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Messages - Bacon

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91
Projects & Creative / Re: [Expansion] Cutstuff Community Classes (v4b) (hf1)
« on: September 18, 2012, 02:56:54 AM »
Name: CutMut
Armor: 5 more than default
Weakness: n/a (you decide)
Resistance: n/a (you decide)
Immunity: n/a (you decide)
Damage type: rip, cutter?
Speed: slightly faster than megaman
Jump: normal and a double jump that is half of normal

Weapon1: semi charged buster shots, longer interval than megabuster (shotspeed is randomly slow to med wen held down)

Alt fire: a zoom? (stays zoomed when held down, zooms very quickly)

weapon 2: a force field (octagon shaped) that does 20 damage (lasts 1 second, 5 second cooldown)

Weapon Dropped: rolling cutter (rare drop?)

Skin: Cutmut (will edit post when completed)

obituary: when killed with main "<killer> ctJammed cfall in <killed's> face"
when killed with wep2 " cuAw man! <killed> cfgot an cioctagon cfto the face by <killer>"

Role: long range combat.

Tweaked a bit more...

92
Skins & Bots etc / Re: LlamaHombre's Skin Ceiling (MY TEARS)
« on: September 16, 2012, 07:56:42 PM »
download links are down >:

93
MM8BDM Discussion / Re: MM8BDM Funnies
« on: September 15, 2012, 07:57:01 PM »
Makes Music Pack required.
Everyone hates me.

94
Anything Goes / Re: Anyone's art thread
« on: September 14, 2012, 02:44:02 AM »
OHGODBACONNO! yea. my first try using paint tool sai. <.>
(click to show/hide)

95
Anything Goes / Re: The Novel about Cutstuff: Agent 0026: Mission Gumballtoi
« on: September 14, 2012, 02:19:50 AM »
that random cutmut bystander in the backround.

96
Anything Goes / Re: Back to School
« on: September 10, 2012, 03:15:06 AM »
I started about 2 weeks ago, i personally think Junior is the hardest, because that is when we take all of the important exams, AND colleges start looking at our progress....So it's pretty stressful from what i've heard (not sure yet just started junior)

97
Anything Goes / Re: What is your avatar from/of?
« on: September 10, 2012, 01:43:41 AM »
I made it (CUTMUT)

98
Skins & Bots etc / Bacon's Random Emporium (New Music Pack!)
« on: September 09, 2012, 09:51:47 PM »
Quote from: "LifeCraft J"
Not that I'm trying to steal Bacon's thunder, but remember the hero who gave birth to this word!
This ^ Remember it.

Skins:
CutMut DONE!!!

Credits
LifeupJ: Giving birth to this idea
Spikeboy: Everything
Caprice/Player1: Help with Gimp and Coding
Tsuki: Coding
Dentaku: Coding and for making the taunts work!

Music:

SWED Collection
(click to show/hide)

The Tiny Packs are small 2-5 song music packs which will come spur of the moment.
TinyPack01
Tinypack02
(click to show/hide)

TinyPack02
YTPMV Pack
*NOTE: I Highly suggest you turn music volume down in 8bdm options.*
Credits
Dentaku: Help with Audacity

Codes & Song Credits
(click to show/hide)

Jam Music Pack
Credits
Fox184: Idea and Requests
Spikeboy: Requests

Codes
(click to show/hide)

CutMut Music Pack
Mediafire
Dropbox
Codes
(click to show/hide)

Feel free to add any suggestions.

99
Help & Editing / How to make wadseeker detect my wad
« on: September 09, 2012, 08:35:14 PM »
Is there anywhere specific where i should upload it to? Please help!

100
Name: CutMut
Color Scheme: White&Black
Mini Background Story: You should have been there.

Attack: creates a small force field that lasts half of a second (like a ring around you)
(1.5 second cool-down)
Passive: can double jump (second jump is half of normal jump height)
Passive: when it falls into a pit it automatically super jumps out
Passive: randomly taunts after a kill (not always)
Rage: fires triple cutmanwep. lasts 25 seconds (travels faster, less than half the distance.)

HP: base hp 1337  
Speed: .3 times faster than normal
Defense: .50 more than normal
Skin: Cutman (currently working on a custom skin)
music: CUTMUT and OCTMUT (for last person) from the CUTMUT Music pack

Sounds:
(click to show/hide)

I am currently working on sounds, skin and a music pack for CUTMUT. Feel free to add any suggestions.

101
Cave Johnson's main does not kill, can we please have old cave back, just make him rarer or lower hp?

*also edited this accursed thing again*
(click to show/hide)

102
(click to show/hide)
*edited to make more interesting*

also, i suggest you put all unused suggestions on the front page in its on spoiler/section so people can give their opinions on them
without going through every page.

103
Quote from: "Tengu and Tango"
If you did that, I think it would be plausible to make it so if you damage it enough it gets temporarily stunned for a few seconds


EDIT: *cough* my hale suggestion <_<

I agree ^ but then everyone would spam on him so he'll stay still almost forever so idk how that would work

*cough* his hale suggestion (and mine :3)

104
Events / Re: MM8BDM Duel Ladder
« on: September 08, 2012, 03:36:26 AM »
In-Game Names: Bacon, Cave johnson, kaev jawnsun, behkun, len, and a parody of someones name
Times typically available: 4pm-2am est weekdays, almost any time weekends
Subscribe to Tri-Daily duels: sure, how?
Requested Rank: 800
______

Team Name: DEE DOUBLE YOU
Number of players: 2
Team Players: me, jman

105
Name: Behkun
Color Scheme: pink(ca) and dark red?(cr)
Mini Background Story: After Mastering the forgotten "Ring-Thing" Behkun, the bird resurrected by the Based god, sought out to live a life of peace. that was until a bunch of robots started picking on it.

Attack: shoots rings that rings that dissapear when it reaches a certain distance (3-5 ft maybe?)
(2.5 second cooldown)
Rage: a forcefield that lasts 20 seconds (instakills but makes him normal speed and can be hit but gets armor buff)

HP: 4000 (with 8 or more people, 2950 if less, 7300 if more than 15. no armor)
Speed: .5 times faster than normal
Defense: slightly below normal

Skin: Crow (if i get kapus' permission) if not, ringman
music:
(click to show/hide)


Sounds:
(click to show/hide)
(can they be randomized?)
intro: sounds 26, 50, 59, 60, 62
death: sounds 21, 46
rage:29, 32, 53, 55
win: 25, 65,
random after a kill: 28, 30, 34, 38, 66,
(since there are a lot i can convert them into a pack...if you teach me how)

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