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DECORATE and ACS Modifications / Jmod
« on: May 11, 2017, 05:05:31 AM »
Jmod.
My vanilla mod.
http://allfearthesentinel.net/download?file=jmod-v5b-v1d.pk3
Current changes from vanilla
Want my cosmetics work without the gameplay modifications?
Well that's here.
Contains minimap, color fix, buster icons, and assist icons.
http://allfearthesentinel.net/download?file=jmodcosmetics-v5b-2.pk3
old versions
My vanilla mod.
http://allfearthesentinel.net/download?file=jmod-v5b-v1d.pk3
Current changes from vanilla
(click to show/hide)
current changes from vanilla
*(Uses Jmod cosmetics)
*New key added to control menu: Jump + Fly Up. It's both of them at the same time. Pretty helpful imo.
*You no longer pick up ammo with energy balancer and full ammo
*Buster Upgrade changes
**Every Buster Upgrade used after the first gives a wtank
**Using the same buster upgrade as your current buster gives the shooting buster. A slightly faster firing Megabuster.
**Dying with buster and weapondrop will drop that buster's upgrade
***Megabuster will drop a shooting buster upgrade
*PlantBarrier rework. Auto-heal drastically reduced, amplifies other heal sources.
*hitstun buffs: Dust Crusher, Thunder Claw (the tip), Power Stone, Hyper Bomb
*hitstun nerfs Ring Boomerang, Knight Crusher, Magic Card, Hornet Chase
*Explosive weapons have their max-damage-radius buffed so direct hits do more consistent damage. Direct hits that hit twice for more hitstun (Napalm Bomb, Ballade Cracker) no longer do so.
*Assist nerfs.
**Treble sentry fires in bursts of 3 instead of 6. Shot damage 6->5. Shot size smaller. Shots start slow then speed up so circle strafing Treble is easy.
**Reggae Trick's cans damage and duration nerf.
**Beat support damage and duration nerf. Hitstun removed.
**Tango Roll victims have damage scaling each time they are hit so OHKOs are less likely.
**Ditto for Eddie Bomber. Damage nerf. Hitstun removed.
*LMSLoadouts included
*Time Slow, Flash Stopper, Rain Flush, and Centaur Flash are now included in LMS as shield/guard weapons.
*Top Spin: Damage and radius nerf. Uses +THRUSPECIES now. The end of the attack now reverts your angle to what it was before you started it. The end of the attack now has a small period where you can't move. Overall, can still OHKO, but it's harder. Buffed hitstun.
*Centaur Flash: Has a cooldown after use where using CFlash again results in a shorter cloak time. Altfire automatically uses CFlash when this cooldown is over.
*Skull Barrier: Duration nerfed.
*Flame Sword: The sparks are now an attack initiated by bouncing Flame Sword off terrain.
*Slash Claw: Hitstun nerf. ROF nerf.
*Tornado Hold: Damage buff. Hitstun buff.
*Spark Shock: Now explodes on contact. Decreased damage, increased cooldown.
*Shadow Blade: Now rebounds back when hitting terrain. Damage nerf.
*Mega Ball: Can now place and kick multiple Mega Balls at the same time. Kicking/jumping off the ball is no longer decided by whether you're in the air, but rather if you are off the Megaball wep. You can also use alt to jump off balls.
*DuelItemPatchJ implemented with slight changes. Replacements go like this
new items:
smaller health capsule: 5 health
energy bundle: 2 small health, 2 small ammo
Small-Health-Capsule-Tank: ETank but only 15 health
Large-Weapon-Capsule-Tank: w tank but less ammo and you can only carry 1
Small-Health-Capsule-Tank + Small Health
Large-Weapon-Capsule-Tank + Small-Health-Capsule-Tank + Small Health
replacements:
Large Health Capsule->Small Health Capsule->Smaller Health Capsule
ETank->SHCTank + Small Health
WTank->LWCTank
MTank->LWCTank + SHCTank + Small Health Capsule
Party Ball drops: energy bundle
EddieSummon drops: map weapon furthest from you that you don't have
Exit Unit->energy bundle
ArrowBusterUpgrade->DuoFistUpgrade
LaserBusterUpgrade->DuoFistUpgrade
AdaptorUpgrade->TornadoBlowWep
TrebleBoostUpgrade->TornadoBlowWep
RushJet->SakugarneWep
RushMarine->SakugarneWep
TimeStopperWep->TimeSlowWep
/duel
*(Uses Jmod cosmetics)
*New key added to control menu: Jump + Fly Up. It's both of them at the same time. Pretty helpful imo.
