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Messages - Jc494

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376
Quote from: "Yellow Devil"
I'm debating either MegaScrews, or normal Punk screws. Probably MegaScrews, because the Punk ones are just boring old projectiles and screwcrusherwep is fun!

Oh, that would be fun. Add in an energy bar (or something) for his dash attack and I'd kick ass with him.

377
MM8BDM Discussion / Re: The Megalympics!
« on: April 03, 2011, 06:48:08 PM »
Seems like a good idea, however, if I'd take part, I'd just be a burden for everyone due to my timezone (GMT +1), I'd rather not even try to sign up.

378
Enough about Quint, how will Punk work? I'm eager to know how he will.

379
MM8BDM Discussion / Re: Screenshots
« on: April 03, 2011, 01:46:45 PM »
Quote from: "SmashBroPlusB"
I'm going to laugh when MM7's Super Adaptor and YD's Jet Adaptor do the same exact thing.

Not quite. Super adaptor will have the charge up fist, and the jet can only be used once unlike YD's Adaptor.

380
Quote from: "Yellow Devil"
I've been twiddling my thumbs with nothing to fix so here!


Ready for a rematch?

Want something to fix? Fine. Fix Quickman's alt, as I once badly damaged my team mate, and I killed myself twice using it. For some reason the alt boomerangs do damage to everything, allies, yourself, you name it once they lock onto something.

381
It happened when we were playing classes. It never happened before.

382
HEEEEEEEEEEEEEEEEEEEEEEEELP (luigi style)

On Nu's server, we start a new game of TLMS classes and THIS happens to quite a few of us:
(click to show/hide)

I have no clue how this happened, and could you imagine how annoying it was to play in this condition!?!

383
W.I.P Forum / Re: MM1 original stage mode (Fine tuned monsters)
« on: April 02, 2011, 06:17:22 PM »
Quote from: "ice"
I need some testers for the new weapons and monsters I made atm its in it rough stages but I will improve them after a few tests

Also I need some coders to help with monster coding (adhering suzy, Bunbi heli/"smileing" helicopters, crazy razzy/the guy that breaks and attacks you in iceman's stage, and some others)

Any takers?

I can help too.

I'll send you Megaman's track now....

384
I replaced Eddie in the center with Saku, but I have another problem.


Code: [Select]
Unknown Type 5084 at (3296,-5344)DTD, I need help!  :ugeek:

385
My map is done, just I am considering Yellow Devil's suggestion to put Sakugarne in it...

386
Quote from: "Myroc"
I'm already working on the War Wheel idea. I got a small, linear suckish version that has the general principle involved in it if anyone wants to try, but I'm going to create a more refined one for the pack itself.

I'd like to try, As the only real thing I did was attempt to make a map based on your idea. It came out rather bad imo.

387
Quote from: "Yellow Devil"
I believe Myroc was working on his own idea. Until we see it, I guess nobody knows how he's going to do it.

I said I might do it. And since I found it a tad difficult to make the bases, I won't do any thing else apart from the "go into enemy base and you cannot turn back" part. (gotta work on reading posts more clearly before doing such stupid things).

388
My Map is almost done... just need to add objects (health, weapons and weapon energy) and I'm done.

I might take a crack at Myroc's idea though...

389
Quote from: "Ivory"
If I could inject some other possible ideas that may be interesting.

Right now all I see are maps with 4 teams all after each others necks. Could try some concepts where you have two different portions of a map. Light vs Wily in it's own map part and Cossack and Mr X on the other. The two 2 sets are completely unable to interact with each other. This makes it more like having two separate CTF matches going on at the same time and it's a race to see who wins first.

Seems like a good idea, however I doubt people would like this idea. Might give it a try though.

390
Since DTD posted his map from Doom Builder, Here's mine


It's not done yet, I still have to add objects and fill in certain spaces...

4294 lines btw...

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