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Messages - King Dumb

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76
Anything Goes / Re: General Offtopic Discussion
« on: March 29, 2016, 02:47:43 AM »
I don't know where the server thread went, but

MONDAY NIGHT FOOTBAWL

HAPPENING NOW

INSTAGIB 1FCTF

192.99.6.150:15005

LET'S GOOOO

77
Anything Goes / Re: General Offtopic Discussion
« on: March 26, 2016, 10:09:25 PM »
Yo

First, let me shed a little light on the situation. The only reason I'm saying this in this thread is because it is here that everyone is looking right now. As you all know, after v4c, Korby and I inherited leadership over the development team. At around August, I essentially fell off the face of the Earth for a few months, until around Christmastime. Once 2016 rolled around, I once again fell off the face of the Earth, until about 5 days ago.

The causes of these were purely personal, nothing to do with anyone here. I do not pretend that personal reasons excuse my lack of leadership on the dev team due to absence, but I also do not regret what has happened. For my own personal well-being I felt I had to do what I did. I'm aware that such an empty reason is tired and abused, so if you really want to test my story or your own cynicism feel free to do so, but privately.

So I do believe I may be at fault for many of the complaints that appear not only in these preceding pages, but also for many I see across Skype and in-game. While I cannot regret my decisions for my own sake, since they were necessary for me, that doesn't mean I am not filled with shame for what I might have brought about (or, incidentally, failed to have brought about) for the community and the game that have given me so much. For my failures as a leader of the development team, I apologize, without hope or agenda.

I'm not so audacious as to assume I speak for the development team now, but Bikdark, even if those posting here disagree with you, I don't think they are ignoring you. I actually believe you may find progress, or at least resolution, in making a formal suggestion thread in pursuit of your idea(s) for patches to the game. At least in a suggestion thread, it becomes very clear when conversation derails.

Now, to address the rest of your platform, Musashi. Bikdark and OJ are not trying to take over MM8BDM as you seem to believe they are. I can guarantee you that. And to address a latent concern that has festered but never quite been mentioned publicly for many months: in the relatively brief time during which I was active as a leader of the team, my friendship with Bik and OJ never once compromised my professional integrity. I can also promise you that.

As for the rest of you, I will just say this. In my eyes, it is not the development team's job to entertain you. It is the development team's job to make MM8BDM great, and to make you want to play it. There is a difference. I feel some of what Bikdark has to say has been diluted by the conflation of the incompetence of one with the complacence of another. That is the cause behind the many different and often disparate complaints you see in these preceding pages. As for me, I see many prisoners sitting on top of their keys. There is an enormous apparatus in place here for community members to enjoy, and if it does not satisfy you, then move on. But I think some of you are missing the point.

Second, though I have been absent and would have held no grudge were my duties already revoked, my name is still green and so I have a responsibility to this forum. If I see any more name-calling or personal insults I will feel that the discussion needs to be ended. As it stands now some of you are hovering near or even past moderator action. Per Llama's call the discussion can continue, but only modulo its ability to stay within the rules.

P.S.:
(This has not much to do with the above, but seeing as this is my first post in a very long time I feel the need to make some sort of statement.)
Third, and to continue on some of what I mentioned in my first point, I want to reiterate this. I never lost my passion for MM8BDM. I still believe I have a wealth of knowledge about the game, what works, what doesn't, what sucks, what doesn't, etc. I still believe I see a path forward to making MM8BDM even more fun than it already is, and I still believe in myself as a leader. When, yesterday, the pursuit I bet the last 9 months of my life on (not to mention the next 50) didn't pay off, and I was left alone, physically in shock, and lost, what did I do? I played MM8BDM. In what was absolutely the lowest point of my life, playing MM8BDM was the first and only thing I considered doing. My point in telling you this is not for pity, for I absolutely hate 'being vulnerable' and never will be again, but to tell you yes, I still care about this game, and yes, I still think of you all as very good friends.

