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Messages - Jc494

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286
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: June 16, 2011, 09:35:00 AM »
Quote from: "Shade Guy"
Are you planning to add stuff to the gray area? It looks a bit bland at the moment.

Yes, the screenshot was a screenshot I took after I added in most textures. As for the map, I just did a small section of it.

287
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: June 16, 2011, 08:29:06 AM »
Quote from: "Kapus"
Progress.



This has to be the hardest spriting project I have ever taken.


I think I can do it, though!

Looking good so far Kapus, and I'm nearly done adding the Uranus Textures

EDIT: Now with a screenshot to show my progress
(click to show/hide)

288
Projects & Creative / Re: megaman battle & chase project
« on: June 16, 2011, 08:02:53 AM »
I found this in Megaman ZX a while ago.. I just didnt know how to screen it, but I found it on Spriters inc.


289
Projects & Creative / Re: megaman battle & chase project
« on: June 15, 2011, 11:54:59 AM »
As for the Wily stage it's barely started as I don't have a Layout done. Why dont we use this one:


Quote from: "ice"
http://www.megaupload.com/?d=BCY94MCK
(click to show/hide)
I'm going to probably have mets around the track drop items when you shoot certain ones like a yashichi that makes you invincble for 5 or 10 seconds
and of course add the mecha dragon

(also the track has a interesting layout)

290
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: June 15, 2011, 11:50:40 AM »
Right then. I will do Uranus' Stage, just I will use temporary textures until someone tells me which textures I will use. Should I use NemZ's?

Quote from: "NemZ"

(click to show/hide)

291
Quote from: "SmashTheEchidna"
Quote from: "Jack Corvus"
Just so you guys know, I'm doing Junkman X, for the Mapping contest. Whether it wins the contest, it's going to be Junkman X.

Add machines that are activated by Thunder Bolt! =D

I was gonna add something else much better.

292
MM8BDM Discussion / Re: Map Competition #2 - "Can you do better?"
« on: June 14, 2011, 11:50:51 AM »
Could I use a custom Texture for a door? (I'm making a Junkman themed stage)

Edit: Is it also okay if I get SickSadWorld to help me code a gimmick for the stage? (not an object, but acs Scripts)

293
Just so you guys know, I'm doing Junkman X, for the Mapping contest. Whether it wins the contest, it's going to be Junkman X.

294
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: June 14, 2011, 11:42:06 AM »
I can't code at all. The best thing I could do is come up with concepts for each class.

295
Quote from: "Shade Guy"
Someone may have posted this before, but Gravity Man's Gravity Hold has odd affect for some of the MM4 classes.

For example, Dust Man is launched around the room like one would be with the old Gravity Hold.

(click to show/hide)

This is still a problem.

296
MM8BDM Discussion / Re: Map Competition #2 - "Can you do better?"
« on: June 13, 2011, 02:53:47 PM »
I honestly do not know what kind of remix map I could make. Maybe a Junkman Remix. Maybe, Maaaaayyybeee.

It ends 24th June? Wow, I got less time to work on this then I thought! *Gets to work*

Inb4 Ivory wins. Again.

Edit: Wait... I can put Springs in my Junkman Remake? Sweet!

297
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: June 13, 2011, 11:43:24 AM »
Quote from: "Kapus"
Hoo boy.

How many different rotations would I have to make for this?

Well, I have an idea for Uranus' Stage, just to mainly make him as a decoration inside. Also, I start making Uranus' Stage?

298
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: June 12, 2011, 02:13:40 PM »
Quote from: "Kapus"
I would like to help with this expansion. Is there any spritework that needs to be done?

An idea I had was that Kapus could sprite T. Khamen from Uranus' stage. Anybody agrees?

299
Quote from: "Michael712"
Take your time. Remember what Spongebob said!
(click to show/hide)

Gotta agree there, I'm not rushing anyone. Just take your time Dusty, heck you could even do mine last of the 5 requests you got if you want to.

300
Projects & Creative / Re: Class based modification (POLL 4 DA TAUNTS)
« on: June 12, 2011, 01:52:07 PM »
Quote from: "Yellow Devil"
Sorry for the... lie about release yesterday, but there's so much to fix. I'mma do a CutmanMike and leave this here, tell me if I missed anythin'!

(click to show/hide)

Same here. *sniff*

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