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Messages - DarkAura

Pages: 1 ... 77 78 [79] 80 81 82
1171
DECORATE and ACS Modifications / Re: Uki's Weaponry (LMS rotation now in!)
« on: September 25, 2011, 11:37:02 PM »
Lament - I see Bubble Crab's weapon and, what I think might be, Magna Centipede's charged weapon.

1172
DECORATE and ACS Modifications / Re: Lament's Weapon Archive (Gamble Cards)
« on: September 25, 2011, 10:58:37 PM »
Quote from: "FiniteZero"
Pokemon Deck? Sounds awesome!

inb4 Magikarp as Ace.

Lament - Riolu is Ace, Magikarp is Joker
I can make it, but only if I get suggestions. 460+ Pokemon, not counting Unova-dex, and only 14 cards.

1173
DECORATE and ACS Modifications / Re: Lament's Weapon Archive (Gamble Cards)
« on: September 25, 2011, 10:53:43 PM »
Lament - If someone suggests who gets on what card, I might make a Touhou deck, although I ain't much of a fan of the series.
I might even try a Pokemon deck, but only if people show some kind of intrest.
Before someone asks: no MLP decks.

1174
W.I.P Forum / Re: [CUSTOM EXPANSION] Kirby's Adventure
« on: September 25, 2011, 08:57:29 PM »
Quote from: "TheDoc"
Are we really going to have Whispy Woods as a skin? That'll be interesting.
And how would Warp Star work as a weapon?

Lament - I doubt Whispy would be a skin, probably just an obstacle or a boss in Vegetable Valley. However, someone can try making a skin based off of a Whispy Jr. from Kirby 64. Again, doubting because it's not part of the expansion's original intent.

As for the Warp Star, would not work like a weapon. I'd suggest using Warp Stars as a repacement for teleporters.

1175
Anything Goes / Re: Spamthread V.1
« on: September 25, 2011, 03:10:45 AM »
Aura - After everything I read/seen, I've decided I'm not getting it. I, honestly, was expecting it to be more adventurous, like Squeak Squad. It looks like a cross between that and Canvas Curse, so Korby was right about that. As a bit of a die-hard fan of Kirby, I still need to keep track on any good games coming out, and I dont think this will cut it. I'll just have to wait until Return to Dreamland comes out for a decent, fun, somewhat long-lasting game.
Or until Dream Drop Distance comes out, whichever comes first.

1176
Projects & Creative / Re: Class based modification (V6A WOOO)
« on: September 25, 2011, 01:29:34 AM »
Lament - Do I ever.

1177
Anything Goes / Re: Spamthread V.1
« on: September 25, 2011, 01:14:57 AM »
Aura - Being the dedicated player that I am, I need to ask for a popular opinion:

(click to show/hide)

Is it worth it?

Reason that I am asking this is because I managed to beat Epic Yarn %100 in, at least, 3 days tops. Now, is a game like Mass Attack a game that will take a while or will I be setting a personal best?

1178
Projects & Creative / Re: Class based modification (V6A WOOO)
« on: September 25, 2011, 01:01:47 AM »
Quote from: "Star Dood"
Screw PU voices, the cartoon ones are the only good ones.

Lament - Now, who has the Guts to go into the ONLY episode that Star Man is in to find him a decent taunt, without complaining about the episode he's in?

1179
Anything Goes / Re: What is your avatar from/of?
« on: September 24, 2011, 03:01:19 AM »
Quote from: "LlamaHombre"
I don't think Star Man was in the Ruby Spears cartoon!

Lament - He is, but only in "this" episode.

1180
Anything Goes / Re: What is your avatar from/of?
« on: September 23, 2011, 07:14:58 PM »
Aura - I wanted to start working on our RM team, so I decided to make this:

RWN 007 - Arcane Man

1181
Forum Games Archive / Re: Defeat something with something else!
« on: September 22, 2011, 11:21:57 PM »

1182
Mega Man Discussion / Re: Fanmade robot masters
« on: September 22, 2011, 11:12:49 PM »
Aura - Use Drake Man or Wyrm Man, they're technically the same thing.

Anyway, I think I'll just lay my RM ideas here.

(click to show/hide)

1183
Mega Man Discussion / Re: Fanmade robot masters
« on: September 22, 2011, 04:35:13 PM »
Aura - Satellite Man Orbital Man! Just a suggested name.
I do see how it is a bit experimental, seeing a bit of Galaxy and Astro in him.
But, nevertheless, excellent artwork as always!

1184
Projects & Creative / Re: [Map Pack] IX-Pack
« on: September 20, 2011, 11:39:51 PM »
Quote from: "Ivory"
I already fixed IDM14.

I'll rephrase what I said. I make my maps primarily vanilla gamemodes. Other gamemodes(classes, roboenza,etc) are a secondary worry.
What I mean is I'm not breaking vanilla balance for the sake of classes/roboenza/etc. If there is a bug such as that shadowman in IDM14, please report those things.

Lament - And for that, I am deeply sorry. I did test it in a vanilla gamemode and found the same result. I just didn't know it was already reported.

Gotta get my thoughts together and focus more, I'm starting to lose it.

1185
Projects & Creative / Re: [Map Pack] IX-Pack
« on: September 20, 2011, 09:06:28 PM »
Lament - I don't know if anyone announed this bug yet, but:
(click to show/hide)
I should spy on him more often.

EDIT: I did test this in a real gamemode and the bug still works.


Also:
Anyone ever notice this in IDM19?
(click to show/hide)
Not the text.
This level takes directly underneath MM4TOA. Pretty neat idea.

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