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Messages - ~Sheena~

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91
Well i know it would be bugged, but Gravity isnt a well Weapon for Classes Mode. His normal Fire is fine i guess, but Altfire is a Pain in Pitfall Maps. well my idea would be a little Change of the Weapons effect. instead of getting troll'd away they could get damaged and fall on ground if they are in Air. (Like Hardmans Altfire) this would be a Traphole Skill for Gravityman, but its just an Idea, i dont thought of this would be better.

92
Quote from: "Mr. X"
Gravity Man has to have Gravity Hold.  He wouldn't be Gravity Man without it.  However, I'll probably either increase down time between blasts, reduce the radius of effect, or a combination of both.
you were too fast, i editet my post. D:

93
1. Problem is the Energy Bar of some Classes, included Elecman.
2. Gravitymans Gravity hold is a bad Idea i think, we just made MM6BLI and i saw the Gravity Victims falling into the Water. maybe that Gravityman Alt Fire can be replaced for something better? after all that Gravity Hold dont got Gravityman's Effect, it got Megaman's
3. Maybe a little Napalm/Elecman nerf? that Alt Abuse of Elecman is becoming a bit annoying last Time, Btw. i see endless Napalmmans, bombing the whole room o.o"

94
MM8BDM Discussion / Re: Rules for Deathwind's Servers
« on: March 06, 2011, 11:41:22 PM »
Messatsu, watch over your LMS Server, Rulebreak is Peoples Favor. *sigh*

95
Its not like i dont like i dont worth your work, but the new classes from MM5 you added, makes this Mode a bit unfunny for me.

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