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« on: June 14, 2011, 05:50:33 PM »
FAVORITE
MM1: Thunder Beam - It has good strength and can attack above and below you.
MM2: Quick Boomerang - Though it may have the power of the regular Plasma Cannon, the speed makes up for it. I also shoot to the music with it.
MM3: Top Spin - This was a battle between Shadow Blade and Top Spin, but I just can't get over the fact that a big robot named Gamma has a weakness which is spinning. XD For all of you who thinks Top Spin sucks, you just don't know how to use it.
MM4: All of them - This game is special because all the weapons have some use in the game, I love it.
MM5: Power Stone - You may think I'm crazy, but Power Stone can be useful in some spots and IMO, it's really fun to use.
MM6: All of them - This is different from MM4. MM6 has badly uniform weapons, 5 of which do exactly the same in terms of power, but I still have fun with all the weapons and it's neat to try them all out.
MM7: Slash Claw - IMMA RIP YOUR FACE OFF!
MM8: Tornado Hold - It's a nice one-sided barrier, it REALLY helps in Astro Man's stage and does decent damage.That is, if you don't know the Mega Ball trick...
MM9: All of them - All the weapons are very useful in all the stage, especially if you are serious at Time Attack
MM10: Triple Blade - It has devastating power close range and can pick off enemies with only one blade at times
MMV: Electric Shock - All-time POWERFUL weapon. However, you cannot move when ttacking, but that is when jumping comes to mind.
MM&B: Tengu Blade - Nice power, and it ricochets off walls.
MMK: Sakugarne ...Meh, they all are good.
Least Favorite
MM1: Super Arm - Not very useful because you have to pick up specific flashing blocks and it is only good for getting Magnet Beam.
MM2: Atomic Fire - A powerful weapon if fully charged, but that's only what it's good for; and even if the power is strong, the ammo consumes like a Hummer and you might as well be using the Plasma Cannon instead.
MM3: Spark Shock - Oh man, this weapon is bad. It doesn't kill or hurt an enemy, it just paralyzes it in place. This may sound like a good thing, but any enemy can push the enemy of the "paralyzing spot" and the now un-paralyzed enemy will come and attack. Not good.
MM4: Nothing - See what I wrote on MM4 favorite weapons
MM5: Star Crash - It may be good at cancelling enemy attacks, but that's only what it's good for. It may look cool, but it's weak in power. Advise to only use it as a shield not for offensive means.
MM6: Nothing - See what I wrote for MM6 favorite weapons
MM7: Wild Coil - Wild is right. It's a little hard to use because of the weird arcs and hard-to-use control.
MM8: Water Balloon - As much as I LOVE to spam this weapon, this weapon had little to offer. It's weak in power, and it goes in a weird arc which makes it hard to aim at first.
MM9: Nothing - See what I wrote for MM9 favorite weapons
MM10: Rebound Striker - It may be that I suck at using it, but this weapon is weak, unless you bounce it off a wall first. What really pisses me off is the ammo consumption. At least make it 28 shots, not 14!
MMV: Deep Digger - Similar to Super Arm, it only works for specific blocks of rock. (<-- Oh gosh, I lol'd when I wrote that)
MM&B: Magic Card - It's not a BAD weapon, but it's worst out of all of them. Really, it's only good for picking up items.
Favorite Weapon Combination: MM9
Least Favorite Weapon Combination: MM2
Favorite Adaptor: Super Adaptor - Flying + PAWNCH = This adaptor
Least Favorite Adaptor: MM5 Rush Coil - With Rush and your jump combined, it equals the same height of all the other Rush Coils. Also, the increase from 2 bars/jump to 4 doesn't help it either.