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Messages - King Dumb

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601
Forum Games Archive / Re: Hurt & Heal - Robot Masters {New Rule, Read It}
« on: November 30, 2011, 01:25:42 AM »
Hurt Charge
Heal Napalm

Charge Man - 7
Napalm Man - 14

602
Forum Games Archive / Re: Hurt & Heal - Robot Masters {New Rule, Read It}
« on: November 30, 2011, 01:04:14 AM »
Heal Napalm Man
Hurt Charge Man

Toad Man - 4

Charge Man - 11
Napalm Man - 11

Tengu Man - 2

603
MM8BDM Discussion / My chosen path is harsh...
« on: November 16, 2011, 12:34:39 AM »
In Game Name:
King Dumb; King Dumb, Bindmaster; Aurora; Ballademan; Napalmman V2.0; General Zelgius; The Black Knight
Favorite Game Mode: TLMS, 2F-CTF, Duel
Least Favorite Game Mode: Invasion Deathmatch.
Favorite Weapon: Silver Tomahawk
Favorite Class: Napalm Man and Tomahawk Man
Preferred Skin: Depends. Most often you'll see me as Commando Man, Skull Man, Ballade, or Knight Man, and these are my favorites.
Favorite Stage: MM5CHA, MM5STO
Greatest Rival: I don't really have a distinct rival. A couple of people come to mind, but I doubt they'd agree. So for now, I'll say none.
Reputation: That's for you to decide, isn't it?
Anything Else?: I have more names, but ambiguity and formlessness are priceless.

604
I challenged Reboot to another match. We agreed on 10 frags, one duel. The duel took place on MM5CHA.

(click to show/hide)

Good duel Reboot! That being said, we have decided to execute RebootRaeg.

605
MM8BDM Discussion / Re: Skins you've associated with players
« on: November 02, 2011, 12:47:13 AM »
I'll post in this too and stuff.

(click to show/hide)
These are just the ones I could think of in like 2 minutes.

606
I too shall sign up for the Evil People team.

Also my first tourney.

607
Anything Goes / Re: What is your avatar from/of?
« on: October 12, 2011, 12:38:07 AM »
I am a square too guys.

608
Projects & Creative / Re: Class based modification (V6A WOOO)
« on: October 04, 2011, 04:48:14 AM »
I don't see why YD shouldn't make the changes to the bots. It's not like it is hard, nor does it have any effect whatsoever on online play. There is no reason why this change to the bots shouldn't be implemented for the sake of those who do enjoy playing classes offline (or would enjoy, if the changes are made).

The superficiality of this discussion about where to map the altfires and seconds weapons is very blatant to anyone who hasn't participated in it. If you'd really like to put some thought into it, what Myroc has stated in his most recent post makes the most sense. No switching involved. It uses three keys that should already be close at hand: +attack, +altattack, and invuse. The pointless bickering about who said what is just that: pointless, and a hindrance to the smoothness of the project.

Anyone who finds some flaw with this idea seems to have two main qualms. The first is 'But I don't use that key!' This is not a problem considering that anyone can modify their configuration to fit the changes whenever they play classes (ie, put the invuse key closer to a dominant finger). Even more, it is easy to create specific configs for classes like Punk, Timeman, or Shadowman, or any other class without a simple mainfire-altfire setup, and these configurations can be bound to one key you can press whenever you need it (or, you could make an alias that both selects the playerclass AND changes to an appropriate mapping.)

The second qualm seems to be about the use of other inventory items with classes that would get the inventory-item treatment. While I would say this is also an unfounded argument considering the fact that you can bind a key to use an inventory item even if it isn't the one selected, I understand that not everyone has comfortable and ready access to enough keys around their movement keys to make room for such a bind. So instead, I'll say it is unfounded because of the sheer lack of actual issues that can be had with this. In practice, you won't accidentally use Carry instead of you're altfire; in practice, you won't even find a compelling use for Carry most of the time you're playing classes. For the times you do need it, consider this (mostly talking to JaxOf7 at this point): If you're willing to switch weapons, aren't you willing to switch items?

Also JaxOf7, people are trying to avoid switching as much as possible because they can. In vanilla 8BDM, of course there's no way to change weapons without switching. In classes, classes only have a limited number of three (possibly 4 in Shadow Man's case, I can't remember as I haven't played as him in a while - though if he has 4 that is too many) very similar, often intentionally combo-able attacks. I don't know about you, but I'd take having to switch items (which I'd rarely do) over having to switch weapons (which I'd have to do often for Punk, Shadow Man, or Time Man.