That being said, while I do know MM8BDM like the back of my hand, my performance in the last 8 months cannot be ignored. Nor can I ignore that I do not see my own path forward at this time, in life (and, in case you didn't already know, Cutstuff is part of my life). For that reason, though the statement is of little value after 8 months of absence, I do resign, at least for now, from my position on the development team, until my new place here and my new path can be determined.

I'll probably be around and playing though. If the trend set by last night continues then I certainly will be.

78
Events / Re: Fly Casual, Rise Above - Duel Tournament of Champions Ep
« on: September 04, 2015, 05:25:45 PM »
Alrighty folks! Now that I'm not dead anymore, time to finish this enormous tournament!

First of all, I wanna give a big congratulations to our top 6 remaining competitors:
Michael
King Dumb
EazyDI
Tlp
Kapus
Fyone

The two matches we await now are Tlp vs. EazyDI and Kapus vs. Fyone. The observant will note that EazyDI vs. Tlp has exceeded its two week benchmark... due to my absence I was not around to prod and facilitate for a while, so I'm giving them a little bit more time to make something happen.

Stay tuned!

79
Anything Goes / Re: General Absence Thread
« on: August 30, 2015, 08:02:02 PM »
Hey everyone!

I didn't really leave but I've been gone for about a week. And mentally absent frequently for even longer than that. KD's #Summer2015 wasn't the greatest in many private respects, and this August has seen many pretty deep changes in my life and in my responsibilities outside of the forums and MM8BDM. I've been relatively inactive this month as I've been adapting to these changes and balancing them all. I've told a few of you some of the details but suffice it to say that I've been struggling in many aspects haha.

So, to cut to the chase, I'm posting here to let you all know that the dust isn't settled quite yet. But my Go-Goggles are on at last and my passion for MM8BDM and for Cutstuff's community has never been stronger than it is right now, so I am. I have a lot to do and catch up on, and I'm pumped for all of it!

I'd like to ask you all to forgive my recent (and less recent) absence, and more importantly to be excited about what's in store for MM8BDM... though I know I don't really need to ask that of any you nerds  :ugeek:

Also thanks to Korby and Michael for being awesome while I was gone!

80
Events / Re: YD Classes V8A Team Hoyp Tournament - Started!
« on: August 24, 2015, 03:14:07 AM »
M2K vs. FIDK

Map 1: MM6MRX - M2K's pick
M2K bannned Punk, Centaur, Time, Wily
FIDK banned Spring, Ring, Cold, Sword
M2K played Ballade (KD), Bright (Korby), DM2 (Mickle)
FIDK played Bright (Turbo), Hornet (Llama), Drill (SmashBro)

M2K 3-0 FIDK

Map 2: MM6FLA - FIDK's pick
FIDK banned Spring, Ring, Bright, Sword
M2K banned Punk, Centaur, Time, Flame
FIDK played Burst (Turbo), Freeze (Llama), Star (SmashBro)
M2K played Galaxy (Korby), Charge (Mickle), Bomb (KD)

M2K 3-0 FIDK

Good games Turbo, Llama, and Smash! Good luck in your upcoming matches!

81
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: August 20, 2015, 08:46:53 PM »
We've been keeping you all waiting long enough for some more screenshots...

(click to show/hide)
so let's remedy that  :cool:

Let's take a moment to get a couple more shots of MM9MAG
(click to show/hide)

But it would be a-pollen of me if I were to only show you stages you've seen! So today you'll see what all the buzz is about with Hornet Man!
(click to show/hide)
Unfortunately, you don't get to see any chasing bees in action today. But always watch out beehind you...









...beecause someone may bee watching you...
(click to show/hide)

82
Anything Goes / Re: Happy birthday to me? :\
« on: August 16, 2015, 04:23:51 PM »
Happy birthday!  :)

Unfortunately though, we can't have people making new threads for their own birthday, so I'll be locking this.

In the future if you'd like to announce your birthday, please do it in the General Offtopic Discussion (since this is pretty much where people do such things anyway), or in the How old is this community? thread.

Thanks!

83
Seeing as this has slowed down for the time being, I'd like to start bringing up some maps that perhaps haven't been mentioned in detail yet, but that I would still like feedback from everyone on!

