Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Jc494

Pages: 1 ... 22 23 [24] 25 26 ... 28
346
Projects & Creative / Re: MM enemy classes
« on: May 14, 2011, 07:15:18 PM »
I have a suggestion.

Bigeye Class:

Bigeye always hops, like Quint from the Classes mod. His main attack makes you do a long jump, and the alt does a High Jump. Both attacks drains all his energy so for balance purposes I suggest you have to hop 3 times then your energy bar would be full again and you could jump again.

347
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: May 14, 2011, 09:25:17 AM »
Quote from: "Disco"
Quote from: "Jack Corvus"
Are there any stages I could work on?
Can you link a few stages you've made in the past?

PM'd you some stages.

348
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: May 13, 2011, 06:30:47 PM »
Are there any stages I could work on?

349
The WWW board / Re: Megaman 8-bit Deathmatch Skype Family
« on: May 13, 2011, 05:42:38 PM »
Meh. I have an account: jack_corvus494

350
Here is my opinion on the MM4 Classes:

Toadman:
(click to show/hide)

Diveman:
(click to show/hide)

Drillman:
(click to show/hide)

Ringman:
(click to show/hide)

Skullman:
(click to show/hide)

Brightman:
(click to show/hide)

Pharaohman:
(click to show/hide)

Dustman:
(click to show/hide)

Also, I like Shadowman's new alt.

351
Quote from: "Guardian Knight"
I see Ivory, Cutmanmike and Yellow Devil, testing the V5A. so when will you release it?

Whenever they finalize the mod and test it for any bugs and glitches.

352
Quote from: "Sean Nelson"
Wow. Two people have backed out already.
There's some integrity.

Then again, MD and I haven't even had our first fight yet.
You need to say what you're planning to do about their desertion, Kenny.

Then what smarty pants? I don't drop out and get Stonefunk kicked out because I can't play? That's unfair, so I'd rather drop out, NOT back out.

353
Quote from: "TornadoMan"
CHAOS liked what u said but i got to say for u, u r good with bubbleman i liked using his bubble lead weapon but i cant wait sooo im getting it fixed but i got this other tounryment on sat and well when im gone to this thing my dad will fix it ok

Sadly, I might (keyword: MIGHT)  not be able to fight Tornado (if he wins). As much as I don't like waiting, I will have to be very paitent. Please do your match ASAP please.

354
Quote from: "Ice-IX"
Can't you just have Rawk play Chaos, instead of giving Chaos a bye? It seems unfair to give Chaos a bye after Tornado? Or have Smunch and Rawk compete for Tornado's spot? Just looking at the bracket, it seems HORRIBLY unfair to give Chaos a bye after Tornado beat Rawk and Mike (formidable opponents, even though they dislike having a reputation as such). Nothing against Chaos - I'm sure he'd want to prove his worth just as much as I want him to.

This is provided Tornado doesn't come back. But I feel you can have a better solution than just throwing out a semifinal.

Hmmmm, could work. Smunch vs Rawk to take Tornado's position.

355
Quote from: "Stonefunk"
Kenkoru, Jack Corvus cant play more the tournament because he has a lot of exams....

This. Therefore I won't be online for a long while till they are over. Sorry for any problems  :?

356
Maps / Re: MM8BDM Mapping Competiton #1 - WINNER!
« on: May 05, 2011, 03:29:11 PM »
Quote from: "Yellow Devil"
I am not surprised.

This.

357
Quote from: "~Sheena~"
umm... to that "you dont have to sit there", maybe you get caught by a Hardman you didnt saw coming from behind???
However, Hardman dont need a great Stomp Nerf, i think he need a Knuckle Nerf. he 1hko much Classes and he manage to survive because of his much amount of Health, so he can take on the Enemies himself, and thats probably not for what a Tank was made for. They were made for beeing a Front Attacker, assisted from the others behind him.

Thats what I said but people just answered my questions and the answer is no.

358
Another one? Can't. Sorry.

359
Help & Editing / Re: A Stupid Question
« on: May 01, 2011, 05:50:26 PM »
So, in short, this would be a co-op mode? Wow. We need one of those.

360
Quote from: "Myroc"
Like I said, this is something unique to the MM6 classes. No other class set is capable of this. I suspect there has to be something about the weapon-removal script for the MM6 classes that's different from the rest.

Adding on to what Myroc said, If you manage to activate Skull Barrier, you would be invincible.

Pages: 1 ... 22 23 [24] 25 26 ... 28