On another completely unrelated note, I posted my thoughts on Skull Man in the OP/UP topic. I will avoid posting it here for now until I really feel compelled to. I would however like it if people would go read that page 4. I've seen little to no direct contradiction or response to my opinions, and so therefore I must assume until further notice I've blown erryone's minds with either ignorance or clarity ololol.

609
MM8BDM Discussion / Re: Who is op and up in Classes?
« on: September 28, 2011, 11:41:18 PM »
A few of us were having a discussion about Skull Man on Skype, and I had certainly had an opinion about him before, but I began to develop it more. I shall present this now. This is pretty long, so I spoiler'd it. This is also my first big public analysis, so yeah.

(click to show/hide)

610
Anything Goes / Re: Spamthread V.1
« on: September 28, 2011, 03:59:19 AM »
Look at all of you, complaining about homework. I have 5 AP classes, amd do you see me complaining? Nope. Time management skills (read: procrastinating like a boss) are the solution to every problem. Budgeting your time (read: procrastinating like a boss) works wonders. I made a goal this year to maximize my productivity (read: procrastinate like a boss), and it has been working out quite well.

In all seriousness, the ratio of the amount of homework that gets blown off till later by me to the amount of homework I am assigned is nearly 1:1, reduced from like 787739292 to 787739293. But, while things like AP Chem, AP Physics, AP Calc, or AP World History or Literature may seem worthless, I enjoy learning. Also, AP Psych is never ever ever EVAR worthless.

611
Anything Goes / Re: Spamthread V.1
« on: September 26, 2011, 02:24:06 AM »
Fun fact. Internet sociology is one of my all-time favorite studies. The enormous size coupled with the speed with which people are connected and the domination of a certain website(s) make the Internet one of the richest places (read: THE richest) for psychological and sociological research and experimentation.

As for this discussion of kid's shows, MLP is one. Pokemon is one. In my opinion, what makes a show 'kiddy' is nothing that developers say, nor can any amount of argument change the fact. If a show focuses on light themes like those Roc enumerated, AND DOES NOT DELVE INTO THEM OR INTRODUCE MORE COMPLICATED ONES IN ADDITION, then it is for kids. What CF said originally about the commenting or whatever makes sense and I would believe that that is the case for all of that fanbase if I didn't know any other bronies. Hardly any of them ever give the impression that their 'obsession' is purely for sarcastic humor. I can't see any other reason for the demographics, but I have seen little to no evidence of this most reasonable justification.

Oh, and Blue's Clues was my life when I was a toddler. I watched it religiously. My first hatred was born when Steve was replaced by Joe on the show; I wanted to kill that man so that Steve would return.

EDIT: Oh, and I agree that the MLP community is not a problem. I'm just giving my analysis.

612
Anything Goes / Re: Spamthread V.1
« on: September 25, 2011, 03:37:54 AM »
True enough. Even more, Mario couldn't jump on enemies in his first game (unless you count his real first game in which he was the villain).

It's a conspiracy! of two characters out of like you know hundreds

613
Anything Goes / Re: Spamthread V.1
« on: September 25, 2011, 03:26:23 AM »
I hatt the powers that be for tainting Kirby the way they have hnnnnng! Epic Yarn was fun, sure, but copying abilities via swallowing is Kirby's, y'know, signature moveish thing. Mass Attack is fun as well, but I'd rather they add gimmicks to copying abilities, rather than replacing them or overshadowing them. This is why I cannot wait for Kirby's Return to Dreamland. For those of you who don't know, this is a game for Wii which is basically Kirby's New Super Mario Bros. Wii. There are four playable characters: Kirby (with awesome epic new copy abilities), Bandana Dee (ninja-like in playstyle), King DeDeDe (hammer) and Meta Knight (yeah).

I'm glad I'm not the only one who likes MM better than OoT. OoT was fun and all, but I found MM to have superior side quests, and the areas of MM stood out to me far more than those in OoT. TP is still my favorite, though.

AND YES! Four Swords Adventure is amazing with 4 players.

614
Anything Goes / Re: What is your avatar from/of?
« on: September 12, 2011, 01:42:23 AM »
Mine also was also made in Minecraft as well, also mine is by ThatGuy074 as well also.

615
MM8BDM Discussion / Re: Weapons Damage per Second Chart
« on: September 07, 2011, 11:14:34 PM »
So does that mean you just count the number of shots that connect? Or is the give 1000 regulated so you can just subtract at the end?

I am only asking all these question because I think it would make these statistics even more helpful if they could be converted into simple formulae for the amount of damage inflicted by a weapon in x seconds over y map units. While of course map units cannot be counted exactly in the heat of battle, if one trains their eye well enough, I imagine this information could be extremely useful.

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