By all means, continue to post about any maps you want to talk about as well! The discussion is surely not limited to just one map. But for those with no burning complaints at this time, please share with us your thoughts on MM2QUI. A very old map, it may seem odd that only now people have begun speaking negatively about it, but nevertheless I have noticed recently multiple grievances with the map's level of symmetry and its grid-like nature. Even since the addition of more ways to travel past the quickbeams.

What do you think about MM2QUI? Do you feel it's fine as-is, or do you feel that it could use some changes to become better? Or do you think it needs completely replaced??? Share your thoughts about MM2QUI here!

84
Rejected / Re: Suggestion: change the stats to be more like the real ga
« on: August 14, 2015, 03:54:26 PM »
Thanks for the suggestion! We have gotten similar suggestions in the past. Let me see if I can explain to you some of the problems with your suggestions!

Unfortunately, while some of these changes may be strictly closer to canon, in practice they simply don't work for MM8BDM, for a number of reasons. Perhaps the biggest of these reasons is that in a 3D environment, landing hits with projectiles becomes a lot more difficult than it is in a 2D environment (the Mega Man games). We have to keep this in mind when we transfer over weapons from the 2D games to our 3D games. For example, area-of-effect weapons like Rain Flush remove the need to aim in a 3D environment, so we need to take that into account when we balance the weapon's damage and ammo usage. In this vein, reducing damage to real game levels would make playing MM8BDM far too frustrating, as actually fragging opponents would take far too long (especially with our current health system); you have to put in the effort to aim Metal Blade in a 3D environment (already one of the more difficult weapons to land consistently), and when you do so you only deal 4 damage? That will get very unappealing very fast.

Reducing damage and ammo usage to be in line with the 2D games would also cause a whole slew of balance and design problems, because the real games only have to differentiate between their 8 or so weapons. MM8BDM currently has weapons from MM1-8, MMB... currently 82 weapons that need to all be different enough from each other, so that they're distinct. Each Mega Man platformer has much less concern about making weapons similar to other Mega Man platformers, because they'll never be used at the same time. So if we tried to change our numbers to be like the real games, we'd encounter a lot of issues such as "This weapon and that weapon are exactly the same!" or "This weapon is a better version of that weapons!".

So, it's not really possible to make the weapons feel like Mega Man by using the exact values from the real games. We have to compromise, and make weapons that are based on the real games and try to achieve the same themes, but that also fit into an arena shooter like MM8BDM.

85
Events / Re: Fly Casual, Rise Above - Duel Tournament of Champions Ep
« on: August 14, 2015, 03:31:55 AM »
I'm alive again!

Due to informed loss of interest (as well as the passing of the 2 week benchmark), Sir Juicy has been dropped and Tlp now advances to fight Mendez!

That leaves one more match until we have a finalized top 8! I had better start preparing my body once more  :cool:

86
Events / Re: Fly Casual, Rise Above - Duel Tournament of Champions Ep
« on: August 03, 2015, 11:55:25 AM »
Muzaru vs. Smunch
Round 1: MM2MET - Smunch's pick
Muzaru 10-5 Smunch
Round 2: MM3HAR - Muzaru's pick
Muzaru 10-5 Smunch

With that, we have three matches remaining until we have a finalized top 8!

Let's keep up the good work everyone... I can't wait to see some of the really hype matches we have coming up. But I also hope you all become irreversibly bad at this game before I have to fight you ;___;

87
Events / Re: YD Classes V8A Team Hoyp Tournament - Started!
« on: August 02, 2015, 05:42:37 AM »
M2K fought the Hiltopians.

