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Messages - King Dumb

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61
Yeah I'm 100% on board with Galactan being mafioo.

Attack Galactan

62
MM8BDM Discussion / Re: MM8BDM v5 - Weapon Tuning (Search Snake)
« on: April 25, 2016, 04:59:34 AM »
Quote
Allowing the player to aim the snakes lets them use the weapon how they want -- something not necessarily fleshed out in vanilla 8bdm (most weapons do one thing and one thing only).
This is an interesting point. I don't really think it's in the interest of the game to 'flesh out' every weapon in this manner... Trade-offs among weapons is a primary balancing factor in every arena shooter, and this is even more important for MM8BDM than most because of the number of weapons (and also because of the underlying philosophy of the Mega Man games themselves). Classes are a different matter, because you're left with one or two weapons to navigate every situation you find yourself.

I think it's pretty wrong to consider Search Snake "criminally underrated" - this is a currently terrible weapon - but I do think that the ability to aim it will be a very powerful buff. I understand there is some conflict of niche going on here but I can see a solid case for S. Snake as the (relatively) close-range cousin of other floor-huggers. I think playtesting with this change applied will be able to tune damage.

63
Events / Re: Cutstuff CTF Competition 2: That's My Horse!
« on: April 25, 2016, 04:51:07 AM »
I was actually the one to originally suggest a pure-community vote. Bias is more concentrated on a judging panel. I don't feel that there are enough good judges that aren't already participating in the competition. If you want judges, suggest them to me or Freeman privately. Good luck finding three "unrelated, unbiased judges". Also if you want to submit a map anonymously, no one's stopping you.
Quote from: "Knux"
The last time a mapping competition was made in which community votes determined the winner, this is exactly what happened. See, the issue here is that when you throw around the word "competition", it is heavily implied that there will be a set of judges who know what they're dealing with and know what to seek in what they're judging. Fact of the matter is that (with no offense implied) most of the community doesn't know what a good map is. Sure, they can vote for their favorites, but the mappers who spent real time and effort into their maps will be overlooked and nobody is going to learn anything from it. And since there are no actual judges around to give feedback on how to improve the maps, it all amounts to a waste of time after realizing that all the time and effort spent in making your competition map was for nothing. It doesn't even help that the prize for the competition are some meaningless pixels to flash at everybody on your forum posts, but I sure as hell wouldn't call the community's favorite map an architect just because they liked it. If we're going to use specific tastes which vary from person to person, this ain't judging for shit - it's throwing around bias and just making those who didn't win the oh-so coveted medal feel like total shit. Any sane person would assume nobody's got time for that, but hey, if someone still wants to participate in this for whatever fun they might find in doing so that's fine too. I sure as hell aren't, though.
This whole post is really poorly thought-through. Saying the community doesn't know what a good map is as nonsensical as it is disrespectful. Nobody's making maps to put in a museum; they're making maps because they enjoy it, because they want to bring their ideas to life, and because they want people to play on them. Effort and time do not equal quality (though some amount of effort can always get there); reception (I'll talk about Bikdark's issue with this word in a moment) is a far better indicator. Good maps are the ones people find fun, and people vote for the maps they find the most fun (don't worry Bik, I'll get to you in a sec). That the prize for the competition is a bunch of pixels is actually a good thing if you're worried about this stuff: why would anyone get so worked up over such a thing? The way you're talking sounds like you don't think the fun of making a map is cause enough to participate. Any map entered into this event will receive far more concentrated exposure than in a standalone release/pack; that's why I'm using this event to release my first map. Also, your concerns seem based on the idea that there is some objective way to evaluate maps, which there really, really isn't. This is content creation for a video game, not a dog show.
Quote from: "Bikdark"
Given the cliquishness of this community, I find it astounding that ANYONE would think community voting would be a good idea. There exist very few groups of people that value quality over camaraderie in this community, so it's a given that they'll vote for their best friend rather than the guy they don't like who has an INFINITELY better map -- simply because they don't like him. Bring back the panel of completely unrelated, unbiased judges, please.
This shtick about cliques has run its course. See my PM response to your similar complaints from a month or so ago (and again, feel free to share that if you want the dialogue to be public). For anyone else, the tl;dr is that the clique argument is outdated, numerically and socially; it's always been the easiest thing to raise concerns about (which is fine; I'll just always try to explain to you why you're wrong). If you have a problem about how certain groups of people are interacting with the rest of the community, you can talk to them directly to fix it. If you just dislike a couple people because you think they're annoying or something, that's cool. That's not fucking cliques, that's just people.
Based on the effort you've put into this post I don't imagine you'd actually want to engage in a discussion on this matter in the nitty-gritty. For example, FTM2 is practically asking you to cite it here, but you didn't. If you'd like to do so, I'd be happy to reconcile the differences between the Judge Rankings and the Community Rankings using the same sort of thought processes that a competition judge (of the sort you want) would use. But that should not happen in this thread.

If either of you feel the urge to reply again, please read over your reply before posting it here. If it's a complaint about the event format, fine; if it's a more general or greater-scope complaint, post it elsewhere.

I'd like to reiterate a point Knux alluded to; it's a competition for the sake of it. It's just for fun.

