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Messages - Balrog

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871
General Gaming Discussion / Re: Duke Nukem
« on: February 17, 2011, 01:25:37 AM »
As far as the unmodded game is concerned, Duke is far superior. It's simply a matter of the Build engine doing more than id Tech 1. However, DooM has the more active mod scene and therefore gets my vote for best. Also, the Battlelords.

oh god the battlelords

872
W.I.P Forum / Re: [EXPANSION] Cave Story
« on: February 16, 2011, 08:56:03 PM »
As do I. If you're wondering where to get the tiles, they're at ..doukutsudataStagePrt*.pbm. If you're wondering what the hell a PBM is, don't worry; all you need to know is that GIMP can open them.

MAP GUIDELINES(on top of MM8BDM)

32x32 would be nice, but is not required: If you think it'll make your map more fun, feel free to add steps, slopes and whatnot. I'm going for fun here, not authenticity - although that's nice too.
Use MM weapons
Machine Gun = Needle Cannon
Snake = Search Snake
Spur = Proto Buster
Missile Launcher = Crash Bomb
Super Missile Launcher = Drill Bomb
Fireball = Napalm Bomb
Bubbler = Rain Flush
Blade = Shadow Blade
Nemesis = Ballade Cracker

Weapon use corresponds to what weapons you would have at that point in CS. For example, Stony Sands Zone would have Needle Cannon, Crash Bomb, Napalm Bomb, Rain Flush, and Shadow Blade.

Out of curiosity, what DUEL32 map do you think I should use?

873
W.I.P Forum / Re: [EXPANSION] Cave Story
« on: February 16, 2011, 08:04:29 PM »
I understand. I'm really more of a concept guy more than anything else, and while I have a fair degree of technical skill, I can't make layouts for taters.

Before you complain about how Labyrinth(the one map I will be making) is going to suck, I'll be reskinning a DUEL32 map.

874
MM8BDM Discussion / Re: MM8BDM Funnies
« on: February 16, 2011, 06:17:07 PM »
That was after me and OJ fled Deathwind's server due to the RP incident. Flanny kept following us around until we retreated to The Moon. Besides, the original quote was less about Flandre & Co. and more about OJ's reaction.

875
MM8BDM Discussion / Re: MM8BDM Funnies
« on: February 15, 2011, 08:20:39 PM »
Quote from: "Deathwind's Roboenza Server"
team flanny: so what could be the source of this explosion...
team kiva double: let's go guys! henshin
...
Orange Juice: messatsu they are getting roleplay everywhere
Orange Juice: it's all sticky

Sad roleplay takeover of server is sad. Still, this made my day.

876
W.I.P Forum / Re: [EXPANSION] Cave Story
« on: February 15, 2011, 03:21:26 PM »
Quote from: "Korby"
Wait, it needs to be 8-bit, doesn't it?
No, it does not. You can use the tiles ripped straight from the game, which incidentally isn't that hard.

Quote from: "Mr. X"
While I appreciate you adapted my stricter quality control, did you have to leave in the part about the holidays?
Oops. I was hesitant to edit your post so I wouldn't get accused of quotemining.

inb4 "quote" jokes

Quote from: "RevolverOshawott"
waitsonomisery?
Nope. Misery just doesn't have a high enough resolution to rotate well. You can make a Misery + Balrog skin if you want, but remember: If you can, always do the stuff marked Vital first. I don't even have any real plans for skins, other than Blaze's MM!Quote since it's already done.

877
MM8BDM Discussion / Re: What has brought you here?
« on: February 15, 2011, 12:27:25 AM »
Quote from: "Rawk Hawk"
I was known as Tailsmastermind over there. I developed Rawk Hawk after re-playing PM: Thousand Year Door and deciding that he was awesome.

I remember you! You pretty much monopolized the official Time Attack rankings until PHCC showed up.

