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Messages - Jc494

Pages: 1 ... 25 26 [27] 28
391
MM8BDM Discussion / Re: Improving V1D
« on: March 30, 2011, 03:14:23 PM »
May I add something? The Time stopper in Skull Castle Entrance can be refilled by energy capsules.

392
Wow, your maps look almost done and I barely started mine....  :?

393
Quote from: "tsukiyomaru0"
We need this class:

I'm not serious, though.

I'd rather have a Buster Rod G. class.

394
MM8BDM Discussion / Re: Screenshots
« on: March 28, 2011, 06:04:10 PM »
This post will probaly be deleted or I will get shouted at because this has nothing to do with MM8BDM but...

I open Doomseeker, and this comes up.
(click to show/hide)

395
Wow DTD's gotta have patience with you Duora, but dont worry I would have asked the same questions anyways...

396
Wow, those textures look pretty sweet DTD. I'll start making my map now (even though you'd reject due to lack of quality).

397
My recolourings took me around 5 minutes to make, so obviously it's not so good. Oh well, I sent DTD the map with textures, if anyone else wants em pm me.  :ugeek:

398
MM8BDM Discussion / Re: MM8bdm Player Profiles
« on: March 27, 2011, 03:26:13 PM »
In Game Name: Jack Corvus/Jack Trollvus
Favorite game mode: Classes, CTF, TLMS, Invasion (sorta), Team DM.
Favorite weapon: Screw Crusher, Rain Flush, Shadow Blade
prefered skin: Galleon, Flameman
Favorite stage: Ringman, Brightman, Fireball Deathmatch (CSCM08)
Greatest Rival: Orange Juice, Bluebrawl, Celebi (basically the 3 dudes I never beat)
Reputation: Troll
anything else?: I make maps, and I will soon make a topic about my up coming CTF Map pack.

399
I'll try and make a map for this... though it will probaly be

Quote from: "DTDsphere"
Banished it into the fires of hell.

EDIT:

I made a small test map, using recoloured Centaurman textures to show the different team bases. (Dr. Light and Wily team bases are not shown since they are the normal red and blue textures).

Spoilered for space.
Dr. Cossack Base
(click to show/hide)

Mr. X Base
(click to show/hide)

400
Is Bass supposed to be able to break out of Flashman's time stopper by dashing?

401
Projects & Creative / Re: megaman battle & chase project
« on: March 12, 2011, 06:56:45 PM »
Might as well do Megaman/Roll's track :ugeek:

Update: Megaman and Roll's track is half done. The track itself is done, all that's left is adding in the correct textures, the skybox, the scripts, spectater area and anything else I'm willing to add.

402
Something very quick: Is MegamanC meant to use weapons that drop off Robot masters when they are killed? (Bikdark thinks I exploit when i do this.)

403
Help & Editing / Re: Guts Lifts. How do they work?
« on: March 11, 2011, 08:03:04 PM »
Hmmm... I copied and pasted the Guts Lift line defs and the Guts Lift itself and it works. However, this Linedef thing still comes up.

Quote from: "ficarra1002"
Miracles?
Oh come on, was practically asking for it.

... No i wasnt. I was just asking for help -.-

404
MM8BDM Discussion / Re: Screenshots
« on: March 11, 2011, 07:48:24 PM »
I don't mean to be a show off but... this took me by surprise:

(click to show/hide)

(click to show/hide)

405
MM8BDM Discussion / Re: Screenshots
« on: March 09, 2011, 07:59:23 PM »
Quote from: "Mr. X"
Puh-lease.  I did that a week after the game came out, and as Napalm Man, no less!

Repost
(click to show/hide)

I'm not gonna read all the 218 pages to look for such a thing.

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