book of Mozilla quoting for those that care:
(click to show/hide)

824
Quote from: "tsukiyomaru0"
*GeminiClone is still an IDIOT if the Skill (not bot skill) is low.

Gemini Clone is a monster. Nothing we can do about that. Unless we add ACS to set the skill to 4....

825
Help & Editing / Re: Ideas that came to your mind?
« on: March 26, 2011, 05:32:10 PM »
Quote from: "CutmanMike"
Here's an idea I came up with while tweaking a lot of my items. Screws mode.

This mode would replace most likely replace CTF. Each team gets an Auto (or Reggae/Dr wily for wily team) spawned at either end of the map (for this reason it may have to replace CTF). The idea of the game is to kill the opposing team members, which results them in dropping screws. The goal is to take the screws back to your "auto" to earn points. If you die however, you spew out all the screws you had. First team to hit the point limit wins!

Other things to make things interesting: Auto could give you rewards, such as powerups, weapons etc (maybe even upgrades unseen in MM8BDM). He would give you better rewards (i.e gravity hold) if you bring him lots of screws in a bulk!

Huh. Sounds like(what with the pointlimit and all) that it would be better as a Teamgame mode than replacing CTF.

All right, here's my idea; Uplink Mode. Essentially, it's a crossover with MMBN for the sake of getting Skulltag mode and runes into the game.

The objective of Uplink mode is to grab the other team's blueprint data(a recolored Possession memory chip) and uploading it at one of the I/O points scattered across the map. Also new to this mode is Upgrades(resprited runes) that up your speed, jumping, and attack stats. Unlike other powerups, you can only have one Upgrade at a time, and it only goes away when you die.

Of course, to avoid breaking the "inside the computer" gimmick all of the maps would have to be cyber-themed.

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