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Messages - JaxOf7

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166
DECORATE and ACS Modifications / Re: Jmod
« on: June 03, 2017, 11:10:55 PM »
http://allfearthesentinel.net/download?file=jmod-v5b-v1b.pk3

v5b-v1b
*Weapon order within weapon categories now corresponds to game order
*PlantBarrier rework. Auto-heal drastically reduced, amplifies other heal sources.
*DuelItemPatchJ implemented with slight changes. Replacements go like this
new items:
smaller health capsule: 5 health
energy bundle: 2 small health, 2 small ammo
Small-Health-Capsule-Tank: ETank but only 15 health
Large-Weapon-Capsule-Tank: w tank but less ammo and you can only carry 1
Small-Health-Capsule-Tank + Small Health
Large-Weapon-Capsule-Tank + Small-Health-Capsule-Tank + Small Health

replacements:
Large Health Capsule->Small Health Capsule->Smaller Health Capsule

ETank->SHCTank + Small Health
WTank->LWCTank
MTank->LWCTank + SHCTank + Small Health Capsule

Party Ball drops: energy bundle
Exit Unit->energy bundle

EddieSummon->LWCTank
TrebleSentry->ReggaeTrick
BeatSupport->EddieBomber

ArrowBusterUpgrade->DuoFistUpgrade
LaserBusterUpgrade->DuoFistUpgrade

AdaptorUpgrade->TornadoBlowWep
TrebleBoostUpgrade->TornadoBlowWep
RushJet->SakugarneWep
RushMarine->SakugarneWep

TimeStopperWep->TimeSlowWep
SkullBarrierWep->LeafShieldWep
CentaurFlashWep->FlashStopperWep
/duel

167
Closed / Altfire Critique
« on: June 01, 2017, 07:41:39 AM »
v5B introduced altfire.
It is a completely optional bind that replaces binds and tech skill, emphasizing strategy and accessibility.
Let's see how we did.

The good
Every charge weapon, Drill Bomb, Scorch Wheel (emulating rapid fire)
I have no additional comments for these, they are perfect.
Remote mine (emulating switch-off-switch-back)
This just works too.
Gyro Attack (emulating fire and switch-off-switch-back)
Also good, though trying to do this manually is quite a ways slower and tougher.
Sakugarne (emulating rapid jump cancel)
Short hop on alt is good. I feel I should point out a minor issue on whether alt should start up the Sakugarne (it currently does not). It's odd, but also shows the player something is up with alt on this weapon. I don't really know.

The bad
Treble Boost (emulating ???)
There's no non-altfire way to fire single shots with ammo. If transform vs single shot was done through holding/tapping main, we'd have something. Also firing single shots while transformed is odd and questionable. Also also, it would be convenient if alt while transformed detransformed you, emulating switch-off-switch-back (while also having some code that allows switching off of Treble Boost when it is your only weapon).
Copy Vision (emulating megabuster)
You don't always have the megabuster and I don't believe Copy Vision should be able to act as a free megabuster. Either have CopyVision alt be able to mimic your current buster, or think of something else.

Missing, add
Spread Drill (emulating fire and switch-off-switch-back)
Like Gyro Attack, you can currently fire multiple unsplit projectiles through weapon switching, ergo, altfire should give ready access to this like Gyro Attack.

add?
Shields: Leaf Shield, Star Crash, Junk Shield, Plant Barrier, Jewel Satellite (emulating switch-off-switch-back)
Have alt shut off these shields. Sometimes, you just don't want to waste time firing them off.
Noise Crush (emulating fire and switch-off-switch-back)
Have alt take away charge and fire uncharged shots.
Black Hole Bomb (emulating switch-off-switch-back)
Have alt make your black hole bomb shot disappear.

probably not add
Yamato Spear, Wave Burner, Flame Sword (adjusting aim)
Technically, a technique exists for these weapons where you adjust your aim as you fire it so all the shots go in one direction. Afterall, these are predictable spreads. I'm not really gonna push for this as it is pretty meta, but just keep in mind that these spreads are more aesthetic than functional.
Mirror Buster (timed releasing of fire)
Holding fire until the bar runs out results in a cooldown, but releasing it right before it runs out results in no cooldown. If we were making techniques into altfires, this would be one, but I'd actually rather have this weapon just be more up to code.

add for fun?
Top Spin
Have alt spin you the other way. It really doesn't matter and easter eggs are fun.

168
I have begun my premier vanilla mod.
"JMod."

http://allfearthesentinel.net/download?file=jmod-v5b-v1a.pk3

v5b-v1a
*You no longer pick up ammo with energy balancer and full ammo
*Buster Upgrade changes
**Every Buster Upgrade used after the first gives a wtank
**Using the same buster upgrade as your current buster gives the shooting buster. A slightly faster firing Megabuster.
**Dying with buster and weapondrop will drop that buster's upgrade
***Megabuster will drop a shooting buster upgrade

169
DECORATE and ACS Modifications / Re: LMS Loadouts
« on: May 29, 2017, 09:17:13 PM »
http://allfearthesentinel.net/download?file=lmsloadoutv2a.pk3
Updated for v5b.
Menudef changed.
Loadouts themselves didn't actually change.
Added server vars lo_sv_useloadouts and lo_sv_useloadoutsnotlms in case you want to fiddle around with loadouts outside lms.

