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Messages - Balrog

Pages: 1 ... 56 57 [58] 59 60
856
Guts Punch's range is still ridiculous.

857
Anything Goes / Re: Spamthread V.1
« on: March 02, 2011, 05:00:06 PM »
Anyone know where to get the "final" version of Rockman 4MI? Any non-sketchy links seem to have fallen off the internet.

858
Maps / Re: Audio's Files
« on: March 02, 2011, 01:10:50 AM »
That audience had better be an animated texture.

859
Cutstuff Discussion and Feedback / Re: Removed some badges
« on: March 01, 2011, 01:18:44 AM »
Well, this bites. I had Star Member and Attractive Member lined up before I even joined this place. But yeah, if it really does cut down on e-penis around here I guess I can put up with it.

860
W.I.P Forum / Re: [EXPANSION] Cave Story
« on: February 28, 2011, 08:44:56 PM »
Time for a good ole fashioned progress bump.

Labyrinth is done, or at least as done as it's going to get. I found about about a week ago that pikmin555 is working on Outer Wall, and Blaze is now officially recognized as making Mimiga Village.

And with that, I've done all the contributing I can for this project. Let's hope people make the remaining maps.

861
MM8BDM Discussion / Re: Screenshots
« on: February 26, 2011, 06:06:01 PM »
(click to show/hide)
(click to show/hide)

RAAAPE NINJAAAAAAA

862
Maps / Re: Sonix's Construction site [5 done,5 WIP]
« on: February 24, 2011, 06:57:13 PM »
Eeeeeeeew. These maps look to be nothing but vast stretches of emptiness broken up by painfully cramped corridors.

863
W.I.P Forum / Re: Metroid Expansion Project
« on: February 24, 2011, 05:37:06 PM »
Quote from: "Korby"
You do realize how many expansions there are, yes?

Now, considering there aren't enough people to produce work for these things, starting up ANOTHER was not the best idea.

I agree with this wholeheartedly. Considering that my own Cave Story expansion has one other person working on it(prolly going to dump it and give the content to its respective owners), I know from experience that there is a shortage of contributors.

864
General Gaming Discussion / Re: Most awesome boss in any videogame?
« on: February 23, 2011, 09:42:49 PM »
Quote from: "KillerChair"
Oh come on... the at least pick Ballos ;)

(click to show/hide)

Sacred Grounds is so hard that by the time you get to Ballos your brain is numb to any awesome that he may possess.

865
MM10 Wily Stage 1 Entrance. Sounds good and foreboding.

Now, as you, might expect, I want a theme for this evil bastard. And no, you can't use Wily's theme. Too obvious.


866
Anything Goes / Re: What is your avatar from/of?
« on: February 23, 2011, 06:10:41 PM »
*picsnip* Dammit. Anyway, it's Granger Collection No. 0010846.

Good old Theodore Roosevelt.

867
General Gaming Discussion / Re: Most awesome boss in any videogame?
« on: February 23, 2011, 01:24:25 AM »
Kefka? Pffft.



That clown's got nothing on the Core.

868
W.I.P Forum / Re: [EXPANSION] Cave Story
« on: February 21, 2011, 07:26:51 PM »
bump-to-the-double-post

I am now working on reskinning SIPOOMA for the Labyrinth map. I'm also removing things like lifts and the exit switch, and just making the map fit more in MM8BDM.

869
Maps / Re: [TUTORIAL] Importing new textures into MM8BDM
« on: February 20, 2011, 05:42:58 PM »
EDIT(problem solved): Why do you have to scale the texture if it's going to be the same size as the source graphic?

870
The WWW board / Re: Megaman 8-bit Deathmatch Skype Family
« on: February 19, 2011, 10:47:35 PM »
Somehow I feel obligated to say:
Skype is not designed for games. It eats bandwidth and CPU resources.

I suggest that all family members get Mumble and we start a MM8BDM Mumble server.

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