Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Jc494

Pages: 1 ... 23 24 [25] 26 27 28
361
Quote from: "Yellow Devil"
This is a perfect example of the differences in big and small games.

Classes like Snakeman are best in big games. Classes like Hardman are best in small games. If I nerfed him, he would just be unusable in anything over 4 men matches. Keep your distance! Attack him from his blind spots! And if all else fails, just circle him!

Sure. Then he stuns you and you get a punch in the face. Nice Strategy.

362
Quote from: "Korby"
...You do realize you just said "People use Hard Man because he's Hard Man," right?

My mistake for typing so quickly and without really reading what I wrote. Sorry.  :|

363
(click to show/hide)
Spoilered for space.

Well, you got me there  :? And if it does the same damage, still nerf is as people use Hardman for the Hard Knuckle and the ton of hp. Also the stun.

364
Quote from: "Bikdark"
Funny how people are complaining about Hardman, but not Wily.
But really, all he needs is a slight damage nerf, no more, no less.

Funny how Hardman is faster than Yamatoman. I mean, Hardman is much bigger and has more armor so how is Hardman faster than Yamatoman?

365
Well well,
Smunch vs Chaos Fantasy:
Round 1 : Gravityman stage
(click to show/hide)

Round 2 : Tomahawkman stage
(click to show/hide)

Chaos Fantasy wins!

366
Hardman needs a nerf. Why? I'll tell you why.
He's a bit slower than Megaman, with a near death weapon, which has a big hitbox, he has a stun (to make sure the near death weapon hits) and to top is all off he has alot of armour thus rendering him the most annoying thing to kill. Sure he's looks like a freaking tank, but shouldn't he be slow? I mean, he's faster than Yamatoman? What sense does that make? What's more annoying is that he is resistant to everything. He kills Topman in 1 hit, he is immune to Flashman's Time Stopper, magnets are not attracted to him and most of the time he just won't die. I'm sick and tired of always being killed by a Hardman and then being unable to kill it no matter had I try.

Suggested fix: Switch Yamatoman's and Hardman's speed and nerf the Hard Knuckle damage a wee bit.

Inb4 this post is ignored.

367
Well, rtist you're right. So i took 10 minutes of my time to make some cheap Paint Copy and Paste and we now have an updated Bracket!

(click to show/hide)

368
Anything Goes / Re: What is your avatar from/of?
« on: April 27, 2011, 07:16:32 PM »
I made a Quick-Stone-Man for Stonefunk! Who's next?

369
Anything Goes / Re: What is your avatar from/of?
« on: April 27, 2011, 06:21:59 PM »
Quick-Punk-Man! What do you think?

370
Help & Editing / Re: Wave Racers
« on: April 17, 2011, 06:21:54 PM »
You guys do know me and ice are working on the Battle and Chase project.... right? (Battle and chase being the only racing game of megaman)

371
MM8BDM Discussion / Re: 2 on 2 Classes Tourney
« on: April 09, 2011, 02:22:19 PM »
Name: Jack Corvus (or Mercenary)
Timezone: GMT +1
Availability: Depends. Mainly weekends.
Can I host: Nope.
Contact me where: Forums.

372
MM8BDM Discussion / Re: Screenshots
« on: April 08, 2011, 08:50:04 PM »
-3 million ping strikes again!

(click to show/hide)

373
Want another map? Fine. I have a plan for another one.

374
I could try and make Punk's Hud. But it will probaly be rather bad.. I'll try my best.

375
Name:Jack Corvus
Robotmaster: Flameman
When you can play: Depends. Mainly weekends.
I can't host   :(

Pages: 1 ... 23 24 [25] 26 27 28