170
v5b update

http://allfearthesentinel.net/download?file=duelitempatchj-v5b-1.pk3

(click to show/hide)

172
v5b-2
assists now deplete on the hud like an ammo bar
items have a unique border while on the map
did color limitations on remaining weapons: Oil Slider flame, Super Arm, and Sakugarne rocks
icons that didn't have a black background now do



Limitations and consistency met. May improve things later but I have completed my main objective.

173
Rejected / Re: weapon/item minimap icons
« on: May 25, 2017, 03:15:06 AM »
Updated first post with link to JMod cosmetics.

174
Updated for v5b.

175
Rejected / New Assist Icons
« on: May 24, 2017, 11:29:52 PM »
http://cutstuff.net/forum/index.php?topic=10867.0


Felt the two letter assist icons were kind of boring and inconsistent with the item icons that show what the item is (Eddie Call, Beat Call, Wire, Item1...)
Also Rush Jet and Rush Marine took up a lot of space on the HUD.
Wire is here because while its colors do technically match a red+brown Megaman, that comes across as odd when it could match a red+white Megaman.

176
v5b post
Dust Crusher got a new icon that still violates limitation.
Ice Wall got a voxel. Still too many blues.
Sakugarne got rocks, but I'm placing that in the same type of priority as Super Arm.
I edited by flame sword icon, using white instead of peach.

Updated first post with link to JMod cosmetics.

edit: realized Remote Mine icon uses an off white for shine. Not here to police exact white/peach consistency, but this is too noticeable. Too lazy to update thread further though.

177
Rejected / Re: Buster Icons and Item Icon touch up
« on: May 24, 2017, 11:06:24 PM »
v5b got overworld Exit Unit sprites.
I appreciate it, but they break 16x16 size. This suggestion still stands.

First post now links to JMod cosmetics.

178
No longer updating this.
This feature has been enfolded into Jmod Cosmetics.
http://cutstuff.net/forum/index.php?topic=10867.0

179
Forum Games / Re: CONQUEST OF MECHANUS [SIGNUPS]
« on: May 17, 2017, 08:26:26 PM »
Name: Shepard
Appearance: (old-ass sheet... does not display knife)
A girl in a wheelchair. Has a knife. Pink nightgown and pink nightcap. Curly blonde hair. Cap has an eye on it that opens up when she sleeps. Puffy face, cute and moe. Small arms.
Personality: Gentle and spaced out.
Primary element: Darkness.
Ability/Weapon: Falls asleep and calls forth dream entities. Good dream entities take the form of sheep. Nightmare entities take the form of body parts.
Dreaming also warps surrounding space.
Sleeping has healing properties to herself and allies.
Has a knife. Physically weak though.
(Entity use examples:
(click to show/hide)
)
Playstyle: Mage/summoner type character. Disorients foes and inflicts status conditions. Entites help protect her from attacks. Heals allies. Slow and frail though.
Low END (Though END can be rectified through protective and restorative skills). She is a wheelchair bound girl afterall.
Low INT. Can’t run and sleepy reaction times.
Low ATK. Her powers just aren’t tailored to damage.
High PRB. Hard to dodge when the place has been warped to her twisted dreams.
High ENR. Literally fighting in her sleep.

180
DECORATE and ACS Modifications / Jax's Lab
« on: May 12, 2017, 03:57:34 AM »
Sometimes I make unplayable/unfinished tech and there's not really a place for it.
This is now that place.
I take requests if they interest me.
You may do whatever you please with these files.

From Megaman Rocks.
Rapid fire splash weapon to fix allies and "fix" (debuff) enemies.
http://www.mediafire.com/file/oxigmw8hxiedv5o/RepairBeamCode2.pk3

Looking up and down selects different attacks.
Still gotta make it look good on horizontal hud.
http://www.mediafire.com/file/cdx7vco57k4b0d2/PitchChooseAttack3.pk3

Centaur Flash and outgoing Shadow Blade only visible to yourself and allies.
http://www.mediafire.com/file/u5u41corlkgkps1/CFlashSBladeACSTeamVisible2.pk3

Afterburn, backstabs, and headshots.
https://www.mediafire.com/file/cwfpywcottnalsw/TF2SpecialDamage4b.pk3/file

Reflect Shoot from MN9.
Should probably upgrade with actual +USEBOUNCESTATE at some point
http://www.mediafire.com/file/8m5iojhl5s74av2/ReflectShoot2.pk3

Johnny copywep for Guilty Gear expansion.
Throw a coin and slash it.
http://www.mediafire.com/file/libtl6cv5cos8ei/GlittersIsGoldv2b.pk3

Zenyatta's discord orb from Overwatch.
For new mod I planned, not sure when I'll get back to it. If you're savvy, you can tell what it was from the sprite.
http://www.mediafire.com/file/91jj19yay3qeky7/DiscordOrb2.pk3

"Give KillBuster"; auto kills enemy players really fast. For testing/cheating purposes.
http://www.mediafire.com/file/n8gghknqohnerpv/KillBusterV1a.pk3

Grand Dad and CP9 Agent class.
Posted this on Discord 06/06/2016. Grand Dad broken a bit by +NOGRAVITY changes since then.
http://www.mediafire.com/file/occ4f89a9mb4rbu/BaselessClassesV1B1.pk3

old files
(click to show/hide)

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