That being said you're all in big trouble once I figured out how to use GZDB

64
Hey RifleGod!

I've moved the topic to Help & Editing, just so if you have other issues other people may be able to find this thread and help!

Version 2.1.2 is the version you should be using! At the time of MM8BDM's last update, the most recent version of Zandronum was 2.0, hence the mention in the update you read. However, by now Zandronum has updated to 2.1.2, and MM8BDM-v4c is still compatible. Every server is using Zand 2.1.2 now, so you'll need that version to play online.

Did you receive any errors or messages in the console when your game was crashing? If you can provide any more details or pictures, I'll bet we'll be able to figure out what's causing the crashes pretty quickly.

65
Forum Games Archive / i haven't looked at that file yet but i will now
« on: April 21, 2016, 02:48:57 PM »
Yeah, I agree with you Maxine. But for now, let's focus our energy.

Attack xColdxFusionx

66
MM8BDM Discussion / Re: The Zero Jump, Silent Fall Challenge
« on: April 19, 2016, 04:47:19 PM »
I figured I'd provide some hints to anyone still attempting these challenges! For future reference, when I say "bloop", I'm referring to the landing noise (i.e., one of the things you're not allowed to do.)

MM1ELE:
Most of this map is pretty easy. The end is very tricky though, both in figuring out what to do and in execution. Here are some hints that should help you figure things out!
-Remember, you can tap towards a ladder as you descend next to it to land without making a noise.
-While you bloop if you land on the ground after using a Gyro Pad, there are other things you can land on instead.
-If you stand inside one of the windows of the elec trap hallways and jump, you don't bloop.
-Mega Ball is a three-dimensional object and the bounce it gives you is constant. As long as you touch it above floor height, you'll bounce instead of kick it.

MM5DAR:
This is the hardest of the three maps.
-In my first run I used Rush Coil 4 times, for 4 different weapons. Of these 4 uses, two were necessary (I think), one made something much, much easier, and the other made something a bit easier.
-A few parts of this map require you to bounce on Mega Ball, but it doesn't seem like there's a good way to begin bouncing (since you can't jump onto it). Remember that you can climb elevation while bouncing on Mega Ball.
-A few weapons on this map are difficult to both acquire and escape from. Practice Mega Ball bouncing and give yourself plenty of W-Tanks. If you're using Rush Coil to get to a weapon, see if you can get to it without Rush Coil. This might allow you to save Rush Coil to use to escape from that weapon location. (Note: This isn't always possible.)
-

MM8CLO:
Execution-wise, this is the easiest map, but there are a few non-obvious things to figure out. That's the difficulty of this map, and as such these hints are a little more vague. There are also a few options in this map, where you can use one tricky strategy over another based on preference.
-There is an instance where good timing will allow you not to bloop. This provides an option for you.
-You only need to use Tengu Blade once.
-If you ever played JTE's Prop Hunt, try to remember some of the good hiding places. This could provide an option for you.
-Inventory and weapon ammo are obvious resources to you. There is one more resource that is less obviously helpful... This could provide an option for you.
-There is a trick that is easier with SR50, but still possible with SR40 (normal straferunning). This trick could provide one option for you.

67
Help & Editing / Re: Tutorial collection.
« on: April 19, 2016, 02:59:34 PM »
Hey original-jerem! I've included some pictures so that hopefully we can get your problem fixed!


1. Make sure you add http://www.best-ever.org/wads/ to your Wadseeker list.


2. Make sure that Wadseeker is putting the files someplace where Doomseeker can find them. In other words, make sure your Wadseeker file location (Wadseeker -> General) matches your File Paths location. Also, I think the error you're getting may have something about "Target directory is not set, is invalid or cannot be written to," so make sure the directory you use actually exists!
(Click the spoiler to see the image)
(click to show/hide)

68
Okay now is about the time that we should start voting off mafia members since there are apparently six of them (Alice was the only one who voted for Zytix, she did 60 damage to him) so let's get that started shall we

Attack Gumballtoid

69
Anything Goes / Re: General Offtopic Discussion
« on: April 19, 2016, 01:32:46 AM »
IT'S MONDAY NIGHT

YOU KNOW WHAT THAT MEANS

SORRY ABOUT LAST WEEK I WAS GONE

MONDAY NIGHT FOOTBAWL

THIS TIME FEATURING SV_UNBLOCKALLIES

AND A NEW MAP?!?!?!?!!?

192.99.6.150:15074

70
MM8BDM Discussion / The Zero Jump, Silent Fall Challenge
« on: April 16, 2016, 07:45:27 PM »
Some silly, difficult challenges for y'all to try.

THE MM1ELE CHALLENGE
1. Begin at Thunder Beam.
2. Collect every weapon on the map, then return to Thunder Beam. (Not counting buster upgrades, but it doesn't matter.)
3. You cannot press the jump button.
4. You cannot make a landing sound.
5. You must be standing totally still to end the challenge.
6. You cannot use Exit Unit.
7. Server settings at default. (No stupid gravity settings, air control, unlimited ammo/inventory, etc.)
8. Only vanilla MM8BDM loaded.
9. sv_cheats set to FALSE.

