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Messages - DarkAura

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1126
Help & Editing / 3D Conveyor Belts?
« on: October 04, 2011, 01:07:46 AM »
Just a quick question we need answered:

Is it possible to make 3D floors that can be used as conveyour belts at the same time?

1127
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: October 03, 2011, 11:45:21 PM »
Aura - Wait a minute...they don't explode? Could've sworn that...I guess they don't.

1128
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: October 03, 2011, 11:27:16 PM »
Quote from: "Star Dood"
Ya gotta make ya layouts. Layout is one of the most important aspects of a map.

And making maps that mimic something are perfectly fine too.

Now, how am I going to make those barrels? I would think they require a damage linedef on the bottom, but I suck at coding.

Aura - Yeah, damages anything while it's falling, able to stand on while dormant, and explodes when shot at enough similar to MMPOIL's oil vats.

1129
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: October 03, 2011, 11:19:23 PM »
Quote from: "Star Dood"
Why the hell am I mapping? I can't even import textures for christ's sake.

Why not let Dark and Lament do it?  :lol:

Aura - Can't map

Lament - Well, somewhat. We can map, but only in making maps that mimic other maps from different games. Hate to get off-topic but, for example:

(click to show/hide)

This is a map we made, not an official map. Decent, I know. It may look like a good map but, upon closer inspection, it almost perfectly mimics the first area in the Tallon Overworld in the first Metroid Prime game. That's pretty much the only things we can map. So, to sum it up, We can't map unless mimicking another map.

1130
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: October 03, 2011, 10:54:11 PM »
Quote from: "Star Dood"
Hmm hmm hmm, okey dokey:



If memory serves me well, I believe that the ones on the left are on the end of the conveyor belt, and the ones on the right are on the conveyor belt itself.

Also, should I add the barrels?

Aura - I'll fetch the barrels, don't worry. I'll present what we've got at the end of the day.

1131
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: October 03, 2011, 10:38:01 PM »
Quote from: "Star Dood"
Question: Would anyone know how to possibly make the conveyor belts switch directions in Mercury's stage?

Other Question: How do you do animated tiles?

Aura - The conveyor belts shouldn't be that difficult to script, I think. So I can probably try something like that.

As for the animated tiles, again I ain't good at teaching. If you would like to show me the textures to animate, I can piece it together for ya.

1132
General Gaming Discussion / Re: Games You Like That Everybody Else Hates
« on: October 03, 2011, 09:08:05 PM »
Lament - Not afraid to admit this same was somewhat fun to play:

(click to show/hide)

1133
Mega Man Discussion / Re: Fanmade robot masters
« on: October 03, 2011, 06:27:34 AM »
Aura -

Waltz



Professor Wolfchild's most loyal creation. The spikes on her armor can rip through titanium metals like paper.

"Care to dance, Megaman?"

Good Point: Sharp-minded
Bad Point: Unfriendly
Likes: Dancing
Dislikes: Loud music

Weapon: Spike Lariat

Spike Lariat is a boomerang-like weapon, similar to Shadow Blade, that launches a spiked ring foward then returns after a set amount of time. This weapon is also chargable. At full power, the user performs a spinning dash attack straight foward for a set amount of time, similar to Punk's charge attack. During the charge, if you hit a wall, 8 spikes will spawn in different directions, damaging anything they hit. The charge can also be performed in mid-air, perfect for clearing large gaps.

1134
Anything Goes / Re: Spamthread V.1
« on: October 03, 2011, 01:52:43 AM »
Aura - Attempting with Megaman 3

Gameplay:
3=2

3 was the first Megaman game to impliment the sliding feature which opened several new paths to escape or proceed through certain situations, making things easier, but 3's difficulty it the only downside to it. I'm not ashamed to admit i've only beat Megaman 3 twice from scratch, although I used the Rush Marine glitch to help. 2 may be difficult, but I've traveled down that road a lot, so I know my way around it. Item-2 for Heat Man? Not that nessesary. For me, that is.

Music:
3>2

Wily Stage 1 is repetative. That is all.

Weapons:
3<2

The majority of weapons in Megaman 3 have some kind of clunky gimmick behind them:
Top Spin is a melee attack.
Shadow Blade is decent.
Spark Shock is useless.
Magnet Missile shoots vertical at airborne/underwater enemies.
Hard Knuckle is too slow.
Search Snake is a floor-hugger, but still decent.
Gemini Laser is okay until it hits a wall, then you have to either wait for it to hit something or pause/unpause.
Needle Cannon is the most effective weapon.

Some of the weapons in Megaman 2 share the same fate, like Metal Blade's high attack power paired with it's low ammo consumption, Atomic Fire's ammo-sapping charged attack, Leaf Shield being used for "grinding" purposes, and, like LlamaHombre said, Time Stopper not even being considered a weapon unless fighting Quick Man. However, they are still more useful than 3's weapons and Spark Shock.

Bosses:
3<2

With the introduction of Doc Robot into Megaman 3, it like fighting against 24 Robot Masters in one sitting: the original 8, Doc Robot 8 times using the exact same pattern as Megaman 2's RMs, and the RM rematches. The major reason why I sometimes get frustrated with Megaman 3 is because of Doc Robot. At least Megaman 3 makes up for it with easy Wily bosses, not counting Yellow Devil MK2.

1135
Forum Games Archive / Re: Defeat something with something else!
« on: October 02, 2011, 10:28:00 PM »
Quote from: "Pie man"
(click to show/hide)
Everybody knows that Chuck Norris beats everything!!! :cool:

Lament -
Quote from: "The rules clearly"
Chuck Norris is NOT a trump card.
So *smacks Pie Man*

and redo:
(click to show/hide)

1136
Forum Games Archive / Re: Defeat something with something else!
« on: October 02, 2011, 10:23:30 PM »
(click to show/hide)

1137
MM8BDM Discussion / Re: Screenshots
« on: October 02, 2011, 03:35:37 AM »
Aura - Crystal Hunter, I see.

1138
Quote from: "Star Dood"
It would be fine to add Wave Man and Blade Man from the DOS games.

It doesn't really matter about the names. They're completely different from one another; so meh.

Aura - Wave DOS = Hydro Man
Blade DOS = Shred/Shredder Man
Oil DOS = Torch Man (just remindin')

1139
Anything Goes / Re: What is your avatar from/of?
« on: October 01, 2011, 07:20:35 PM »
Quote from: "Korby"
I wonder if anyone gets the point of my avatar yet.

Aura - I take it that it has something to do with Classes?

A good guess seeing Wood there, your preferred class.
And with Skull, Dust, Cut, Fire, Needle, and some other character, I take it that represents all the UP/OP classes.

1140
Anything Goes / Re: Spamthread V.1
« on: October 01, 2011, 07:14:49 PM »
Quote from: "Lifeup J"
Woah! Did you create those skins all by yourself??

Aura - Mostly sprite rips with a tiny bit of editing and sprite recolors. The Mega-Tango fusion I made was inspired from some Megaman fan-game I found. And the logo I also made.

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