Map 1: MM1DW2 - M2K's pick
M2K bannned Quint, Wily, Slash, Gyro
Hiltopians banned Charge, Ring, Spring, Dive
M2K played Sword (KD), Galaxy (Korby), DM2 (Mickle)
Hiltopians played Bright (Boby), Frost (MMR), Grenade (Dafty)

M2K 3-0 Hiltopians

Map 2: MM7DW3 - Hiltopians's pick
Hiltopians banned Charge, Ring, Galaxy, Sword
M2K banned Quint, Slash, Wily, Bright
Hiltopians played DM2 (Boby), DM1 (MMR), DM4 (Dafty)
M2K played Time (Korby), Spring (Mickle), Pharaoh (KD)

M2K 3-0 Hiltopians

GGs Boby, Dafty, and MMR ;-;

88
Events / Re: Fly Casual, Rise Above - Duel Tournament of Champions Ep
« on: July 29, 2015, 12:46:38 PM »
Raveman vs. Tlp
Round 1: MM3SNA - Rave's pick
Tlp 10-6 Raveman
Round 2: MM3HAR - Tlp's pick
Tlp 10-6 Raveman

89
Events / Re: YD Classes V8A Team Hoyp Tournament - V8B Polls
« on: July 28, 2015, 04:57:40 AM »
Reminding everyone to specify if you want any of MWS, Pirate, Magic, Toad, and Crystal banned if v8b is used, since some people (Watzup, Stonefunk) haven't specified. Also specify if you want Rockman banned or not.

I'd also like to question why Rockman has a more stringent requirement than those other 5 classes. All of which were changed for v8b significantly, Rockman's exclusion from the original v8b-poll post seems to me to be only an oversight, especially considering that unlike those other 5 (or maybe 4 of them), his suspect traits were not directly nerfed in v8b. And his tendency toward Allowed in the previous poll is also no reason for exclusion, because Pirate Man was tied in that poll.

Also everyone vote so we can start this thing I'm hoyp

90
Events / i hope v8b gives hard armor to cloud man
« on: July 25, 2015, 05:56:10 AM »

Lyrics so you can sing along:
(click to show/hide)

(click to show/hide)

BACK FOR MORE THIRD PLACE CRUSHED HOPES KNUCKLES CHAOTIX VICTORY

THE REVITALIZED, RETOOLED, AND RENAMED


TEAM M2K

FEATURING
Michael as the M
[7/24/2015 1:07:24 PM] Onigiri: i need to know michael's availability ; -;
[7/24/2015 1:09:16 PM] Michael Montgomery: but I'm always around ;-;

Korby as the first K
[7/24/2015 1:17:13 PM] King Dumb: but Korby whats your availabiliy
[7/24/2015 1:17:56 PM] Onigiri: not 5-10 mondays or wednesdays
[7/24/2015 1:18:09 PM] King Dumb: k

and King Dumb as the second K
[7/22/2015 10:55:21 PM] Onigiri: you should let me know your available times later
[7/22/2015 10:56:15 PM] King Dumb: at this point it's pretty much "unpredictably but often, and predictably with advance notice"


*In other words we're available a lot, contact us though. Korby and I check CS PM regularly, otherwise you can add me on Skype. Username is k1ngdumb.
---------------------------------------------------------------

I don't really understand Gemini Man's inclusion on this list of classes up for banning. More to the point, I can't see any reasoning that could support his banning that doesn't support the banning of Skull Man.
Quote
[1:42:40 AM] King Dumb: what's the common denominator of all these classes up for ban-vote?
[1:42:55 AM] Communist Mage: Let's see here
[1:44:08 AM | Edited 1:44:17 AM] Communist Mage: They've got either mechanics that give them enough of an edge in tlms or are simply given attacks/mechanics too powerful altogether, such that if they were not banned, they would need to almost always be banned/played to not handicap teams using any other strategies
Other words that have been used are "antifun" and "overcentralizing". I wager that Skull Man is more "antifun" (railgun, following similar lines as Gemini [Gemini turret bullet speed is less than half the speed of Skull shots]), "overcentralizing", has more of "an edge in tlms", and by far is more likely "to almost always be banned/played to not handicap teams using any other strategies" (see: every other classes tournament) than many of the classes currently on the strawpoll (those being Gemini, Search, Dynamo, Rockman, Gyro, Crystal and probs even Woodman imo).

Just my two cents, otherwise I think this list is mostly good.

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