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Messages - Balrog

Pages: 1 ... 58 59 [60]
886
Help & Editing / Anyone interested in a Cave Story expansion?
« on: February 13, 2011, 07:09:58 PM »
Title says it all. I've got some organizational documents drawn up, but I'd like to see it they're's any demand before I go any further.

887
Mega Man Discussion / Re: Art Competition - VOTE NOW
« on: February 13, 2011, 01:32:34 PM »
Wow. Most of these look atrocious. Chose Tango-tan for having the best-drawn original art.

888
Maps / Re: WANTED:LOOKING FOR MAP JOBS!
« on: February 12, 2011, 06:47:09 PM »
I honestly don't see the point in all this. Anyone who can come up with what you're asking for would just make the level in Doom Builder themselves.

889
MM8BDM Discussion / Re: What has brought you here?
« on: February 12, 2011, 06:42:58 PM »
^This minus the spriting thing. I played the SGC demo, became chums with several founding members of IRWC, and here we are.

890
Skins & Bots etc / Re: [TUTORIAL] Adding your own medals
« on: February 11, 2011, 07:21:32 PM »
Oops, my mistake. Medals work just fine in the skins folder.

891
The Ghoul's Forest / Re: Post your ideas regarding balance
« on: February 11, 2011, 12:58:36 AM »
Quote from: "Arctic"
(Only downside: Ammar will then be rendered unable to play marine. ;P )

Ammar can barely play Marine as it is. I'm pretty sure suicide by grenade is universally known as an "Ammar" by now.

But anyway, Marine grenades really just need their range and number toned down to make them less spammable. As it stands a Creeper just looking at a grenade explosion is enough to instagib him.

892
Skins & Bots etc / Re: [TUTORIAL] Adding your own medals
« on: February 11, 2011, 12:35:09 AM »
Skins are added before everything else. That means when MM8BDM-*.pk3 gets loaded your custom medal gets overwritten with the blank one.

893
Skins & Bots etc / [TUTORIAL] Adding your own medals
« on: February 10, 2011, 11:55:15 PM »
I suck at writing tutorials normally(I wrote the "Easy" way for the MM8BDM Linux tutorial), but I might as well give it a go.

I assume you already have your medal sprite set up as a PNG. If you don't you can make it easily with your friendly neighborhood GIMP, Photoshop, or Paint.NET. The Spriters Resource has tons of Mega Man sprites to compose your medal with, but you probably already knew that. Remember to fill the non-sprite bits of your image with transparency as you would a skin. I haven't tested it, but you should probably set the image to use a indexed color palette to - just to be safe.

Fire up SLADE and open MM8BDM-v1c.pk3 or whatever the main data file is called when you're reading this. Click on sprites then skulltag. You should see something like this:



Select the sprite that you want to replace. Usually the first four letters of the sprite name match the first four letters of the name of its medal. For example, the sprite for the Excellent Medal is named EXCLA0. Now pick Import from the toolbar and and find your new medal sprite.



Set the Type combobox to Sprite(since that's what we're working with) and the offset number in the second box to 45. From here, tweak the offset numbers as you would a skin. You want the bottom edge of the faint grey box around your image to be just above the horizontal black line and the vertical black line to be running through the center of your medal. Click Save and you're done!



Unfortunately, this procedure isn't likely to work for WADs placed in the skins folder due to how Skulltag loads them. Feel free to prove me wrong though. MODs that are loaded in a server that contain custom medal sprites should work fine.

894
MM8BDM Discussion / Re: Things about MM8BDM that bug you?
« on: February 10, 2011, 07:05:51 PM »
I really wish that random weapons were tied to a console variable or flag instead of LMS.

Oh, and what the hell's up with Terminator? Just about everything instakills if you have the MM1-sphere. Some sort of nerf to the damage increase(or no damage increase at all) would make the mode more playable.

Also, Magnet Missiles deal too much damage for the aggressiveness that they home in on players. Either make their homing closer to the SGC demo or reduce the amount of damage they deal.

895
MM8BDM Discussion / Re: MM8BDM Funnies
« on: February 09, 2011, 06:26:42 PM »
Quote from: "SmashTheEchidna"
T
Also later that day Kapus and I played "Find the Cat Planet" in a two player roboenza after the server crashed. I was always the zombie, and I had to find him and tag him. Until he became the alpha zombie. But I still had to find him. Once I found him, he pounced me. "And your reward is Roboenza".
'>_>

I remember the server crashing. My favorite part was when I said "all hands abandon RP" due to Touhou-related nonsense not 10 seconds before the servr went down.

896
MM8BDM Discussion / Re: Screenshots
« on: February 09, 2011, 12:17:33 AM »
These shots are REALLY old BTW, but I thought I should share them.

They see me campin'
(click to show/hide)

they hatin'
(click to show/hide)

Another angle on the "stuck in a tree" from a while back.
(click to show/hide)

Annd everything else in my folder is painfully generic.  :roll:

897
MM8BDM Discussion / Re: Project D.E.R.P.
« on: February 08, 2011, 07:57:21 PM »
Any attempts at custom medals are going to look awful since there isn't native support.  :ugeek:

Meanwhile, I'll just leave this here.


898
MM8BDM Discussion / Re: So, who are you online?
« on: February 08, 2011, 07:44:49 PM »
As you might expect, my name is Balrog.

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