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Messages - Jc494

Pages: 1 ... 4 5 [6] 7 8 ... 28
76
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: March 02, 2012, 04:35:22 PM »
Quote from: "Lego"
Quote from: "Ivory"
The chapter boss has already been planned out. :cool:
lrn 2 read

I think he meant a secret boss as in Punk in Chapter 4, not the chapter boss.

77
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: January 29, 2012, 10:22:20 AM »
Quote from: "NemZ"
So... what's going on with this expansion?  Anybody actually doing anything?

It sure would be nice to see at lease one of the expansions I helped out actually get released...  :(

I really don't know what's going in. We have 1 stage ready and a few skins ready as well. As for Uranus' stage, I stopped working on is as just about every map I make gets rejected by the community (My RNC, TBG and B&C maps are all rejected or just plain rubbish). I could work on it more, but there's no guarantee that it will be good and/or people like it.

78
Quote from: "Solarblast5"
Jack corvus said on skype that he would not be able to make it to the match today.

Oh you, I was just being silly.

79
W.I.P Forum / Re: Weapons based on in-game accuracy (Programmers requested
« on: December 28, 2011, 02:44:13 PM »
Quote from: "Human Destroyer"
Rolling Cutter- less range, a bit of a damage nerf

I find this funny because Rolling Cutter does 1 damage. Good luck nerfing that.

80
Mega Man Discussion / Re: There's no StarForce Topic. Why?
« on: December 11, 2011, 12:46:47 PM »
Why did they stop? Here are my 2 theories:

(click to show/hide)
At least thats what I think.

81
W.I.P Forum / Re: Classes: now with science
« on: December 05, 2011, 06:58:27 PM »
Quote from: "Michael712"
Yamatoman: Make him fire one OHKO spear that he must go a collect before it goes into a pit or someone steals it.

I guess we'll be able to steal King Yamato's spear.

After all, he has our Rush Jet.  :|

Edit: I spent around 35 minutes coding and did Quickman, Crashman, Quickman, Centaurman, Flashman, Drillman, Brightman, Freezeman, Starman classes.

(click to show/hide)

82
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: December 04, 2011, 04:21:40 PM »
Quote from: "Fyone"
Quote from: "Joseph Collins"
That's perfectly normal, as Mega Man 8-Bit Deathmatch handles F_SKY1 as a "skybox" texture.  Basically, you make a skybox somewhere else in the map, toss a Skybox Viewpoint in, then go back to your main area and select F_SKY1 as your ceiling/floor texture to show the skybox.

I believe your question about skyboxes was answered earlier in this very thread.  :3

Well, actually I wasn't talking about how to make a skybox, because I already have a skybox. I was saying that when I put F_SKY1 as my ceiling texture it works fine with my skybox, but when I do it with my floor texture the same glitch happens as the one if you had 'no texture' (!).

Possible fix: Raise the Skybox viewpoint object by a height. Usually I do it 8, 16 or 32.

83
MM8BDM Discussion / Re: how often do you play mm8bdm?
« on: December 04, 2011, 04:19:21 PM »
I play when I feel like, when there's a classes TLMS/TDM server up and when I don't feel like working on certain projects (mainly TBG and RNC).
Also when I'm not playing anything else.

84
MM8BDM Discussion / Re: Is MM8BDM dead yet?
« on: December 04, 2011, 04:17:16 PM »
I have to disagree. The only reason is because most of us here are teens who have to go to school and put up with it. During summer we are free and play MM8BDM 24/7.

85
W.I.P Forum / Re: Classes: now with science
« on: December 04, 2011, 04:12:24 PM »
I wouldn't mind helping out as a coder. I am a beginner however I know how to do some of the stuff mentioned in the opening post.

86
Anything Goes / Re: Where did you get your name?
« on: November 30, 2011, 08:02:34 PM »
Hurrrrr
I really like Jack Corvus from MMSF3, too bad I can't change my name because Apollo Flame is so much cooler  :cool:

87
Anything Goes / Re: What is your avatar from/of?
« on: November 30, 2011, 07:59:21 PM »
Jack Corvus drawing by =V-Affinity
Original Picture: http://v-affinity.deviantart.com/art/Jack-Corvus-Request-195391977?offset=10

88
Projects & Creative / Re: megaman battle & chase project V1c released!
« on: November 28, 2011, 07:37:35 PM »
Quote from: "DarkAura"


Hopefully these work.

A bit funny and silly at the same time, but what will be his weapon?

89
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: October 28, 2011, 05:11:25 PM »
Quote from: "VyseTheLegend96"
Ok ill update the op that the weapons are done....and that pluto (map) is done.

You did pluto? Has anybody else tested it or looked over it?
We'll probably need a testing team once we have a decent number of stages to test.



I'm really confused on who's doing what for maps.
People take them, then drop them.

If you are working on a map, please say so and ill update the op.

Are all the skins finished?

If i could know who's doing what for maps, i could start working on one today.
But its my fault for not being here to take note of these things, but its better to organize things now then never.

EDIT: I edited the op. I put what i did know and what i dont know. If anybody can fill me on the status of these things, ill update the op.
Will look through the thread later today.

I'm working on Uranus' stage.  :ugeek:

90
Projects & Creative / Re: megaman battle & chase project V1b released!
« on: October 26, 2011, 06:13:37 PM »
Quote from: "Strange Metool"


Junk Man just got a job at a garbage company.

The Junk Truck!

Is that.... a maltese Garbage Truck?

Instant thumbs up from me.

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