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Messages - JaxOf7

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496
Projects & Creative / Re: MM enemy classes V1a rerelase
« on: December 17, 2011, 05:08:47 AM »
Noticed you replaced all the weapons with custominventory.
It's good to see that someone else has judged this a good solution too.

497
Quote from: "SmashBroPlusB"
You know what? I'm getting tired of all this "I'm a troll, there's no Roll" crap. I'll just make the attacks myself.

I just need a bucket HUD and someone to handle the "classes" side of things. I'll handle the weapons and such.
I already said I was making Roll but ok.


Agree with Schmeckie.
Except Darkman3A's carry and 1.75 armor sound pretty bad. Snipers are fought by getting up close to them; if he has the ability to take higher vantage points, how do you get close to him? Stun rings (and a little more armor) are enough.


It's a long barrel weapon, so yeah, we interpreted that as a sniping role. Also, a class that stuns you to run away and snipe you is more interesting than the other classes that stun you and proceed to kill you in place, especially since Darkman2 is supposed to join those ranks.

498
Personal Current Roll Class plan (would be working on this but trying to get 6b released first):
Weapon 1: Roll Swing.
Weapon 2: Roll Bucket. (A weak arching shot that stays on the ground for a few seconds. Don't slip on it!)
Alt fire: Rocket broom dash.
Item that charges through bar: Heal pray.
Has access to Rush, Tango, and Tanks.
Light/glass armor.

Actually aiming for versatility here rather than pure melee or power.
Ton of stuff from TvC by the way.

499
Projects & Creative / Re: Shade here, reporting from Bogan Country
« on: December 08, 2011, 08:59:00 AM »
Quote from: "Shade Guy"
Even if he made Wave's alt make him hop onto a Wave Bike and proceed to do some robot roadkill (good idea for Classes with Science yes?), it's different, it's not heavily based on someone else's coding, and you don't see that work put into these classes.
So make heavily different things with no quality control whatsoever?
I'm sure everyone shares your sentiment.

By the way, what you described would not even be hard to do and would also be quite MM8BDM-v2c.pk3 derivative. You'd be surprised at what truly takes programming effort, since that concerns you so much for some reason.

500
Mega Man Discussion / Re: The Mega Man Music Forum Game
« on: December 05, 2011, 01:30:59 PM »
Doesn't really seem like a forum game.
Underrated music comin' up regardless.
(click to show/hide)

501
MM8BDM Discussion / Re: Target Blaster Competition #1 - FINISHED!
« on: November 26, 2011, 08:01:40 AM »
Before everyone forgets, here is that replay of Celebi's run. A little while in, but it's there.
http://www.mediafire.com/?6792meq6s47ai01

502
MM8BDM Discussion / Re: Target Blaster Competition #1 - ENTER NOW! (poll)
« on: November 20, 2011, 11:44:54 AM »
Quote from: "Duora Super Gyro"
Dang i wish I could play online even though my best record was 19 seconds...Adapter upgrade really helps.

Quote from: "CutmanMike"
I have a demo file of that last one but I've been idling in it all day so it's probably huuuuuuuge and not worth waiting for the actual point the record is set!

Im kinda confused here, are the demos actully videos, if so, how do you play them.
Amazed this isn't stickied.
http://cutstuff.net/forum/viewtopic.php?f=27&t=2985

I actually have a demo of Celebi's 09:48 run myself.

503
Quote from: "FiniteZero"
I just had a bizzare idea for a Crash Man skin:

Clash Man.

This skin has him and his weapon in monochrome, and styled after Clash Man from Mega Man II on gameboy.
The alternate crashman skins will probably just be using the different crash bomb graphics.
One NES, the other Power and Fighters.

504
Maps / Re: The Maps of FiniteZero (NEW: Hotel MegaMan)
« on: November 07, 2011, 05:42:31 AM »
Quote from: "Star Dood"
This map better not be based off of that crappy Hotel Mario game.
I would actually love a map like that.

505

Just showing stuff off.

506
Feel free to add me on skype.

507
Quote from: "Ice-IX"
ACS Sourcecodes no longer on .pk3
How pleasant.

508
DECORATE and ACS Modifications / Re: JaxOf7's Class related shenanigans
« on: October 15, 2011, 02:48:02 AM »
Updated first post with stuff from the class topic since it's so huge.

509
Projects & Creative / Re: Class based modification (POPULARITY CONTEST)
« on: October 08, 2011, 10:37:03 PM »
Alright, so I learned that there are those who hate switching items, and those who hate swtiching weapons.

So why not please both?
Introducing custom settings.
http://www.mediafire.com/?vfz94d617rimz93
This build does not actually address the problem itself; it puts mmc_napalmskin in your config.
It demonstrates that custom settings can not only change your weapon loadout, but also your skin.
So even if mmc_condenseweapons is not agreeable, class selection would be less cluttered with alternate skins.

I have tested this online. I just had some weird flickering problem in the spawn state that I'm pretty sure I fixed.

510
Projects & Creative / Re: Class based modification (POPULARITY CONTEST)
« on: October 06, 2011, 08:20:47 AM »
I would love to be a tester, thank you for the endorsements.
And I do have skype, just haven't used it.
Will post something more productive later.

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