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Messages - Jc494

Pages: 1 ... 19 20 [21] 22 23 ... 28
301
MM8BDM Discussion / Re: MM8BDMv2a Released!
« on: June 11, 2011, 10:40:09 AM »
Is it me, or do none of the new weapons (expect Freeze Cracker) get weapon energy from M Tanks?

302
MM8BDM Discussion / Re: MM8BDMv2a Released!
« on: June 10, 2011, 07:52:45 PM »
Well, this is a pretty nice Release. I played it and the new additions are very good indeed. Most of the weapons look very good and well made, including Treble Sentry, and Exit Path.

Too bad I can't play online.

303
Resources / Re: NemZ's tileset emporium
« on: June 10, 2011, 01:51:51 PM »
Wow, those Pirateman stage textures look... amazing. Nice work NemZ (even though I'm not part of the MM&B dev team, just wanted to say they look nice).

304
Projects & Creative / Re: Class based modification (POLL 4 DA TAUNTS)
« on: June 10, 2011, 11:36:48 AM »
Taunts please. Kthnksbai.

305
Might I be able to request a Magmaman Avatar?

306
Help & Editing / Re: Doom Builder + SLumpEd acting wierd?
« on: June 08, 2011, 12:21:29 PM »
Meh. Mods Lock this.

307
Quote from: "Asd967"
Lol, that was a joke on my part. (Though you can pull out a "pro" e tank camp there, hehehehe.)

Lol Needleman has some pretty cheap windows, being able to shoot through them and all...

308
Unfortunatly, HARMANX and GYRMANX are now on hold. I have so little time on the computer, that I only use it to continue my CTF map pack, and so I will have enough time to continue these maps after 23rd June. Sorry for the inconvince.

Also save CHAMANX for me too.... please?

309
THIRD! (although I haven't downloaded it..... yet)

Edit: Now wheres dat Blog Post Myroc?

310
Projects & Creative / Re: [EXPANSION] Mega Man Powered Up
« on: June 04, 2011, 10:31:45 AM »
Quote from: "Kapus"
Probably Monday, actually! We are very close to finishing right now. Just two more things to do, and both of them are more than half way done!


Stay Tuned!

Great, now don't pull a DTD on us and release it on the 13th. (In case you don't know, DTD said he'd release his hub map on a Monday, but then claimed he needed more time and decided to release the Monday after. )

311
Quote from: "Rawk Hawk"
Quote from: "Korby"
Before you ask why 5 isn't an option, it's not divisible by two or something yeah.

Also, v5C may not come out for awhile.

It was a few pages back so I can understand not seeing it.

Doh. My bad :(

312
My opinion: 5.
Not too little, not too much  :mrgreen:

313
Save MM3HARX and MM5GYRX for me! I'll work on them when I have to time  :|

314
Quote from: "DTDsphere"
Project on hold until MM7 expansion is released. I complete Portal 2.  :ugeek:  :ugeek:  :ugeek:

Good luck with that. Now don't spend the rest of the year on completing it, I want the 4TCTF map pack sometime this year! (This too.)

315
Help & Editing / Doom Builder + SLumpEd acting wierd?
« on: May 28, 2011, 08:10:25 PM »
Okay, this something very weird that happened to me. One day I wanted to continue one of my maps (the one which had the oil pits + wave bikes), but when I opened it with Doom Builder, the map was gone. This was strange at first, so I opened it with SLumpEd, and it game me an error:
"Not a valid Doom file!"
At first, I was pretty freaked out at this, however I had a backup of the map. I openend my backup and... the same thing happened. What went wrong?

I did not toy with the wad. The furtherest I've gone is added a third Oil Script, but this was not on my back up. If the file is corrupt, then how could it be corrupt on both my backup and on my computer? Please help...  :|

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