*You no longer pick up ammo with energy balancer and full ammo
*Buster Upgrade changes
**Every Buster Upgrade used after the first gives a wtank
**Using the same buster upgrade as your current buster gives the shooting buster. A slightly faster firing Megabuster.
**Dying with buster and weapondrop will drop that buster's upgrade
***Megabuster will drop a shooting buster upgrade
*PlantBarrier rework. Auto-heal drastically reduced, amplifies other heal sources.
*hitstun buffs: Dust Crusher, Thunder Claw (the tip), Power Stone, Hyper Bomb
*hitstun nerfs Ring Boomerang, Knight Crusher, Magic Card, Hornet Chase
*Explosive weapons have their max-damage-radius buffed so direct hits do more consistent damage. Direct hits that hit twice for more hitstun (Napalm Bomb, Ballade Cracker) no longer do so.
*Assist nerfs.
**Treble sentry fires in bursts of 3 instead of 6. Shot damage 6->5. Shot size smaller. Shots start slow then speed up so circle strafing Treble is easy.
**Reggae Trick's cans damage and duration nerf.
**Beat support damage and duration nerf. Hitstun removed.
**Tango Roll victims have damage scaling each time they are hit so OHKOs are less likely.
**Ditto for Eddie Bomber. Damage nerf. Hitstun removed.
*LMSLoadouts included
*Time Slow, Flash Stopper, Rain Flush, and Centaur Flash are now included in LMS as shield/guard weapons.
*Top Spin: Damage and radius nerf. Uses +THRUSPECIES now. The end of the attack now reverts your angle to what it was before you started it. The end of the attack now has a small period where you can't move. Overall, can still OHKO, but it's harder. Buffed hitstun.
*Centaur Flash: Has a cooldown after use where using CFlash again results in a shorter cloak time. Altfire automatically uses CFlash when this cooldown is over.
*Skull Barrier: Duration nerfed.
*Flame Sword: The sparks are now an attack initiated by bouncing Flame Sword off terrain.
*Slash Claw: Hitstun nerf. ROF nerf.
*Tornado Hold: Damage buff. Hitstun buff.
*Spark Shock: Now explodes on contact. Decreased damage, increased cooldown.
*Shadow Blade: Now rebounds back when hitting terrain. Damage nerf.
*Mega Ball: Can now place and kick multiple Mega Balls at the same time. Kicking/jumping off the ball is no longer decided by whether you're in the air, but rather if you are off the Megaball wep. You can also use alt to jump off balls.
*DuelItemPatchJ implemented with slight changes. Replacements go like this
new items:
smaller health capsule: 5 health
energy bundle: 2 small health, 2 small ammo
Small-Health-Capsule-Tank: ETank but only 15 health
Large-Weapon-Capsule-Tank: w tank but less ammo and you can only carry 1
Small-Health-Capsule-Tank + Small Health
Large-Weapon-Capsule-Tank + Small-Health-Capsule-Tank + Small Health
replacements:
Large Health Capsule->Small Health Capsule->Smaller Health Capsule
ETank->SHCTank + Small Health
WTank->LWCTank
MTank->LWCTank + SHCTank + Small Health Capsule
Party Ball drops: energy bundle
EddieSummon drops: map weapon furthest from you that you don't have
Exit Unit->energy bundle
ArrowBusterUpgrade->DuoFistUpgrade
LaserBusterUpgrade->DuoFistUpgrade
AdaptorUpgrade->TornadoBlowWep
TrebleBoostUpgrade->TornadoBlowWep
RushJet->SakugarneWep
RushMarine->SakugarneWep
TimeStopperWep->TimeSlowWep
/duel
Want my cosmetics work without the gameplay modifications?
Well that's here.
Contains minimap, color fix, buster icons, and assist icons.
http://allfearthesentinel.net/download?file=jmodcosmetics-v5b-2.pk3
old versions
(click to show/hide)
http://allfearthesentinel.net/download?file=jmod-v5b-v1c.pk3
http://allfearthesentinel.net/download?file=jmod-v5b-v1b.pk3
http://allfearthesentinel.net/download?file=jmod-v5b-v1a.pk3
http://allfearthesentinel.net/download?file=jmodcosmetics-v5b-1.pk3
http://allfearthesentinel.net/download?file=jmodcosmetics-v5a-2.pk3
http://allfearthesentinel.net/download?file=jmod-v5b-v1b.pk3
http://allfearthesentinel.net/download?file=jmod-v5b-v1a.pk3
http://allfearthesentinel.net/download?file=jmodcosmetics-v5b-1.pk3
http://allfearthesentinel.net/download?file=jmodcosmetics-v5a-2.pk3