THE MM5DAR CHALLENGE
1. Begin at Crash Bomb.
2. Collect every weapon on the map, then return to Crash Bomb. (Not counting buster upgrades, but it doesn't matter.)
3. You cannot press the jump button.
4. You cannot make a landing sound.
5. You must be standing totally still to end the challenge.
6. You cannot use Rush Jet.
7. You cannot use Eddie.
8. You cannot use Astro Crush (but of course, you must still acquire it).
9. Server settings at default. (No stupid gravity settings, air control, unlimited ammo/inventory, etc.)
10. Only vanilla MM8BDM loaded.
11. sv_cheats set to FALSE.

EDIT: NEW CHALLENGE
THE MM8CLO CHALLENGE
1. Begin at Thunder Claw.
2. Collect every weapon on the map, then return to Thunder Claw. (Not counting buster upgrades, but it doesn't matter.)
3. You cannot press the jump button.
4. You cannot make a landing sound.
5. You must be standing totally still to end the challenge.
6. You cannot use Exit Unit.
7. You cannot use Party Ball.
8. Server settings at default. (No stupid gravity settings, air control, unlimited ammo/inventory, etc.)
9. Only vanilla MM8BDM loaded.
10. sv_cheats set to FALSE.

EDIT NUMBER 2 FOR VERSION 5:
THE MM7SHA CHALLENGE
OK, this challenge is really hard, so there are two versions. All normal rules of ZJSF apply (and you are not allowed to use Super Arm nor Eddie nor Exit, every other weapon/item is fair game).
Version 1 - Hardest version, SR50 only: Start at Noise Crush, end at Noise Crush.
Version 2 - Easier version, SR50 not required: Start at Scorch Wheel, end at Scorch Wheel.

- No jump button means NO JUMP BUTTON AT ALL. No jumping, jump cancelling, getting extra height on gyro pads, etc.
- The last three rules for each challenge are just to cover all the bases. Basically, do this as if you were in a normal public server and had to do it.
- If something isn't prohibited in the rules (and it's not something stupid like cheating), then it's fair game.
- These are all possible, but each very difficult! None requires SR50. (SR50 does make MM8CLO a tad bit easier, but it is 100% possible without.)

Good luck, and let us know here what your struggles/successes/ideas are! Maybe yours ideas or strats are better than ours!

71
Welcome to Cutstuff!

I've moved your post to the Help & Editing subforum, where all questions like these go!

As for your issue, this is a known issue with the current version of the game.

This post here provides two helpful links. The first will show you a way to bypass the boss completely. The second link will provide a simple patch you can load after the main file on the launcher to fix the boss.

Let me know if you need any other help!

72
Events / Re: Cutstuff CTF Competition 2: That's My Horse!
« on: April 12, 2016, 04:10:12 AM »
Not only will I be participating in this competition (lets go bby), but I'll also be putting together some fun CTF-related activities over the course of the competition to increase exposure to my favorite game mode, get people more hyped about new CTF maps, and maybe spread some sick CTF knowledge that people can use in their maps!

Stay tuned for these things!

73
Anything Goes / Re: General Offtopic Discussion
« on: April 05, 2016, 02:02:41 AM »
Friendly reminder: please refrain from posts reading only "XD" or just single words in the future! It's a rule on this forum, aimed at keeping the forums clean and productive! I know this is the General Offtopic Discussion thread, but there are still some standards we'd like to uphold!

---------------------------------------------

In other news

[9:59:10 PM] King Dumb: R
[9:59:11 PM] King Dumb: U
[9:59:12 PM] King Dumb: READY
[9:59:13 PM] King Dumb: 2
[9:59:16 PM] King Dumb: RUMBOLLLLLL

IT'S MONDAY NIGHT

MONDAY NIGHT FOOTBAWL... IG 1FCTF

STAT TRACKING SOON?? WHO KNOWS!!!!

192.99.6.150:15005

74
Forum Games Archive / Re: CUTSTUFF MAFIA TOURNAMENT (signups)
« on: March 31, 2016, 04:01:19 AM »
yolo +sign_me_up_dude

75
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: March 29, 2016, 08:05:20 AM »
Quote from: "LlamaHombre"
If you have questions over specific people or pretty much anything I said in the second spoiler please just leave it out of this thread. Quote me and move it back to the Spamthread, ask me personally through like PMs or whatever, do whatever. Leave this thread to discussion of the new content.
Sorry, I need to cut the conversation short here.

It is about respect, Bikdark. Not the kind of respect you're thinking of; it's about respecting authority. Llama is not 'someone', he is a moderator and the manager of this thread. You didn't respect that. Oops.

No more of these sorts of talks in this thread. That goes for Bik, Knux, Gospel, as well as anyone else of course. Feel free to continue your discussion somewhere else, as long as it stays within the rules. Nobody is stopping you from making your own thread (though I don't imagine that would go how you hope it would) nor from having this discussion somewhere.

I've responded to all of your questions and more in a PM, Bik; feel free to post that entire message somewhere better if you so choose, but if I see any more posts about these topics in this thread, I'll be deleting them and taking additional action.

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