878
Help & Editing / Re: Anyone interested in a Cave Story expansion?
« on: February 15, 2011, 12:21:53 AM »
Feel free.

879
Help & Editing / Re: Anyone interested in a Cave Story expansion?
« on: February 15, 2011, 12:14:33 AM »
^ Really now? That joke has been done OVER 9000 times.

viewtopic.php?f=31&t=2089&start=0

880
W.I.P Forum / [EXPANSION] Cave Story
« on: February 15, 2011, 12:12:37 AM »
Quote from: "Mr. X"
HOWEVER, I must make this clear:  I want this to be a quality pack, so I'm not accepting anything and everything that gets thrown my way.  Anyways, I kind of just thought of this, and with holidays approaching, it's not going to be done by the end of the year, or maybe not even by the end of next month.  It will be done whenever I feel we have enough material.  Anyways, if you want to contribute, feel free to tell me what you'd like to contribute.  Just remember, I have the right to reject anything, and I will use that right.

Remember these words. Send me crap and you will be ignored.

Anyway, I will be your project coordinator. Taking a page from Ye Olde Doom Bible, the entries for this will be organized into priorities of Vital, Desired, Non-Vital, Available(already done), and Optional(If you've done all of the other Vital and Desired stuff that you can feel free to do these. They will be placed on the back burner as far as shipping is concerned).

MAPS (<priority> <map code> - <nice name>(<Area>) - <person making it>)
(click to show/hide)

MAP GUIDELINES(on top of MM8BDM)

32x32 would be nice, but is not required: If you think it'll make your map more fun, feel free to add steps, slopes and whatnot. I'm going for fun here, not authenticity - although that's nice too.
Use MM weapons
Machine Gun = Needle Cannon
Snake = Search Snake
Spur = Proto Buster
Missile Launcher = Crash Bomb
Super Missile Launcher = Drill Bomb
Fireball = Napalm Bomb
Bubbler = Rain Flush
Blade = Shadow Blade
Nemesis = Ballade Cracker

Weapon use corresponds to what weapons you would have at that point in CS. For example, Stony Sands Zone would have Needle Cannon, Crash Bomb, Napalm Bomb, Rain Flush, and Shadow Blade.

WEAPONS
(click to show/hide)

SKINS
(click to show/hide)

ACTORS
(click to show/hide)

I'm also going to need a server host for testing maps, preferably one with Steam so I can IM them when I wanna do a test session.

PM me or post here with any questions.

881
MM8BDM Discussion / Re: What has brought you here?
« on: February 14, 2011, 03:26:56 PM »
Quote from: "Rawk Hawk"
Found this while checking out posts form another forum game I visit called SRB2. Both were made from DOOM engines, and I enjoy Megaman, so I figured, why not?

My work here is done.  :geek:

882
Projects & Creative / Re: megaman racing project
« on: February 14, 2011, 02:33:20 PM »
Meh, needs more detail and shading.

883
MM8BDM Discussion / Re: Things about MM8BDM that bug you?
« on: February 14, 2011, 12:12:00 AM »
Quote from: "Lord Toadman"
You need to be able to capture flags in CTF without your team flag present or at least have it as an option when setting up a CTF server so we don't have 1 person from each team taking the other teams flag and then stalling out for a ridiculous amount of time.

I don't really have any other game related problems besides that.

TF2 does this for the same reason. Someone needs to suggest this to the Skulltag team for a console variable.

884
MM8BDM Discussion / Re: MM8BDM Funnies
« on: February 14, 2011, 12:09:18 AM »
Pretty much the entire conversation on Savior's Server after I revealed the secret weapon in my tentative Cave Story expansion was Curly's Underwear. Sword still needs to PM me the log for that little event FOR POSTERITY!

885
Help & Editing / Re: Anyone interested in a Cave Story expansion?
« on: February 13, 2011, 08:05:23 PM »
Well, what I'm going for here is essentially a map pack, since to save time and decrease the likelihood of the project stalling we would use existing Mega Man weapons with one special exception. I also have priorities set so that I know what to cut if necessary.

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