https://allfearthesentinel.net/zandronum/download.php?file=8bdm6aplus-v1b8.pk3b8
wep remove option
minimap works with wep remove properly
test classes renamed
"L Wep"
https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lweps-v1c.pk3weapon balancing for loadout and extra weapons
v1a
new weapons: stop flasher, gravity squeeze, dynamo conductor, hyper galaxy
skull barrier
-depletes twice as fast off-wep
plant barrier
-reduced healing-ammo efficiency
-increases healing from other sources while up
black hole
-can now be switch off while keeping black hole up
-however, will not detonate off-wep
v1b
increased black hole damage 20->25
plant barrier heal rate and healing decreased. heal amp incrased. drains to 0 ammo and shot costs 1 ammo.
crystal eye damage 67->52
skull barrier
cooldown 80 tics -> 130 tics
if don't take hit, lose more ammo
invuln 10 tics -> 5 tics
v1c
modstuff
plant barrier lms limit
weapon ammo bars are based on selected weapon's ammo as opposed to selected weapon
generic ammo bar and second ammo bar
https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lweps-metalms.pk3